Killing upgraded RedCoats

aelf said:
You haven't seen a bunch of Musketeers with Combat V or Combat IV and March. These things can take cities defended by longbows real quickly with a few sacrificial rookies and no catapults.

aelflune


And these are not all I had. Before the cavalry came along they were doing well on their own.

Musketeers and cavs in 1550? I usually have infantry in the 1500s. Musketeers should be around 1000 or sooner to really be useful. If you are attackings AIs with longbows in 1550, I have to wonder what's going on with your game.
 
Pete2006 said:
Musketeers and cavs in 1550? I usually have infantry in the 1500s. Musketeers should be around 1000 or sooner to really be useful. If you are attackings AIs with longbows in 1550, I have to wonder what's going on with your game.

If you mean AIs having longbows in the 1500s is really slow, maybe you are playing on deity. In that case, could you give me some advice on how to get Musketeers sooner? Not everyone may be as good a player and I'm certainly not past emperor yet.
 
aelf said:
If you mean AIs having longbows in the 1500s is really slow, maybe you are playing on deity. In that case, could you give me some advice on how to get Musketeers sooner? Not everyone may be as good a player and I'm certainly not past emperor yet.


I usually play fractal maps on Emporer as I'm not good enough to beat the higher levels. AI usually has rifles in 1300s to 1400s. I've never played with France so I don't rush gunpowder but I can get grenadiers in 1200s so I would imagine the sweet spot for muskets is 1000s to 1100s.
 
I play continents. I never tried fractals before, but on continents the rate at which I was going was fine. My cavalry faced nothing more than longbows, pikemen and knights. Of course that has something to do with the fact that I use Liberalism to grab Nationalism and then went on to MT right away.
 
If you're talking about what year most of the world gets a tech, you really need to say what game speed and map settings you're using, plus maybe the style of game. There seems to be a significant difference in what year you hit techs between the different speeds (especially in older patches), map size and density plays a role, as does how much warmongering goes on. 1500 seems late to me too, but I've had games all over the place in terms of when people hit a given tech.

If you have a specific year, or even century, where you always see specific tech, you're probably not playing with much variety.
 
It was probably due to almost constant warring on my continent among the AIs and the fact that off continent AIs were isolated on their own little landmasses. Not much tech trading going on in the game.

The borders on my continent were very convoluted and to gain control of a decent piece of land I had to fight 2 or 3 of my neighbours, all whom have cities in the area.
 
Pete2006 said:
Musketeers and cavs in 1550? I usually have infantry in the 1500s. Musketeers should be around 1000 or sooner to really be useful. If you are attackings AIs with longbows in 1550, I have to wonder what's going on with your game.

You should've seen my last game.

Pangaea, 8 Civs, Aggressive AI's, Conquest only.

Cyrus(me), Montezuma, Tokugawa, Kublai Khan, Alexander, HC, Napoleon, Isabella.

Every Civ was in one war or another during the entire game, and I was the first to discover Rifling... in 1900. :lol:

Edit: Fix'd
 
For those of you interested in seeing more about the usefulness of Musketeers, check out this sucession game: The 'Teers 02: The Man in the Iron Mask. According to the rules of our game, we must declare war on 3 civs as soon as we have 3 Musketeers (guess their names?). That event has just happened and the war is on. Feel free to drop in and kibbitz on how best to utilize the oft-underestimated Musketeer.
 
Actually I had another look at that game and found out I was building Musketeers by 1100 AD. Subsequently the game's tech rate was slowed down by multiple continental wars fought between different parties. That sceenshot was from the first perfect example of using a combination of Musketeers and cavalry to strike into enemy territory, crack open a heavily defended city w/o siege (notice that it was a capital) and keeping it. By then I was no longer building Musketeers but concentrating on cavalry. My remaining Musketeers, veteran and not, were mostly doing guard duty around the empire.
 
Minmaster said:
just pillage their saltpeter...

oops nevermind, wrong game...:)

Even in civ 3 rifleman don't require saltpeter:D
 
Even in civ 3 rifleman don't require saltpeter
i always thought it was funny that after a few techs, saltpeter was considered widely available, yet iron remained elusive after thousands of years sometimes.
edit: just to stay on topic... i usually invade with grenadiers and cannons around this age. neither are a match for redcoats, but together they get the job done. and i agree, the first redcoat is a sign to turn up the heat.
 
naterator said:
i always thought it was funny that after a few techs, saltpeter was considered widely available, yet iron remained elusive after thousands of years sometimes.

I find it funny that you can research Steel without having access to Iron, but then you have to have Iron to build Ironclads and Cannons. How the hell did you learn to make Steel if you didn't have Iron?!?
 
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