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Adventurer
Thanks for letting me know. I think you can see the same issue in the Nexus screenshots, but in Nexus that piece goes to the center of the unit. Isn't that usually an unassigned vertex?
Thanks for letting me know. I think you can see the same issue in the Nexus screenshots, but in Nexus that piece goes to the center of the unit. Isn't that usually an unassigned vertex?
in cIV (and FFH) there was a unit used as "leviathan" but it was a deep-sea fish... whiteish with globuleous yellow eyes..
INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES
('ART_DEF_UNIT_KRAKEN', 'Unit', 'SV_Jaguar.dds' );
INSERT INTO ArtDefine_UnitInfos (Type, DamageStates, Formation) VALUES
('ART_DEF_UNIT_KRAKEN', 1, '' );
INSERT INTO ArtDefine_UnitInfoMemberInfos (UnitInfoType, UnitMemberInfoType, NumMembers) VALUES
('ART_DEF_UNIT_KRAKEN', 'ART_DEF_UNIT_MEMBER_KRAKEN', 1 );
INSERT INTO ArtDefine_UnitMemberInfos (Type,Scale, Domain, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag) VALUES
('ART_DEF_UNIT_MEMBER_KRAKEN', 1, 'Sea', 'kraken.fxsxml', 'CLOTH', 'FLESH' );
INSERT INTO ArtDefine_UnitMemberCombats (UnitMemberType, DisableActions, EnableActions, ShortMoveRadius, ShortMoveRate, TargetHeight, HasRefaceAfterCombat, ReformBeforeCombat ) VALUES
('ART_DEF_UNIT_MEMBER_KRAKEN', '', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge', 12.0, 0.349999994039536, 8, 1, 1 );
UPDATE ArtDefine_UnitMemberCombats SET RushAttackFormation = '' WHERE RushAttackFormation IS NULL;
INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, "ID", WeaponTypeTag, WeaponTypeSoundOverrideTag, VisKillStrengthMin, VisKillStrengthMax, MissTargetSlopRadius, HitEffect ) VALUES
('ART_DEF_UNIT_MEMBER_KRAKEN', 0, 0, '', 'BLUNT', 'BLUNT', NULL, NULL, NULL, '' );
It reminds me of some graphic issues from right after Civ5 release in 2010. I'd start seeing a kaleidoscope of triangles flying out of units into infinity (the game would then become unplayable until restarted). In this case it's more "contained" with narrow triangles shooting out from a single point. Not sure if these two things are related or if that helps any.
Edit: the rays clearly have shadows, which makes me think that the graphic engine thinks they are "real".
Yes you have - and I've fixed this kraken! Thanks Deliverator! I've also added a new skin to the download.I've just cracked this issue - see this post.
Yes you have - and I've fixed this kraken! Thanks Deliverator! I've also added a new skin to the download.
You can keep the same db entry by selecting Edit File. Then just upload the new files (and edit File Title or description if you want).Because I'd never tried updating a download before, I did a new downloads page and updated the link in the OP.
I guess you needed a kraken...
We could still use additional sea monsters. It's no longer a huge need since we have one monster to harass ships. But if any others happen to appear I'll add them to the mod...I am just happy that there will be a KRAKEN on the loose in Éa!![]()