KoS4 - Something more casual (?)

Got it. Ham is blocked, zara, pillaged to death. Nappy has some improved ties need pillaging and better intel, so he do not sneak settler pass as. next city to settle down south look good. the only thin to discuss is tech and how to pay for it.
We have whopping +8 gold /turn on 100% taxes.
 
Getting a library into Carthage will help our tech rate, I assume we'd run 2 science specialists there.
Other than that I was assuming that we would tech Aesthetics and then trade it for alpha from Mansa and then trade those around for IW +other. But is there any point in going straight for IW to grab the 4 barb cities we know about?
 
IW: make certain ZY and Nap don't have iron access.
The 4 barb cities themselves are worth it just goldwise otherwise.

Aesthetics indeed, scientists+ binary research will give us a good base to trade from once we have Alphabet. The goal is Currency really.

But we also need Masonry and Poly for Literature beeline (TGL & HE)
 
Played a few turns, did a lot of fighting in open. Just got GG.
What to do with it? Probably settle, because we do not need stack healing, second option is to attach to warrior and promote it to axe. We do not need stack healing, but strong woodman 3 axe could be useful.


I spend most time trying to improve economy, finishing ordered granaries and building Library.
taxes on 100% we actually up to +22 gold/turn.

Total looses at the moment are 3 warriors (used for archers bite, did not like Zara archers in our land). 2 chariots. Killed 8 archers. Noticed Nappy settler in Orlean but have no idea where it is gone, we simply do not have enough units to see.
 
after moving some units I saw that nappy send 4 archers stack in our direction. forsed my hand, I attach GG to forest 2 warrior, made it forest 3 GG axe and use it to pick up archers in forest, as I can retreat after attack in forest. Forced to whipe 1 to finish axe, used overflow to produce warrior. 1 archers left leaving now.

Economy pick up, IW in 4. Hammy spread Judaism to as, and sending more missionaries, which I think is good. I did adopt, but we probably should if he ask.
We have 1 barrack now, should use it to produce experience units after granary finished.

I advice to swap food ties when smaller city grow enough.
 

Attachments

Well, I thought we would tech Aesthetics, as well. Would have been much better. With our financial troubles, we really can't afford to self-research tradeable techs like IW. Do we continue IW at this point, or do an Aesthetics switch? It would be so easy to trade for IW, but we'd need to complete Aest and part Alpha, which is a tall order right now.

Somewhat related issue: I thought we would do some farms in the fourth city. The two eastern cities are really hurting for food, and need to whip libraries soon and get some specs running, IMHO. I understand that the FIN cottages are keeping us afloat, but we need longer term investment in growth.

I totally didn't realize there was so much land SW of Zara. :lol: Do we know who's over that way?
 
Wow. fast set! :crazyeye:

@Mutineer I like the idea of attaching the GG, I wouldn't have thought of that and settled by default, but I think with Char attaching becomes more attractive as units out of the barracks are only 1XP away from lvl2.
But I'm also a bit confused about the IW, maybe next time post a plan a bit before playing?

@ BBP I think with one more farm in Hipppo's BFC we should be good. Remember we can swap the corn tile back and forth depending on whips.
Also I don't think that specialists are the way to go empire wide. We don't have the pyramids so rep is out of the question which means that one science specialist=one hamlet (or riverside cottage) and it won't feed itself or get better over time. Though we certainly need some specialists in one city for the GPPs.
 
I would not too worried, this is not deity. IW is good NOW, because we can produce swords, take barbarian cities and use them to kill archers. We will have to kill archers all the time in order to
keep them down.

I feel I need to explain reason for IW NOW.

First, it is faster, second it is tech we need NOW.
We really do not need Aesthetic, yes it is possible to use it as a trade chip, but not for what we really need.
Ok, if we lucky we might be able to trade alphabet/IW and some small tech for aesthetic, that all.

What we really need is Feudalism. No AUI researched Monarchy yet, so we will not be able to trade it.

I see no reason to switch from half finished IW, and definitely not to aesthetic.

Priesthood-Monarchy-Feudalism is our research path. When feudalism finished we can finally accept our neibors to our happy family.
 
On additional note, forgot a screenshot.
Spoiler :

GoldGemcite0000.jpg


I did a little of exploration and this I believe should be our next city, before Nappy snuggle settler there.

It posable will block booth Zara and Nappy from unexplored land and Gem+gold cite will pay for itself.
 
We don't usually tech Aest because we need it, but because of trade value alone. In this case, we have marble on Emp, so we do need it more than usual (potentially). The techs you listed, Mut, are stuff we want (IW, Monarchy, Feud), but they're also stuff that the AI's tend to get fairly early. With MM and Pacal in the game, I'll bet they beat us to those if we go for them. That leaves us with little trade value, and we do need economic techs (Currency, COL, CS) here relatively soon, given the expansion plans. I'd be a little scared of spamming swords and taking the 4 barb cities, plus settling a couple without Currency, for instance.

Having said all that, I'm not sure how to proceed tech-wise...

That site you suggest is obviously great. It pays for itself quickly, so I think we can go ahead pretty soon.

