Well I didn't see this last post before playing. I think I used those Galleys to put a little hurt on the Iroquoi and give us a presence on that island. Read on and see.
preturn: Spend some time just looking. Our second island formerly being rented by the Greeks/Chinese/Celts is almost ours, I hope to get a leader to build a FP with while mopping up the remaining rabble. We are at war with the zulu but they just sit on their island and laugh at us. Call them up zulu, they wont give monotheism for peace so it is time for a major push that way. Arrogant bastards! Research turned off scientist hired, Gunpowder still in 14. Start production of more Galleys.
940 AD - Attack on Sparta, lose 1 zerk - 1 promoted - kill 3 hoplites - bye bye Greeks. On deck - China. I decide that we have plenty of 'zerks on the island to kill off china with maybe 1 or 2 of the southern Galleys just to speed things up. I start a mass movement of Galleys north to the Zulu passage. I also redo the ralley points for all cities on our main island to the very northern tip. Apparently Mao would rather eat dung before giving up his remaining cities, that can be arranged! Position for downfall of China in 4.
950 AD - Take Canton lose 1 zerk, promote 1. Attack Beijing - Kill 3 spear and 1 sword. The Iroquoi object to our Galleys in their water, demand we leave, war is declared. The Japs know better than to do the same.
960 AD - Beijing Falls. Attack Tonawanda (Iroquoi), wow 4 spears in there. Lose 1 zerk but take it (it doesn't autoraze and has a harbor).
970 AD - Buy embacy with India, they are not at war with the zulu (yet). The fall of Shanghai - kill 3 shield and 2 sword, 2 zerks die. RNG not being kind and not giving me any leaders. Attack Oil Springs (Iroquoi) kill 2 spear 2 MW's, no loses - I raze it.
980 AD - 1 Galley still on goto, where is it going? I am interested to find out. It stops in a position to try to get to uninhabited island west of German lands (a suicide run), it contains 2 settlers. Tsingtao falls and China is no more - No Leaders

I had about 20 elite victories on that island with no leaders. A bakers dozen MW's die to fortified Pike on a mountain protecting Tonawanda before he falls. I abandon Tonawanda.
990 AD - Raze Allegheny - Iroquoi still wont talk. Raze Mauch Chunk, founded right where Oil Springs was. Fleet heads back home, with a couple Iroquoi slaves for our green island north of the Iroquoi. Interturn: Lincon wants Insence + 55 gpt for Dyes, I decline as we are running 0% lux at the moment. Iroquoi call us up, I give them peace for WM + Cattaraugus, this saves the two zerks who razed cities this turn from numerous MW's. The Germany suicide galley is lost.
1000 AD - Move towards zulu invasion.
1010 AD - Settle Svolvaer on Iroquoi land.
1020 AD - First Galley enters Zulu territory. The Zulu ring us up and ask for peace but will not even give us 1 city or tech as tribute. They must be taught respect!
1030 AD - Land a pike on a zulu mountain and take a slave. They have alot of troops moving towards coast. They kill our pike and he only defeats one sword (loses to MI). Some Aztecs move past Svvolvaer.
1040 AD - start blockade of Aztec spear/settlers with a few Iroquoi slaves.
1050 AD - 3 more Galleys enter Zulu land, 2 next turn, 7 the following turn.
1060 AD - Zulu form a pretty good island blockade along their coast and along nearby mountains. Not bad for an AI. I drop off a pike (using a zerk to clear the way) and use 2 empty galleys to attack 2 zulu galleys. Lose 1, finish off other with full Galley. Interturn: Gunpowder discovered Theology in 8 at +67 gpt.
1070 AD - Upgrade all pikes to Muskets (44 for 1320 gold). Attack New Isandawala - 5 zerks attack 5 kills - kill 1 pike, 2 impi, 2 sword - get 2 promotions. Interturn - lose 1 galley + troops to zulu galley, kill 1 zulu galley. The Aztec build a city pressuring Svolvaer.
1080 AD - Second round on New Isandawala - kill 2 impi + 1 archer no loses - Razed.

Attack New Zimbabwe - 1st zerk dies on pike w/no damage. Next 4 kill pike, 2 impi, 1 archer - Razed. Spot Zulu galley and move out of range. Shuffle troops in Galleys to empty one for attack next turn. Interturn: our 2 zerk razers die to counterattacks (MI's). Zulu galley comes into view. Lots of riots, like everywhere, 24 cities decide to riot but nothing has changed AFAIK. No WW, could this be due to my Razes? Lux now at 10%. I have no idea about these riots, I kept the saves if anyone wants to check it out.
1090 AD - Galley - takes zulu galley down to 1 and dies, finish off zulu galley with full galley. Moving forces south down coast. Interturn: order is restored accross our lands.
1100 AD - Call up india and get an aliance vs. Zulu for 300 gold. The Zulu are massing troops along their mountain range near and on their coast. Like lots of troops, stacks of 5-7. This is pretty good work by the AI, but they are leaving their cities with the same number so our zerks can go to work. Hopefully India will draw off some of their troops. Attack Umfolozi, kill 1 pike, 1 sword, 4 impi, 1 archer, 1 horse lose 3 zerks and many others wounded. I decide to go with a 3/5 zerk against a 1/4 pike. Umfolozi razed.

Interturn: lost a galley+troops to a slip of the finger.
1110 AD - Turn science down to increase income (Mono in 7 at +116 gpt). Attack Swazi kill 2 impi, lose 4 zerks (damn RNG). Drop a couple pikes near future site of zulu Spice/healing settlement. Interturn: Zulu rebuild Umfolozi and New Zimbabwe.
1120 AD - Raze New Umfolozi and New New Zimbabwe. Attack Swazi again kill pike + 1 impi but lose 2 full hp zerks, + 2 wounded zerks. The strongest defender left in Swazi is a 1 hp impi. Swazi must pay. Interturn: Pike + Settler defend against MI, Zulu forces move enmass towards settler. Another MI takes out defending Pike, leaving Settler + zerk. Zulu found Ngome right next to Settler.
1130 AD - Raze Ngome, found Weedharbor. Rush walls in Weedharbor drop off a bunch of Pikes and attack some MI nearby with zerks. Go at Swazi again with last two zerks in area - 1st dies to elite impi w/no damage done. 2nd kills impi razes Swazi and promotes. Interturn: the hero of Swazi kills a sword, an archer, retreats an impi then dies to a horse. Weedharbor untouched, 1st line of mountain defence killed. Walls complete.
1040 AD - A bunch of empty galleys moving back towards homeland. Some 1 hp zerks put in weedharbor to heal.
Thoughts: We are kicking some AI butt. Only problem, no leader to rush Palace on our reclaimed island. I must have had 50 elite battles with no leaders produced. If we get one in Zululand ship him home. Troops gallore are on their way towards Zululand. I guess we should kill off the english and Indians as well.
Here is the save:
http://www.civfanatics.net/uploads3/berserk-1140ad.zip
and here are the crazy unhappiness turns (pre and post):
http://www.civfanatics.net/uploads3/unhappy.zip