Tigranes
Armenian
- Joined
- Sep 11, 2008
- Messages
- 10,411
Khmer is a much better designed and more interesting civ than Thailand IMO. So I don't understand why Khmer is being replaced whereas Thailand is not.
Vietnam was also a Chinese province (a province, not a Vassal like Korea was) for about half of its entire history, unlike Khmer. Which is the reason why it has been "more Sinicized".
Maybe the North. Champa weren't. Plus don't forget that Vietnam is one of the few nations that can claim a victory over Mongols! Imagine UHV possibilities!
But if we talk seriously, I was always advocating some kind of simple and uniform Global vs Regional approach in civ selection. Why Argentina is in but Australia and Canada are not? Basically if any civ EVER in her history was globally significant (within at least 100-200 turns in game terms) -- it deserves to be represented in Global mod and can be played, enjoyed and deliver victory within reasonably long number of turns. The rest can be much more fun in regional RFCs. The map would require less resources and we could focus on mechanics, not new civs and how give Iron, Food and luxury to all the new participants. Rhye's original idea was to keep the old civs but introduce tons of new revolutionary mechanics, which were never attempted before. Can you please name 1(uno) revolutionary idea which was conceived within DoC? Something like Mongol Camp in Warlord scenario, or stability, or Plague, or mercenaries, or internal politics in HRE from RFCE++, or Provinces, Relics and Wonders with options like in SoI...
Have Korea ever had Global significance? For at least 100 turns? For the last 50 years, maybe. Lots of Nomadic civilizations, represented by Barbarians left deeper scratches on this planet. Global mod could reflect this fundamental difference between civilizations of Abel vs civilizations of Cain. Instead of letting Barbarians to have all the fun... Imagine two different types of civilizations available for rise and fall: with static cities and regular research and dynamic civilizations, with "moving" cities, some kind of dynamic culture and stealing techs. I mean things like these would represent Global history better then another civilization on 13 tiles with 6 resources...