mlinneak
Prince
Should be able to play tonight - plenty of time for more comments.
I think we need a library in Hippo, but I think our other two cities should be unit pumps (or unit trickles...I really think we should invest in a second library relatively soon, so we can grind some gpp elsewhere. I expect Mansa to get to COL way before us, so maybe best to just stick with the Aest line towards to Philosophy... That's for future sets anyway.
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Good point about Zara and Masonry, I had totally forgotten that we didn't have that tech yet. So I change my vote to masonry then Aesthetics.
- Zara needs to be pillaged NOW. He has a road heading to the copper.
- Likewise, we need to see what Nappy is up to with a 3rd city, make sure he doesn't have horses, copper or iron.
- Queue Masonry next, while researching at 0%.
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Off the top of my head, CR sword vs unpromoted archer is 7.8 vs 6.0. I think 1 or 2 will die, so what kossin suggested sounds reasonable.
@Stochastic,
I would think that rice+oasis makes Utica capable of whipping a library and potentially supporting some scientists in the short term. We have a decent happy cap pre-HR. Not sure, though. Maybe just Hippo's ok.
Shows how much I know.Not how CR and sword's city bonus work, they are -on defender.
The scenario for flatland: Archer gets +50% city, +25% fortified, -30% for sword+CR1, so 6 vs. 4.35.
Archer-on-hill city gets another 50%, so 6 v 5.95 (although will should still have < 50% odds in this case due to the 1st strike).
There's a bonus when attacking barbs on Emperor as well I think.
10% ?
Good point about the settlers, though I think iron should be the next city we settle (assuming it isn't already in a BFC) so that we have a bit better production.I do suggest to settle gold/gem city ASAP, as we really need to block zara there and it is imposible not to miss some settler. I would suggest to put it on forest on coast, with gold, gems and wheat in fat cross. I like to have coastal city. that could change when we see Iron.
One more option is to reseach HBR insted of aestetic. It could work as trade chip, perhaps. Open out UU, which sole that enemy connect iron/cooper problem. and it's flanking promotion opens mobility, handy for pillage.
Good call, I think we'll be wanting at least 2 more settlers in the next few sets so if you can slot one in that way (a 3 pop whip?) it would be great.If you guys think I should build a settler, I probably won't slow the growth in Carthage all that much. I would consider then letting it grow into unhappy and using the angry citizen for whipping.