(1) Amatikulu is ours; I decide to keep it despite two stacks of Impi/Swordsmen just outside the radius.
(2) The Zulu troops run away

A daring attack against Infantry fortified near Amitalku makes Brego of the Mark favous as a great leader. He embarks on a Galley to report on the battle back home.
(3) Zulu bring forces to Amatikulu - but only Impi! Tugela ours.
(4) Comfortable 11 turns to Theology. This game is one level too easy. Now there are significant troops next to Amatikulu and we will play burnt earth

or maybe better give it back and retake it????? Move troops out. Our town New Ulundi has spices, btw
(5) The Zulu have Amatikulu back - big thing marching into an empty city. The do not even begin to supect what I have in store for them: 'Gothmog's best wishes' - a bunch of Zerkers will retake the town, then land next to Zimbabwe once the Zulu move their troops out to capture Amatikulu back. New Mpondo has spices, too

.
(6) New Swazi falls. Berserk production grinds to a sudden halt as Cathedral foundations are laid down all over the land.
(7) New Tugela ours. Amatikulu ours, again. Zulu troops will go there next turn - and the invasion army going for Zimbabwe can land. Landing two Zerkers close to Zulu iron on east coast. The other one can be controlled by taking ulundi. I decide that we need more luxuries. Sorry, Abe.
(8) Shaka does what i expected and masses troops on mountains next to Amatikulu. bad luck for him: the hill straight east from Zimbabwe can't be reached in 1 turn

. The Pillaging Party (PP) reaches iron. Move troops out of Amatikulu again.
(9) PP kills attacking MDI, does what is supposed to do. Only 1 (elite

) zerker dies taking Ziwbabwe. Saka is F-ed and we control Great Wall now. I keep the town as there is no immediate risk of re-capture and it will not flip this turn.
(10) Counterattack kills 1 exposed Zerk. Take Amatikulu again. We also control new Intombe now.
(11) the onslaught on Amatikulu will start. i decide to abandon it - it has served its purpose. Temple done in Zimbabwe, Walls rushed. The northern tip of zululand is cleaned out by cross-country excursions except for new Ngome.
(12) the zulu pass on trying to retake their ex-capital. They are collapsing fast in the norht, too.
(13) refounded Swazi is no more, Zunguin is ours.
(14) Ibabanago ours. isipezi, too. Start attacking SF
(15) could kill huge Impi/Sword stack or advance on Isandhl... Decide to kill first, conquer later
(16) the number of troops in SF is incredible. Tromso has barracks now as a healing centre. We have Ulundi.
(17) not much left of Zulu: the new capital, a twon taken from india, Bapdei and Hlobane.....
(18) take SF - after killing about 20 defenders all in all. The Zulu retreat towards Hlobane/Intombe.
(19)
(20) godamn 1 too many defenders in Indus. Will play one mroe turn
(21) Palcae rushed in Entremont. America id bleeding itself against SF, but an Archer (!) managed to kill a Musketman there! A few Temples rushed as the flip risk to Zulu is now zero
I think Newcastle (Liz only iron!) would make a nivce target, or maybe the Mongols. Some Zerks are on 5 Galley on the norhter tip of Zululand for these tasks.