DJMGator13
Still breathing
Playing my turns now should have a post soon after.
Grunthex said:My only question is the Granary build in Almarikh .. it already has a barracks. Would it make more sense to start unit pumping? I don't normally bother with granaries except in settler/worker pumps.
AlanH said:Re KK. It looks a bit like it's running OK. Next turn it will have 12 shields plus a 2 shield bonus from a forest as it grows to pop 5. It will then be making 5 fpt and 8 spt for two turns to complete the settler as it reaches pop 6 and drop back to 4. Rinse and repeat. Am I missing something?
I am nowMistfit said:Is anyone around.
It's interesting how computers and software seem to successfully shift the blame for being unusable or inscrutable onto the userI turn it towards the Program files/atari it tells me that that directory already exists do I want to put it there anyway. I tell it yes it starts the install and gets 3/4 the way thru and tells me "an Error was found trying to read the scourse file and that C:\ program file\atari\text\civilopedia.text does not exist. What have I done wrong?![]()
AlanH said:This is bad news, as contact and map trading could have given us a nice boost.
This means you probably have it installed correctly. Make sure you read this post which should explain what you are seeing, and also execute the instructions in red or it will all end in tears.I loaded a old save and I now have clams and the rest of my resourses are messed up.
Wow! I helped a PC user. I thought they were all beyond helpyour suggestion worked and installed.
Yes, the treat game should work. It's better as a test than the current save, as it will check that you have the extra units installed, which we aren't really testing here yet. I don't know what the readmes say, but I guess you ought to do whatever they recommend. If you prefer to post them here first I'll see if they ring any bells.Can I use the "treat" game to test it? There was a couple of things in the Readme that said we had to switch out a couple of .ini files to run this because it might crash the game. Does anyone know if this got fixed? or should I switch them out?
I'd usually not bother until we have a harbour and are using the sea as a source of food and gold generally. Problem is we are not religious, so a temple is a big investment - 60 shields. The whale will give us 2fpt+1spt+2gpt in despot and take 60 turns just to pay back its shield cost It saves us a gpt by making a citizen happy, but costs us a gpt in maintenance, so it's not a financial asset. Compared with the whale we can get the same output minus one gpt from a plains tile for far less investment - a few worker turns. We have a barracks there, which is wasted if it's not producing units. The only plus I can see for a temple is to generate a few culture points, but I don't think we are going to be cultured MongolsAre we building the temple in Ta-Tu to expand the borders so we can use the whale?
Karasu said:By the way, is anyone feeling any 'sense of security' here?![]()