@Stochastic,
FIN throws it off a bit, but I still think having some farms there would be much better short to mid term. It would let us whip infra more aggressively. Marginal cities like that need the infrastructural boost to become useful, since they won't be able to work a significant base amount.
 
That area looks really juicy, where exactly did you want to settle the city Mutineer? I think our next settlement should have production in mind, mostly we've got a bunch of mediocre production and commerce locations but nothing really stands out as a military pump.

Techwise I think we should finish IW, get swords and then grab the GPP site. Other barb cities (except maybe Numidian) can be burnt as they are very likely suboptimal and the gold should be used for aesthetics. After IW I think we should go straight for Lit, the marble wonders will be very helpful (I'm thinking GLib in GPP city, parth wherever) and the techs will be good trade bait. Then if we haven't traded for them (the likely scenario IMO) get currency and CoL asap.
 
I don't know what we should do techwise from our current position, either finish IW or swap to Aesth (I'll accept part of the blame for not getting a suggestion in before Mutineer's set). Maybe I have a preference for IW, would really like to get moving on the barb cities and swords will help

Think the best city site in the SW is on the desert getting wheat, gold, gems in first ring. But I would like us to take Chinook first so we can run a road connecting it through friendly territory.

Roster? Kossin, are you able to play soon, or should we slot you in after mlinneak?
 
To clarify my position re techs: I think we should finish IW now that we have some turns of 100% invested in it. Switching to Aesthetics now would mean a huge hit in speed. After that go back to 0% while some more libraries are constructed and we gather gold. Then go for Aesthetics if it looks like those with Alpha don't have it yet.

@timmy827: I agree that the desert tile looks best, but I think Chinook should burn. It could be a coastal city with workshops for semi decent production or cottages for above average commerce. That would then leave room for another settlement on top of the elephants. Re the roster, Kossin asked for a skip rather than a swap, so I assume that means on to mlinneak with you on deck.
 
Yea, I asked for a skip rather than a swap. Gives me more chances to try and write properly in English while trying to be understood correctly :D

Taking a look at the save now.
 
  • Let's finish IW now. We need to capture Zhou ASAP and get some culture going there to secure the fish or otherwise we'll never be able to control it if Hammy gets another border pop before we do. Also, we need to get this city online ASAP if it's going to be our GP farm. We'll get good gold from barb city captures and this will allow us to get to Aesthetics in a reasonable amount of time. We probably won't be able to trade it but oh well, it will pay for itself sooner than later.
  • Zara needs to be pillaged NOW. He has a road heading to the copper.
  • Likewise, we need to see what Nappy is up to with a 3rd city, make sure he doesn't have horses, copper or iron.
  • Queue Masonry next, while researching at 0%. Turn up to 100% when we can get Aesthetics before running out of gold. We can grab Polytheism next and then Literature while investing a turn of research in Alphabet for trade and any other techs we want.
    I say Masonry first as we need to get the Marble hooked up before trading Aesthetics to get a better chance at Parthenon.
  • Very nice land west of Zara! Man am I glad we choked him now, he'd have been pretty large by himself. I doubt there's an AI in that direction as we'd have seen culture by now and there'd be no hut.
  • Numidian and Zhou are to be kept. Zhou can't really be moved as it's stuck in between 2 cities. Numidian is already on a fp so moving it destroys 1 fp. The only thing that sucks is there's a bunch of fp (5) we can't work safely before capitulating Zara.
  • Other barb cities: Ainou: unless there's seafood or more food in the area, 1E to work the horses. The other can be razed and resettled as we see fit There are a few possibilities in that area, we'll just need the whole picture (mainly seafood presence will determine) to decide.
  • Carthage should already be working 2 scientists, remove the guy on the cottaged Wine and assign him as a scientist. Growth next turn anyway.
    Hippo: can it get one FARM at least?
    Kerkouane: don't bother roading, we'll connect it via Sailing. We don't have the worker turns now.

That's pretty much it. Even though there have been some disagreements in a few things, we're doing pretty good I'd say.
We need to get the economic techs now (Monarchy, Alpha, Currency, CoL to a lesser extent - too many hammers for courthouses) before moving on to Feudalism.
However, with Mansa+Pacal in the game I expect we'll be able to trade for it relatively early rather than self-researching it (say, perhaps via Philosophy bulb?).

As Sto pointed out,

mlinneak is UP
and
timmy827 on deck.
 
Philosophy bulb is still some ways away. I really think we should invest in a second library relatively soon, so we can grind some gpp elsewhere. I expect Mansa to get to COL way before us, so maybe best to just stick with the Aest line towards to Philosophy... That's for future sets anyway.

I wouldn't have thought to research Masonry first, but that sounds sensible.

Carthage should already be working 2 scientists, remove the guy on the cottaged Wine and assign him as a scientist. Growth next turn anyway.
Hippo: can it get one FARM at least?
Kerkouane: don't bother roading, we'll connect it via Sailing. We don't have the worker turns now.
Agree.
Agree.
It'll take a while to connect with Sailing, but then it'll take forever to road, as well...

Barb cities: Yeah, we should obviously take the GP farm site soon. MM could gun for the FP city by the 1 AD era, I think, so we should get there reasonably soon, as well.

Forgot to look: do we have a 8xp unit yet?
 
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