1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

June 2020 Update - Patch Notes Discussion

Discussion in 'Civ6 - General Discussions' started by DWilson, Jun 25, 2020.

  1. bitula

    bitula Prince

    Joined:
    Nov 15, 2010
    Messages:
    416
    That would be strange if they are provided only by natural floods. What would be the consideration behind that? But yeah, they didn't provide to me. Did anyone try it? And what's with volcanic eruptions?
     
  2. Quueg

    Quueg Warlord

    Joined:
    Apr 19, 2006
    Messages:
    168
    So now we'll have Aliens, Cultists, Borderlords, Jocks, Mutants, Preppers, Pirates, Mad Scientists, Wanderers, Zombies - all controlled by an AI that still has no idea how to play the game. Good to see the developers devoting their efforts to what really matters.
     
  3. bitula

    bitula Prince

    Joined:
    Nov 15, 2010
    Messages:
    416
    Well those are not in the base game. But actually Soothsayers are best used on one's own cities to increase yields. I didn't (couldn't) observe AI doing this. It's not useful to use them on your opponent, since then they will just have more yields - except for maybe floods???. Again, I didn't (couldn't) observe AI doing even this, although once I saw an eruption and an AI Soothsayer was standing near my volcano - is that an indication?. But then I did get extra yields on the volcanic terrain. What I know, that the AI does sacrifice his units in competitions. So far I don't understand what is the benefit of that, since according to my observations the battle units are more valuable than the soothsayer which can be received in such competitions. I never tried it though.
     
  4. acluewithout

    acluewithout Deity

    Joined:
    Dec 1, 2017
    Messages:
    3,361
    Sorry, not directed at you specifically, but I’m really over reading all this negativity about FXS spending some time on Red Death.

    You know what? Red Death is actually pretty fun. It reminds me of @Victoria ‘s occasional tactical combat problems, where you have to kill 6 swordsmen in two turns using a Slinger, Spearmen and a Builder armed with half a brick in a sock..

    It’s also very well executed, with quite cool little mechanics, great visualisation and a sharp simple gameplay loop. Personally, I don’t really like multiplayer, precisely because if I play a video game it’s to get away from people. But Red Death is a real exception - it’s quite short, very focused, and the stakes aren’t huge.

    Video games are a Creative endeavour. Red Death wasn’t at the top of my list of stuff I wanted. But I’m also okay with the Developers having some room to try different stuff. It’s what ends up making other things good too.

    Let’s see what happens with the next couple of DLC. People might find NFP snowballs a bit once some more stuff has come out, and FXS get to build on top of other things.
     
  5. Kwami

    Kwami Emperor

    Joined:
    Oct 3, 2010
    Messages:
    1,862
    Firaxis has always advertised Red Death as a multi-player scenario. That they put any effort into the AI at all is already extra credit.
     
  6. pokiehl

    pokiehl Emperor

    Joined:
    Mar 5, 2017
    Messages:
    1,155
    In addition, the very fact that Red Death got a "season 2" must indicate that their metrics show sustained popularity with the playerbase.
     
    Last edited: Jun 29, 2020
  7. ashar26

    ashar26 Chieftain

    Joined:
    Apr 4, 2004
    Messages:
    25
    Location:
    Brisbane, Australia
    This is just sheer laziness, and once again a disregard for the modding community, little alone the rest of us. As Gedemon mentions a little later in response to your post "Whatever those are, it seems that there was no fix to the water rising crash on larger maps in them." As one of the many who loves Gedemon's Yet (not) Another Maps Pack mod, the lack of communication or effort to fix this is frustrating. The mod is still listed as the most subscribed mod on Steam - dealing with the issue might show some respect. If it can't be dealt with, communicating such would be proper - but hey Firaxis and lack of communications is almost as famous as CIV itself.

    Furthermore, now we know, no next expansion, which is disappointing. Is the game not popular enough? Also no intention to release source code for modders, even though a big announcement prior to the release of this game was how modder-friendly it would be. So what is that - a disconnect with the community? A lie? If modding was a niche thing, o.k., but not only is the free work by modders popular, it often is a way of fixing the devs mistakes while we wait for the lengthy period it takes for them to get around to fixing it, if they fix it at all. In another part of the forums someone from Firaxis asked for the file for a game a player had used to point out that the unit pathing was still buggy as hell. Someone thought this was great, except that ignores how long this has been an issue, and how much it has been raised in the community, repeatedly, including by the most popular streamers of CIV on Youtube and Twitch. I find the company's statements that they listen tokenistic.
     
  8. Casualty of war

    Casualty of war Prince

    Joined:
    Feb 20, 2018
    Messages:
    333
    There's a whole lot of Civs that I'm going to be beelining Theology for, because Work Ethic and +100% adjacency is going to be silly. Sure just made Russia, Japan and Mali greatly upgraded, 3 civs that probably didn't need the boost. 14 Hammer Holy Sites!
     
