K 7 - The Zany 'Zerkers' (thanx to meldor)

Thanks 'Killer' I wanted a screenshot (there is alot more map), but I just squeeked in 15 between RL. I was going to do it this morning before my commute but...

I also think we could turn on the research again. We are top of the heap and could blow everyone away. The limiting factor seems to be organizing enough Galleys and sailing them around. Do you know the cost of an archer -> 'Zerk upgrade? We do want to have the cash to upgrade at least 30 (more likely 60+), should be no problem - even with our current treasury.
 
It will be along time before the others are too strong for our 'zerks. Pikes are no problem, and even muskets are doable (especially once we take out their Saltpeter). The Zulu are an affront to our manifest destiny and should be delt with harshly.

Funny, I thought of Enteremont as our new Capitol as well.
 
Oh one more thing. I've been thinking about how to deal with the Zulu. Do we risk crossing with full galley's etc. and I realized there might be a safe path. From the north tip of our island you can get to the 2 square sea w/4 moves. Then you can get to our north settlement w/4 moves as well (although the first time across I didn't see it due to the fog). It may be that there is a 4 move passage across to the north tip of the zulu island from there. I didn't check but it is deffinitely worth looking for. A safe path for our 'Zerkers would mean alot for us.
 
I would also go for knights as well. 'Zerkers and knights are unstoppable. The 'Zerks take the coast and the knight clean up the interior.

With the tech lead, I wouldn't wait for it to come out of the GL, that just puts us behind. Crank it up. Its time to bring in the Age 'o the 'Zerker.
 
meldor. we can even do without the Knights - in my experience, Berserks covered by a few Musketmen can easily take over inland areas as long as there is high terrain to use for the approach. The large neighbouring island at least shouldn't be a problem.


One sort of attacker keeps us more floxible in planning - imagine going for an island when we lack zerkers but have lots of Knights. Not good.
 
Originally posted by Lt. 'Killer' M.
One sort of attacker keeps us more floxible in planning - imagine going for an island when we lack zerkers but have lots of Knights. Not good.

I definetely agree. No matter how important combined arms is, you really only need one attackers, especially when the zerker is this good.

I wondered how we found the Zulu, then I realized there was y-wrapping. You didn't say that, Killer....;)

So who's up?

CG
 
CG: 'Killer' said you could be reinserted into our rotation if you wanted. JR hasen't posted an 'I got it' yet so I would say if you can play tonight, post an 'I got it' and go for it.
 
yep, cg, get it.


btw: everyone please make a note of my mail - I might be absent from CFC for a few days..... slight disagreement with a certain person in OT.....
 
Originally posted by Lt. 'Killer' M.
zerkermini.jpg

zerkerus.jpg

zerkertarget.jpg



the US can wait I'd say - once all the others are too strong for zerkers we can use 'left-overs' to take them over.


the large neighbouring island looks ripe :D Entremenot would be a good capital, i think :D

MY LORD LOOK AT ALL THAT TUNDRA! Ill be darned if oil dosent show up there.
 
obsessed nuker: could you take the copy of the pic links out of your post please? simply refer to it - since the pics are huge it will shorten load time for folks with slow connections considerable.
 
Originally posted by Lt. 'Killer' M.
yep, cg, get it.


btw: everyone please make a note of my mail - I might be absent from CFC for a few days..... slight disagreement with a certain person in OT.....

I am always risking a ban for my OT posts (and probably limerick & haiku posts for that matter). I'll give CG the traditional 24 hours (from the time Gothmog posted his turns) to claim his spot in the rotation. When the 24 hours are up, I'll assume the turn is mine and I will download the game and post accordingly.
 
Originally posted by Lt. 'Killer' M.
OK, cg, too late. You are up after JR, this will then be your firm place in the roster.

:eek: I was up? I didn't even know! :lol: I was online too...Its OK, anyway, I have alot of work this week...:(

CG
 
cg: I moved you back, then PMed you when i saw you were online... now you jsut go whenever you cna, then stick to that place in the roster.
 
Well done 'Killer', the object is always to have the game moving forward. It is easier to keep to a hard roster order, you made an exception for cg but didn't let it get in the way of keeping things moving.
 
380 (0) – Study the situation. Zulus are out of reach, except for suicide gallies. And they have the Great Wall. The only land at this point that will be safe travel during the age of Zerkers is the Greek/Celt/Chinese island and America. Up research to 30%. Will reach feudalism in 16 turns at positive cash flow. Trade wm to Greece for incense and 7 of their 8g. Allows me to up science to 40% and keep positive cash flow. Turns to feudalism reduced to 13. Press enter. Cumae – aquaduct -> galley. Tarsus – courthouse -> library. Stavanger – aquaduct -> marketplace. Sidon – temple -> courthouse.

390 (1) – Try to figure out how to position extra military. Decide barracks/harbor towns on east coast. Move galleys around trying to find as much land as possible. Various projects completed during turn. Trying to focus on getting city improvements in place and to build some galleys for the purpose of invasion. Most of our galleys are in far away waters and trying to discover new lands.

400 (2) - Good news. There is a four tile passage to the Zulus. It’s a long journey and they will probably have pikes (plus any benefits from the Great Wall) by the time we get there. They are already in the middle ages. We really need galleys if we are going to make that invasion. Between trying to settle the unclaimed islands, invade the Zulus, and find other civs, I don’t think we could have too many. Shaka is at war with both India and England. So far, it appears that it is a stalemate. I am not sure what the ruins are north of Shaka. But at the Zulu-India border, the cities are all in their native hands.

410 (3) – The large unclaimed island in the east is looking nice. Lots of wheat, cattle, and green. Even some hills. The Zulus and Indians kiss and make up.

420 (4) - Nothing of note

430 (5) – Tromso founded on two tile island south of America.

440 (6) – Nothing of note.

450 (7) - Ditto. Interturn, galley witnesses several impis heading south on their long march to England.

460 (8) – Celts want to trade territory maps. Notice they have finally hooked up iron. Finally getting enough galleys to mount a decent attack on China or the Celts.

470 (9) - Lincoln has the nerve to ask complain about our galley in his waters. I tell him he has nothing to fear for the boat’s captain, John Wilkes Booth. Susa-Elen completes marketplace. Begins courthouse. Stavager completes marketlace. Begins galley.

480 (10) – Last turn. Aside from the first trade to Greece for incense, probably the lamest 10 turns ever played in the history of succession games. I do not have time for more turns at the moment, so I will abdicate the throne halfway through my reign. We are 2 turns from feudalism. The Zulus have a larger military than ours, but ours is still ridicously large. Most of our offensive land troops are in Fahrbootstadt or headed that way. There are galleys headed that way also. When we get 4 or 5 galleys in place, I think it will be safe to load and launch an attack on China or the Celts. The Celts have just hooked up their iron in the past few turns or so. The Zulus are going to require a more organized effort.

If we build Sun Tzu’s, we will kick off our Golden Age. It may also be a good idea to prebuild Leonardos. If it can be timed to be completed the turn after we get invention, it will save us a ton of gold on the upgrades. I think it is set up for you warmongers to have fun. We have about four inner cities that can crank out an archer every turn or a swordsman every other turn if you choose. Its really just a matter of getting enough boats in place to launch a proper invasion.

Zany Zerkers - 480 AD Zip
 
If I'm up now, please skip me. :( I have no less then *5* major projects due in the span of Monday to Tuesday, so I think I've have little chance for civ this weekend, let alone the internet. Sorry for holding up, but my teachers seem to think the week before Christmas break is a time to cram in everthing they forgot to do...:mad:

CG
 
Back
Top Bottom