Keniisu's Design Workshop!

Keniisu

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United States
America (Franklin D. Roosevelt)
UA: National Spirit - For every 2 "Golden Ages" :c5goldenage: that is earned, you gain a free policy and +2 Gold :c5gold: per turn.
UU: Armed Horsemen - (Replaces Calvary) Unlike the Calvary can attack twice, but has a lowered strength of 23 :c5strength:.
UB: Supreme Court - (Replaces Courthouse) The occupied city in which this building is produced gain +3 :c5production: and give +2 Happiness :c5happy:

China (Chiang Kai-shek)
UA: Chinese Expedition - All Units gain 35% more defense :c5strength: when crossing forests and jungles. Alongside this when a unit is garrisoned it health recovers 15% faster.
UU: Commandant - (Replaces Great General) Unlike a normal Great General they yield +25% defenese :c5strength: to units within 3 tiles.
UU: Imperial Academy - (Replaces Military Academy) +10% defense :c5strength: for all units trained in this city.
 
America (Franklin D. Roosevelt)
UA: National Spirit - For every 2 "Golden Ages" :c5goldenage: that is earned, you gain a free policy and +2 Gold :c5gold: per turn.
UU: Armed Horsemen - (Replaces Calvary) Unlike the Calvary can attack twice, but has a lowered strength of 23 :c5strength:.
UB: Supreme Court - (Replaces Courthouse) The occupied city in which this building is produced gain +3 :c5production: and give +2 Happiness :c5happy:

China (Chiang Kai-shek)
UA: Chinese Expedition - All Scouts gain 50% more defense :c5strength: when crossing forests and jungles.
UU: Commandant - (Replaces Great General) Unlike a normal Great General they yield +25% defenese :c5strength: to units within 3 tiles.
UU: Imperial Academy - (Replaces Military Academy) +10% defense :c5strength: for all units trained in this city.
The Chinese UA is pretty much a UU, very weak.
 
Greece (George I)
UA: Territorial Prosperity - Can purchase a tile from another civilization for double the regular cost. Alongside this whenever your borders expand, you gain a fairly large boost to your current production in the city in which expansion has occured.
UU: Ippiko - (Replaces Calvary) Has +1 extra movement :c5moves: and deals +30% damage to siege units.
UB: Apollon Theatre - (Replaces Opera House) Each time a new citizen is born in the capital you gain an small, but instant boost of tourism with each civilization.
 
I thought I'd give some feedback on these designs:

America:

First off, and this is a general qualm I have with most of your designs, the UA name is generic and sounds boring. "National Spirit" is nothing uniquely American and just sounds uninspired. Perhaps "American Exceptionalism" would be more unique since it's an actual term in academia, although I generally dislike including the name of the civ in the UA name. Anyway, as for the UA itself, I think a Policy and Gold focus fits FDR quite nicely. The UU's name is also incredibly generic as well. What army didn't have armored horseman? I would suggest something more uniquely American, and especially since FDR is the leader, I mean there's plenty of WW2 stuff you could use. The UB is appropriate for FDR as well. I would suggest that it can be built in all cities rather than just conquered ones and perhaps reduce the gold maintenance to make it more appealing. I'd also include some other bonus to make it more powerful and representative of Federalism in some way. Maybe some kind of bonus from policies or something that assists in acquiring policies.

China:

Again, the UA and UU have generic names. I'm not familiar with the Republic of China or the warlord period that Chiang Kai Shek dealt with, but the design feels like a regular generic war civ. There's nothing exciting about it in my opinion and there's absolutely no versatility. If you're going to completely direct a civ towards one victory, the design better have some cool features. For example, the Huns are a purely militaristic civ, yet their UUs are unique and fun to use.

Ghana:

The UB and UU have cool names, but the UA's name is so odd sounding. Foreign economics? That doesn't even make me think of trade. It sounds like a class you'd take to study different economic systems throughout the world. Anyway, I think the UA is too dependent on foreign civs. I like the second half and think it should stay and that the first half should be replaced by something else. Also, why do you say mine resources and then specify only three resources? There's more luxuries that need mines than those 3 so that just seems odd to me. Which is it? All mine resources or just those 3? The UB is fine in my opinion. The UU's combat bonus from trade routes to and from your capital is a nice feature and quite unique.