  9. Republic of San Montuoso

    Republic of San Montuoso King

    Joined:
    Dec 1, 2017
    Messages:
    614
    Gender:
    Male
    It's a welcomed boost for Mali since you might have your religion before your economy is truly amazing so you might have to use the, hem, the... eugh... hammers :blush:

    And hammers are still important for wonders. Sure, you don't have production penalties for wonders, but in the desert, the main source of hammers are mines, but Malian mines just produce 4 gold, no hammer. So the extra hammer, if the religion is founded quickly, could help for things like Petra or Jebel Barka...
     
  10. Wielki Hegemon

    Wielki Hegemon King

    Joined:
    May 27, 2013
    Messages:
    956
    Location:
    Warsaw
    Good to know The Red Death is a single-player scenario where you play against AI :lol:
     
    DWilson likes this.
  11. oSiyeza

    oSiyeza Prince

    Joined:
    Sep 27, 2013
    Messages:
    544
    Gender:
    Male
    Location:
    Spain
    Can we just stop being so self obsessed? There is no good or bad way to play. And I'm a bit tired of arguing as if everyone that does not beat deity has a less valid opinion about the game.

    The moment we start to segregate the players on how well they perform, is the moment this community dies.
     
    Last edited: Jun 30, 2020
  12. Wielki Hegemon

    Wielki Hegemon King

    Joined:
    May 27, 2013
    Messages:
    956
    Location:
    Warsaw
    hmm very good though to stop and think about it.
     
  13. Gbest

    Gbest Chieftain

    Joined:
    Apr 16, 2010
    Messages:
    72
    I noticed the AI is not rushing early religion so hard.
    This is a welcome change imho as on immortal or deity was hard to get one, unless you put all focus on that, which in most cases was not worth it.
     
    oedali and SammyKhalifa like this.
  14. Abaxial

    Abaxial King

    Joined:
    Sep 14, 2017
    Messages:
    620
    Gender:
    Male
    So I am trying out the Work Ethic belief. I have two holy sites, and I'm getting the extra production in one but not the other. Has there been a quick nerf?
     
  15. The googles do nothing

    The googles do nothing Prince

    Joined:
    Feb 5, 2017
    Messages:
    555
    Gender:
    Male
    Location:
    Minneapolis, MN
    You need to spread your religion to the second city. It's not automatically given, it just seems that way because cities close to a holy city will convert because of pressure fairly quickly.
     
  16. trev1972

    trev1972 Warlord

    Joined:
    Dec 14, 2011
    Messages:
    221
    Speaking of mali, trying them for the first time today...in 3 starts - no desert? is this normal?
     
  17. Abaxial

    Abaxial King

    Joined:
    Sep 14, 2017
    Messages:
    620
    Gender:
    Male
    It's the second city where the bonus is working, and the original holy city where it isn't. I have an idea it did work in the first city when it was the only holy site, but I wasn't checking carefully.
     
  18. SammyKhalifa

    SammyKhalifa Deity

    Joined:
    Sep 18, 2003
    Messages:
    5,654
    Did it get volcanoed or anything?
     
  19. KayAU

    KayAU King

    Joined:
    Sep 1, 2014
    Messages:
    859
    I tried out the patch today. It's been a long, long time since I tried out Russia, but wow, are they stupidly powerful now. I went for Dance of the Aurora and Work Ethic, which combined with the policy card which doubles adjacencies, makes my Lavras produce silly amounts of faith and production. I am also swimming in Great Writers, Artists and Musicians.

    This seems like something I could consistently pull off as long as I spawn near tundra, but this game in particular was exceptionally lucky. I got natural wonder nearby, and by the time I got my Government Plaza up, the Lavra in my capital had a base +10 adjacency, which was doubled to +20. Then, I got the Great Scientist which gives a single Holy Site science from its adjacency bonus. So, relatively early Classical era, and my capital city Lavra is producing +20 Faith +20 Production +20 Science. Could it get any more ridiculous? Well, how about having Valetta nearby, allowing me to purchase infrastructure with the absurd amount of Faith I'm producing? I think I might win this game.
     
    Casualty of war likes this.
  20. Kwami

    Kwami Emperor

    Joined:
    Oct 3, 2010
    Messages:
    1,862
    As @SammyKhalifa hinted at, there seems to be a bug that disables the production bonus if the Holy Site is pillaged, even once it's repaired. This used to happen to a lot of districts, but they were all fixed quite a while ago. I'm surprised to see the bug resurface. Hopefully, it's fixed in the July patch.
     
    oedali likes this.

Share This Page