Enrico Swagolo
Deity
- Joined
- Jun 10, 2013
- Messages
- 2,387
What if China had it's old Culture, but every Culture providing building (excluding those that give 1) gave 1 less? So only 1 from Monument, Amphitheatre, Opera house, etc.
So you mean to tell me this isn't your first rodeo...?!?Y'all are taking this all way too seriously. I noted, clearly, that I'm running permutations (noticed the S) to see about under-performance, and this particular example popped up. After this many years of working on this, you think I'm just going to do one test and call it a day, especially when I've said multiple times I'm in the midst of testing?
Seriously, guys, chill out. Or, conversely, have a little faith. Or take a break. Whatever you need.
G
The problem with China isn't the value of the decrease at era change, it's the power of that extra culture in the ancient and classical eras. You can blunt it slightly, but even at 100% decrease China was eclipsing other civs handily.
G
I will love and play whatever @Gazebo throws at me, but what concerns me about that screenshot is that it seems that vast majority of the Chinese and American army consists of Gatlings. Is this intended? Or is it mostly because UUs are prefered and China has been mass-producing the Choks and then upgrading them all to Gats? Or does AI think the ranged (non-siege) are the best units in the field in general?
I will love and play whatever @Gazebo throws at me, but what concerns me about that screenshot is that it seems that vast majority of the Chinese and American army consists of Gatlings. Is this intended? Or is it mostly because UUs are prefered and China has been mass-producing the Choks and then upgrading them all to Gats? Or does AI think the ranged (non-siege) are the best units in the field in general?
So you mean to tell me this isn't your first rodeo...?!?
Thats a bit strange, or? How would be this: Gaining a city or a great work grants......What if China had it's old Culture, but every Culture providing building (excluding those that give 1) gave 1 less? So only 1 from Monument, Amphitheatre, Opera house, etc.
That picture is the only information you have given about growth. Multiple people requested clarification on what the growth cost change means, with no response. If you want us to analyze something else, give us something else to analyze.Y'all consistently miss the point of my posts.
G
That picture is the only information you have given about growth. Multiple people requested clarification on what the growth cost change means, with no response. If you want us to analyze something else, give us something else to analyze.
You are removing a huge amount of food from the game AND increasing growth costs. The response from players isn't unclear about this, we are concerned this removes too much growth.
You miss the point of my posts. I don't care about what China does next path, there are 43 civs, I can live with one being weak. I'm worried about growth. A ton of your ideas are taken from me, and I was the most adamant about reducing food, but you've gone much farther than I or anyone else suggested.
That picture is the only information you have given about growth. Multiple people requested clarification on what the growth cost change means, with no response. If you want us to analyze something else, give us something else to analyze.
You are removing a huge amount of food from the game AND increasing growth costs. The response from players isn't unclear about this, we are concerned this removes too much growth.
You miss the point of my posts. I don't care about what China does next path, there are 43 civs, I can live with one being weak. I'm worried about growth. A ton of your ideas are taken from me, and I was the most adamant about reducing food, but you've gone much farther than I or anyone else suggested.
UPDATE Defines SET Value = '15' WHERE Name = 'BASE_CITY_GROWTH_THRESHOLD';
UPDATE Defines SET Value = '2.26' WHERE Name = 'CITY_GROWTH_EXPONENT';
UPDATE Defines SET Value = '13' WHERE Name = 'CITY_GROWTH_MULTIPLIER';
UPDATE Defines SET Value = '20' WHERE Name = 'CULTURE_COST_FIRST_PLOT';
UPDATE Defines SET Value = '16' WHERE Name = 'CULTURE_COST_LATER_PLOT_MULTIPLIER';
UPDATE Defines SET Value = '1.38' WHERE Name = 'CULTURE_COST_LATER_PLOT_EXPONENT';
Legal Warning: This is not definitive data. This data cannot be used in a court of law. Any attempt to use this data for anything other than blankposting will be prosecuted to the fullest extent of the law, which is zero. If you bludgeon someone with this data, you will have your toenails stolen while you sleep. Drink ovaltine.G
(btw., in my eyes it doesnt make that much sense to make balance tests on settler difficulty while the average player plays on king +/-1 difficulty).
Settler difficulty, the AI is always very slow on Settler. I've been working my way down from Deity to see how the AI is doing.
As I continue tests I am tweaking and modifying values, particularly the define constants, to achieve milestones that allow the AI at multiple difficulties to win in a constant, consistent manner.
Love you Dan, but please don’t lecture me on history. China’s internal market economy was so large relative to global powers throughout, well, most of history, that the mere attempt to engage with china via trade pulled merchants from across the world. Not to mention that many of the dynastic upheavals that punctuate Chinese history were preluded or catalyzed by fluctuations in china’s currency and financial stability. Gold, as an abstraction of market power, is perfectly reasonable for China.
G
I know it's all an abstraction of an abstraction but everything about gold in this game is couched in the abstraction of diplomacy and internationalism. External trade routes have gold, statecraft uses gold for its scaler, tributes are paid in gold, strategic and luxury resources, defensive pacts, open borders, embassies are all traded for gold.
Swapping culture for gold will make China lose that culturally advanced isolationist empire feel, regardless of how you frame the abstraction of history.
I'm not totally against the balance changes if that's the only realistic way to keep China in line but this is a pretty significant thematic shift. +Food and +gold seems more thematic to communist China imo