Greece:

A war Greece is certainly interesting. I once thought of designing one, but I figured a culture focus was better for modern Greece. Anyway, I'd suggest renaming the UA to "Megali Idea" which was the foreign policy used by Greece during their expansionist years. The UA is appropriate, cool, and unique. Great job on it! The UU is nothing too special but it's fine I guess. The UB is interesting, but I don't really like tying its effect to only the capital and instantly exerting tourism is impossible to code. I'd suggest changing it to whenever the city grows you again a boost to culture or something similar.
 
~ Rome Split ~

Roman Republic (Marcus Vipsanius Agrippa)

UA: Victoria Vero:
During Golden Ages :c5goldenage: units gain more a slight buff to attack power towards and defense from cities and naval/siege units.

UU: Arcum Navi (Replaces Trireme):
Can cross ocean immediately and has +10% :c5strength: defense against city ranged attacks.

Made for Design Challenge IV -
Roman Kingdom (Numa Pompilius)

UA: Quidam dux:
During "Golden Ages" religious faith :c5faith: is increased by 50% in output and a free Missionary is born by the capital.

UU: Palatini (Replaces Swordsman):
For every unit killed by the Palatini, you gain Faith and Culture.

UB: Temple of Janus (Replaces Temple):
Whenever a war is declared on another civilization 2 Palatini units are born near the capital. Yields +2 Faith :c5faith: and +2 Culture :c5culture: .
 
Kingdom of Georgia (Tamar)

UA: Times of a Golden Age -
When a Golden Age :c5goldenage: dawns, a random Great Person :c5greatperson: is expended near the capital. Alongside this, each Great Work provides +1 Gold :c5gold: per turn and +2 Culture :c5culture: per turn.

UU: Chancellor (Replaces Great Merchant) -
Can build a Chancery which yields +2 Gold :c5gold: per turn and +1 Culture :c5culture: per turn.

UB: Monastery (Replaces Temple) -
When a Golden Age :c5goldenage: begins, a free missionary appear next to the holy city. Yields +2 Culture :c5culture: and +3 Faith :c5faith:.

Old Version
Spoiler :

Kingdom of Georgia (Tamar)
UA: Reign of Prosperity -
Once a Golden Age :c5goldenage: begins a random Great Person :c5greatperson: is spawned next to the capital. Alongside this, Great Works of Writing yield +2 Culture :c5culture: whenever a Great Work is produced by them.

UU: Chancellor (Replaces Great Merchant) -
Unlike the Great Merchant it replaces, this unit can build the "Chancery" which yields +2 Culture :c5culture: and Gold :c5gold:.

UB: Gelati Monastery (Replaces Temple) -
Whenever a Golden Age begins 2 Free Missionaries :c5faith: are spawned near the Holy City. Also yields +2 Faith :c5faith: and +1 Gold :c5gold:.
 
Sicily (Roger I)

UA: Norman Conquest -
When conquering a city, all units are healed a large amount and gain XP based on the defense of the city. Alongside this production :c5production: of mounted units is increased by 10%.

UU: Cavalieri (Replaces Horsemen) -
Can pillage without an extra movement :c5moves: cost and has +15% strength :c5strength: towards cities.

UB: Caserma (Replaces Barracks) -
Units gain the "Pillager" promotion which grants the unit with +15% strength :c5strength: against siege units.
 
~ Rome Split ~

Roman Republic (Marcus Vipsanius Agrippa)

UA: Victoria Vero:
During Golden Ages :c5goldenage: units gain more a slight buff to attack power towards and defense from cities and naval/siege units.

UU: Arcum Navi (Replaces Caravel):
Can cross ocean immediately, but has a lower movement rate. (2 :c5moves:)

UB: Aqua Repono (Replaces Aqueduct)
Yields +2 Food :c5food: and +1 Gold :c5gold: to all harvested Crab and Fish tiles.

I guess the Arcum Navi is supposed to replace the Trireme, right? Because -2 Moves and no bonus (The Caravel already crosses the ocean!) sounds awful.
 
:D
I guess the Arcum Navi is supposed to replace the Trireme, right? Because -2 Moves and no bonus (The Caravel already crosses the ocean!) sounds awful.

FIXED!

Roman Republic (Marcus Vipsanius Agrippa)

UA: Victoria Vero:
During Golden Ages :c5goldenage: units gain more a slight buff to attack power towards and defense from cities and naval/siege units.

UU: Arcum Navi (Replaces Trireme):
Can cross ocean immediately and has +10% :c5strength: defense against city ranged attacks.

UB: Aqua Repono (Replaces Aqueduct)
Yields +2 Food :c5food: and +1 Gold :c5gold: to all harvested Crab and Fish tiles.
 
