KoS4 - Something more casual (?)

Actually, only the first 2 sets were 15 turns, it's 10 turns afterwards.
It moves more slowly however so perhaps we should change to 15 instead since this is Epic? I personally don't mind as we started to space out turnsets anyway.
In that case go ahead and play 6 more turns.

Agree on road to Hammy, I had assumed he lacked Writing actually.

EP on MM is fine since he's the best trader of the lot and not too far.
 
Kossin,

I think everyone else interpreted "1st two sets" as "1st two rounds through the roster"; I was 5th, the game was on turn 60 when I got it and I played to 75. We can discuss limiting it for the next trip through, but it seems logical for BBP to finish out 15 as he's last in the first rotation.
 
Yeah, I think 15t is better, given that it's epic. Not that I'm much of a stickler for TS length...

I did play through another 6t, and nothing really happened.
  • Zara lost his last chariot. He moved out a couple of archers, but they seem to be just hanging out in no man's land.
  • The chariot from Utica went towards Nap, but had to come back and kill a barb archer and heal before heading back.
  • Hammy's city just popped its borders and took corn (3t ahead of Hadre). The settler's just hanging for now.
  • I decided to emphasize hammers into a chariot in Carthage, as I was a bit worried about Zara's archers heading north. Hence didn't work the cottages for a couple of turns. Also, working lake instead of silver, as Hadre needs some food badly. This is delaying Writing a touch, but I think it's better.
  • Maybe I should've just whipped the monument in Utica, but Epic is throwing me off (keep thinking that the cities aren't growing :lol:).
  • I would settle the next city right now.

I kinda wanna consider getting another settler out soon and trying for a FP/gold city south of Zara... Is that just silly?
 

Attachments

While the flood plains/gold site is very temping I'm worried that it would over extend our military. It would certainly be quite a good city compared to our other cities. Maybe send a chariot down to check out a few more dark tiles to the south first and then decide?

Ideally I'd like to chop the forest (into granary?) the settler is siting on first, we want Hammy to farm the corn for us now anyways so I don't think there is a point in rushing things.
 
Ideally I'd like to chop the forest (into granary?) the settler is siting on first, we want Hammy to farm the corn for us now anyways so I don't think there is a point in rushing things.
Ok. That sounds better. I always forget that city tile chop... I wouldn't wait too, too long, though. We have plenty of worker turns available.
 
Looks even better now! Zara is well under control and Hammy will be blocked easily.

We might need an (a few) additional chariot(s) for Napoleon, he's had a lot of time to build Archers and might try to break out soon. We really need some intel in his cities, which the Chariot will provide.

Let's settle the city, chop a monument and fight for that corn! It can work a few cottages after the corn to pay for itself. The city tile chop is 16 hammers against 6+ worker turns. Not crucial here I think. I'd rather have the corn a bit earlier which will be worth a lot more.

I'll try to nab the barb warrior with the 4exp chariot... he may well be our unit to reach 8xp.

Granaries are indeed needed sooner than later now... although Epic speed is also throwing me off!

The flood plains site is indeed very interesting. If we don't settle it, Mansa will, and he will probably become larger than we need him to. Right now it'll crash our economy if we do it but I'd like at least 1 city down there when we can manage, possibly 2.

After Writing it's time to turn off research, build libraries, run some scientists and head to Aesthetics right away or Masonry first I guess.
 
Ok, build the city now.

Yeah, let's bug Napoleon a bit now. I think you should beeline the gold and FP. Probably need another chariot soonish. I'm expecting him to break out any turn.

After we get Writing, I wouldn't worry too much about over-extending. We have a reasonable amount of base commerce already, it's just the military commitment that's hurting our slider. Gold will pay for itself, IMHO.
 
Sorry team, I'm going to need a skip. Personal reasons take me away until Monday and I won't have Civ with me.

Maybe I can check in if I get wireless over there but I can't promise.
 
I would like to see Granaries as well; I'm convinced that doing big whips in Carthage (settlers, Library) is a good idea with lots of food and only one hill. Especially in Utica; Monument first seems suboptimal as there are no important tiles in the 2nd ring and it's a ways from the happy cap.

