Preturn- Things look good.
IT- Celts finish Great Lighthouse.
T1 1000 BC
Not much. Settler is heading south to claim the horses by La Mancha.
IT- zzz
T2 975
The French bastards have stolen the LaMancha spot

Our settler will head to a thrid ring spot instead.
Not much else.
IT- Celts establish an embassy with us.
T3 950
Not much. India now has Poly and Construction, so no deal possible once we get Poly.
IT- We learn Polytheism.
Start min run on Republic.
T4 925
Not much new.
IT- zzz
T5 900
Lots of tech is learned by the AI, so some deals open up. We get Currency from the Ottomans for 246g and 10gpt. That goes to India with 5gpt for Construction, and we enter the Middle Ages. Poly, Construction, and Currency and 6gpt goes to the Zulu to get us Republic. We sell currency to Celts for 90g and WM. Republic goes to India for 60g and 1gpt. Republic goes to France for 60g. We revolt and get the expected 1 turn of Anarchy.
IT- We become a Republic.
T6 875
Not much. We're running a bit of a defecit right now. We need to get markets up to improve our economic situation.
IT- zzz
T7 850
Vitoria founded in southern jungle.
IT- zzz
T8 825
Nothing much. With the Ivory now hooked up, we still need 20% lux to keep Madrid happy.
IT- zzz
T9 800
We start two suicide runs westward, one from the North end, one from the South end.
IT- We lose both galleys
T10 775
Not much again. I'll take one more turn to even things out.
IT- zzz
T11 750
Santander founded on the inland sea.
Summary
Well, we've gone Medieval and we're in a Republic. We have a few more cities and a settler on the way in the north. He's heading to settle right on the iron. Barcelona is now set up as a two turn worker factory.