Keniisu, I have an advice for you (do with it as you wish): when making a design, do not treat each component individually. When designing each of the components, remember the other ones. In the roman design, the UU gets the bonus that the UA gives. The UA focuses on golden ages- but the other components do not. It makes it harder for the player to enjoy the bonus if there's nothing enhancing the probability of the player getting it, and having the ability of getting the same bonus by different means makes the UA pointless...
 
Keniisu, I have an advice for you (do with it as you wish): when making a design, do not treat each component individually. When designing each of the components, remember the other ones. In the roman design, the UU gets the bonus that the UA gives. The UA focuses on golden ages- but the other components do not. It makes it harder for the player to enjoy the bonus if there's nothing enhancing the probability of the player getting it, and having the ability of getting the same bonus by different means makes the UA pointless...

Hmm. I do agree with what you're saying and I may go back revising my older designs. What do you think of the Sicily and Georgia ones as I made them more styled in the sense that you described.
 
Currently Challenging myself to make 1-3 Civilizations a day. Here's today's little entry.


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Ayutthaya Kingdom (Naresuan)

UA: Liberation Of The Land -
When liberating or capturing another civilization city, a Golden Age :c5goldenage: is dawned upon the Ayutthaya Kingdom. During the time of war, all mounted units gain 10% strength :c5strength: and 5% more defense :c5strength: during Golden Ages :c5goldenage:.

UA: Elephant Rancher (Replaces Horsemen) -
Can travel across Hills, Forests and Jungles without extra movement cost. :c5moves:. This unit also has +10% defense :c5strength: from ranged attacks.

UB: Wat (Replaces Temple) -
Every specialist produces +1 more of their primary yield. For every captured city under this civilization, gain +3 Faith :c5faith: and +1 Great General :c5greatperson: point.
 
Yeah... Nice concept, but needs some balancing. Plus, try to use different connectors.

(Yeah I'm not supposed to be checking your spelling, nor does it really matter, but... Thought I should give you a heads-up).
 
Yeah... Nice concept, but needs some balancing. Plus, try to use different connectors.

(Yeah I'm not supposed to be checking your spelling, nor does it really matter, but... Thought I should give you a heads-up).
Fixed the design to consider a more balanced approach.
Also, fixed the formatting of it as well.
 
My Daily Entry for Today! I may post more as I'm a little inspired... I made this originally as a Civilization that is more of a joke than anything, but I felt like making it more polished overtime. :)


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America (Donald Trump)

UA: Make America Great Again -
Whenever a civilization has Open Borders from you, all units gain +10% Strength and Defense :c5strength: (Max: 40%). You can buy tiles for half the normal cost.

UA: Financier (Replaces Great Merchant) -
Can build an "Industry" which yields +4 Gold :c5gold: and +3 Science :c5science:. Trade missions grant 25% more gold :c5gold: than normal.

UI: Corporate House -
Can only be built on Plains and yield +2 Gold :c5gold: and +1 Production :c5production: when worked.
 
What? Trump speaks of closing borders for refugees, you give him a bonus for having open borders? Let alone the fact that then name make america great again is ironic since America is already the greatest military power in the world....
About the UI: you didn't even mention when it is unlocked. Its literally a better trading post, with no other bonuses besides the gold and production. Unique improvements usually have indirect bonuses.
The UU's industry is pretty much useless. You're stuffed with gold, and probablynworked a lot of merchant slots to get the great merchant. There are many ways to get both science and gold in the game, adding another one is unnecessary. Especially since as I mentioned, you already got gold(and might've also got science) from working the merchant Specialists.
 
What? Trump speaks of closing borders for refugees, you give him a bonus for having open borders? Let alone the fact that then name make america great again is ironic since America is already the greatest military power in the world....
About the UI: you didn't even mention when it is unlocked. Its literally a better trading post, with no other bonuses besides the gold and production. Unique improvements usually have indirect bonuses.
The UU's industry is pretty much useless. You're stuffed with gold, and probablynworked a lot of merchant slots to get the great merchant. There are many ways to get both science and gold in the game, adding another one is unnecessary. Especially since as I mentioned, you already got gold(and might've also got science) from working the merchant Specialists.

The Open Borders and "Make America Great Again" thing was meant to be ironic actually which is why I said its conception was a joke. Though your critique of the Uniques is valid and I shalt remember to make Improvements more useful and less buff-like.
 
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