I guess I can support settling the gold as well. I really want those juicy barb cities but it's unlikely any AI will take them soon; the odds of someone else settling the FP area seem higher. I think the southernmost chariot can afford to explore a bit; we can make a decision on where exactly after Stochastic's set (I don't think a settler gets down there in 15 turns even if we start it next turn).

Great job locking down Zara.
 
Ok, I guess I'll take it then? Have we decided to keep on 15turn sets for one more round?

I think the plan is mostly as follows but please add comments/corrections/improvements/refinements:

Eastern Front
Settle on city site F now. Start a monument working plains forest for max hammers and chop one forest to help it along. In the mean time build a river cottage to work when the monument is up.

Southern Front
Keep pillaging roads. Add 1-2 more chariots for additional harassment
I'll send the southernmost chariot off to check out the massive flood plains for settler options

Western Front
Check that nothing surprising is going on with Chariot if all is quiet on it then just keep status quo.

Question about the Wood II warriors. Has Nappy been doing anything or are those warriors keeping him quaking in his boots?

Home front
I think I'll slot a granary in Carthage after the chariot. Then it will depend on the military situation and whether we want to settle south of Zara.

Either way I think Utica will get to build some more units before a granary.

Hadrum will get a granary next, right now it has relatively low food so I'd be reluctant to whip it, but I expect that we will give it the corn most of the time so we may want to whip (library?) then.

Settling the south
I think we really should settle down there, the question is when and where. I think the best spot may end up being 1S of the gold so we don't loose the fish, but that is pure speculation. A more conservative option is 1NE of the gold, but that would probably block the fish. I don't think 1E makes sense because it lacks fresh water and will be surrounded by flood plains. Nor do I think 2N of the gold is a good spot, it is strongly hemmed in by Zara's culture and lacks food.
Here is a summary:
Spoiler :
KoS4-southdots-105.jpg


Techs
I doubt I will finish writing in my set so it will just be 0% until we can 100% writing.

I wont get around to playing for at least 24 hrs so there is lots of time for comments and debate;)
 
timmy827 said:
Monument first seems suboptimal as there are no important tiles in the 2nd ring and it's a ways from the happy cap.
I think I'll take a border pop +1 happy early in the game. ;) That city has a really good food surplus at size 2-3.

Ok, I guess I'll take it then? Have we decided to keep on 15turn sets for one more round?
I personally think we can stick with 15t sets for the whole game, except maybe when we get to modern-era wars with half-hour turns. If there's a significant decision to be made, you can always stop for a consult.

Settle on city site F now. Start a monument working plains forest for max hammers and chop one forest to help it along. In the mean time build a river cottage to work when the monument is up.
We probably won't get corn for a bit? I think we might when Had's borders pop... If you're chopping, I say just grow.

Napoleon
No, the warriors haven't seen anything. I checked every turn. I didn't wanna move them, in case he went for the copper... He must have 4-5 archers in Paris now. It's only a matter of turns before he breaks out, so I think we'll need another 1-2 chariots on top of the one already heading there. Make sure to pillage his improvements, gold then food.

South
If we're gonna over-extend, I'd rather make an attempt to block MM a bit. Settling on the SW coast pretty much guarantees he gets all of that FP expanse... Not sure where. I agree with sending one chariot to explore a bit.
 
We probably won't get corn for a bit? I think we might when Had's borders pop... If you're chopping, I say just grow.

Hammy's monument gives him 1cpt on that tile after his border pop, same as Hadru once it pops, but we'll be behind. The new city will give 1cpt once its monument completes and 21/turn once its borders pop; so getting the corn is directly tied to that monument. I would think it worthwhile to work a 1/2 tile until the monument is done, that will line up exactly with a single pre-math chop to get the monument in 5t.
 
Hey , checking in from the hotel.

Agree with 2 more Chariots for Nappy.

Sets can stay at 15 turns no prob.

Also I'd settle closer to MM, we can get 2 maybe 3 cities there. Cottages will pay for Expansion pretty fast anyway.

Finally monument first in the new city to secure the corn.
Good luck!
 
Looks like everyone who's commented is in agreement so I'll play my 15 turns now. Hopefully everyone on the team had a chance to look at the plan.
 
