K 7 - The Zany 'Zerkers' (thanx to meldor)

WTH?
This monster madness ends in a cultural victory?
 
I had razed Moscow and the Russians were down to a couple size one recently settled cities. I also had razed 3 spanish cities (all size 12). The flow of reinforcements slowed though. There should have been an identifiable train of boats going back and forth. It seemed like they were all in clumps. In another 3 turns there would have been about 60 zerks landing from all sides. I would have ended the game in another 10 turns, really just movement time. We were just too big too quickly and had too many early wonders. With this big a map, Zerker culture reigned supreme.

Ain't no thang though, still a great game. Though a bit slow at the end as Killer said.
 
OK, who is up for another game of this kind? Maybe with a few of Lees WM civs mixed in to bring the number to 32 (Lee: would you please allow me to do so?)
 
Originally posted by Lt. 'Killer' M.
OK, who is up for another game of this kind? Maybe with a few of Lees WM civs mixed in to bring the number to 32 (Lee: would you please allow me to do so?)


I have no copyrights or anything like that to my new civs.
If anything, Brazil in particular could use another review.

Go ahead and use them.
 
Aggie: I actually am thinking of a somewhat smaller map for the Zerker follow on. You are logen down for it, too ;)
 
Killer, I guess your not planning to go upto diety as well? Seemed to me that we were like a hot knife through butter in this game.
 
heh, I was just looking over Bamspeedy's attitude article in the War Academy. Turns out that disbanding a slave worker is an attitude hit. Considering I must have disbanded a couple hundred on my turns alone, the AI's must have really hated us. Surprizing to see all those hearts in the cultural victory screen. How quickly they forget when you have your boot on their neck.
 
The hearts on the victory screen automatically come from all surviving civs. Has nothing to do with attitude.
Sorry :) .
Dead civs have a beaten up leader, whether you or someone else killed them.
 
hrm hrm, K9 is in the making atm, another 362x362 map, but this time with far less land (so that with OCP all tiles can be covered).

Ideas?
 
Originally posted by Lt. 'Killer' M.
hrm hrm, K9 is in the making atm, another 362x362 map, but this time with far less land (so that with OCP all tiles can be covered).

Ideas?

This time indeed 31 civs? Only possible victory conditions: conquest/domination (if possible on a 362x362 map...)... Archipello map? Increased move rate for ships?

I played a couple of emperor games now (and won them, including GOTM). Your idea about only one settler for the AI sounds great. I think I'm ready for that...
 
Aggie: you pretty much hit what *I* thought on the head...

I will also heavily edit the map, for one thing to have less land, for another to have more sea areas, third, to have smaller 'ecolocical areas' - i.e. to 200 tiles of plain in one spot, 120 of mountains in another.... a more... European landscape ;)



input from other interested players? gothmog?
 
Sounds like fun Killer, but I really can't take on a huge map game atm. Too much RL stuff going on and the wife is already getting a bit ansy about my 2 current SG comitments. I am looking for and opportunity to play with some of the LK civs in the future though. As always timing is everything.
 
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