Alright, here it is:

Overview:
Scouted the south and found a tempting site as well as 2 barb cities between us and Mansa.
Kept Zara constrained, though he has two archers fortified in a forest in our culture they haven't moved since they got there.
Nappy has been a bit more troublesome, his archers and roads have made pillaging troublesome. I came at him from the south with single chariots, for future raids I'd suggest coming from the North (more open land) with a minimum of two chariots stacked together
Writing is in.
Chopped a bunch to speed up construction of units/buildings/settler. Though I try to avoid clear cutting to maintain the potential for regrowth and keep health bonuses.

Turn 105
Settle Hippo right off the bat, gpt remains unchanged. Start on Monument immediatly.
Ship the chariot south. Looks like there are settled barb cities, those will pose a challenge.

Turn 106
Jewdaism FIDL

Turn 107

Zara's Archers are moving towards Utica so I divert a chariot to help defend it.
Also Napoleon moved some archers towards Orleans, I pull a chariot back to avoid loosing it.
Spoiler :
KoS4-units-107.jpg


Turn 108
Hammy converts to Judaism, so that mystery is solved...
I decide to whip the Granary in Carthage for 31 overflow to get another chariot in quick to help with the archers.
I also whip the Monument in Utica to get a chariot in one turn.

I notice that Hammy is farming our corn, very nice of him as I expect he will finish just before we get the second monument.

Turn 112
We get the copper in! I slot axeman in before the Granaries in Ham and Utica with the idea of pushing out Zara's archers or taking a barb city.
Also looks like the South is filled with Barbs, but Mansa is starting to road towards them...
Spoiler :
KoS4-Southland-112.jpg

I think this is the best spot, is has 3 desert tiles, but it is the only way to get the fish and also has a flood plains and the gold in the first ring.
But I'm certainly up for better suggestions.

And we get a look at Paris, it is fairly heavily defended. I also saw a worker last turn so it is probably still out improuving something...
Spoiler :
KoS4-Nappy-112.jpg


Turn 114
Carthage finishes a barracks and grows to size 6. I decide to throw in a settler for the south.

Turn 116
Mansa finishes teching writing, is on to Alpha. Also we now have enough gold to start teching Writing ourselves (due in 3) so I start it up.
We also grab the corn, I give it to Hadrum because it has more improuve tiles to work.

Turn 117
Nappy kills a chariot in the forest to the West of Paris. It killed one archer then lost to a second which I kill with another chariot. I then send in our two wood II wariors to help protect it.

Turn 118
Hadrum finishes our first ax (with chop help) so I start it on a barracks.

Turn 119
Writing is in so I'll stop here since I'm only one turn away from finishing the set and we haven't discussed what is next.
I've put Aesthetics as a place holder, maybe we can get Alpha from Mansa and then trade that off to the rest?
Next settler is coming in 2 turns on the assumption that it will move south with chariot escort (from Utica).
Nappy probably has ~5 archers in Paris, 1 has combat II one has combat I. ~4 in Olreans. But there may be some double counting as I never had sight to both cities at the same time:
Spoiler :
KoS4-Nappy-119.jpg

Zara is pretty much contained:
Spoiler :
KoS4-Zara-119.jpg

Here is an overview of our own lands:
Spoiler :
KoS4-Homeland-119.jpg

And the diplo situation:
Spoiler :
KoS4-F4-119.jpg
 
Looks nice!

How's our gpt at 0%?

Queue a library in Carthage obviously and start accumulating gold...

I'd work the lake in Hadrum rather than tundra copper to grow some more and add commerce.
 
Looks good! :)

The barbs are spawning like crazy. Those two cities in the south pretty much force us to settle the fish/gold site. We'll need IW relatively early here. Wouldn't want the AI's taking the barb cities.

I would have preferred growing Carthage to 8 ahead of the settler maybe, but it's no big. We should definitely get a library up asap and start running a couple of scientists now. Shut down research for a while.

+1 against working tundra copper. Also, I would've liked a grass farm in the new city instead of a cottage, since we're not using corn there. We shouldn't be cottaging this city, IMHO, there's just not enough food to go around.
 
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