Kraken

Thanks for letting me know. I think you can see the same issue in the Nexus screenshots, but in Nexus that piece goes to the center of the unit. Isn't that usually an unassigned vertex?

It can't be an unassigned vertex. It is probably the same issue we are discussion with Nomad's attempted Dragon conversion here. Unfortunately, I'm not sure what causes this yet.
 
It reminds me of some graphic issues from right after Civ5 release in 2010. I'd start seeing a kaleidoscope of triangles flying out of units into infinity (the game would then become unplayable until restarted). In this case it's more "contained" with narrow triangles shooting out from a single point. Not sure if these two things are related or if that helps any.

Edit: the rays clearly have shadows, which makes me think that the graphic engine thinks they are "real".
 
Wasn't Ekmek or more likely Wolfdog having similar trouble with Zombies a while ago? I remember a screenshot (waaaay before I joined these forums) of a group of Zombies all with rays shooting out of their stomachs. So how did you fix that Deliverator?
 
in cIV (and FFH) there was a unit used as "leviathan" but it was a deep-sea fish... whiteish with globuleous yellow eyes..

Leviathan (Civ IV .nif attached), but it was just a big ugly tadpole:

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KRAKEN is better! Hopefully the reason for all the stray vectors appearing in many of these conversions can be figured out... :sad:
 

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Code:
INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES
('ART_DEF_UNIT_KRAKEN',				'Unit',	'SV_Jaguar.dds'		);


INSERT INTO ArtDefine_UnitInfos (Type,	DamageStates,	Formation) VALUES
('ART_DEF_UNIT_KRAKEN',					1,				''					);


INSERT INTO ArtDefine_UnitInfoMemberInfos (UnitInfoType,	UnitMemberInfoType,		NumMembers) VALUES
('ART_DEF_UNIT_KRAKEN',					'ART_DEF_UNIT_MEMBER_KRAKEN',				1		);


INSERT INTO ArtDefine_UnitMemberInfos (Type,Scale,	Domain,		Model,							MaterialTypeTag,	MaterialTypeSoundOverrideTag) VALUES
('ART_DEF_UNIT_MEMBER_KRAKEN',				1,		'Sea',		'kraken.fxsxml',				'CLOTH',			'FLESH'			);


INSERT INTO ArtDefine_UnitMemberCombats (UnitMemberType, DisableActions, EnableActions,																		ShortMoveRadius,	ShortMoveRate,		TargetHeight,	HasRefaceAfterCombat,	ReformBeforeCombat	) VALUES
('ART_DEF_UNIT_MEMBER_KRAKEN',				'',	'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',	12.0,				0.349999994039536,	8,				1,						1					);
UPDATE ArtDefine_UnitMemberCombats SET RushAttackFormation = '' WHERE RushAttackFormation IS NULL;


INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType,	"Index",	SubIndex,	"ID",	WeaponTypeTag,		WeaponTypeSoundOverrideTag,	VisKillStrengthMin,	VisKillStrengthMax,	MissTargetSlopRadius,	HitEffect	) VALUES
('ART_DEF_UNIT_MEMBER_KRAKEN',									0,			0,			'',		'BLUNT',			'BLUNT',					NULL,				NULL,				NULL,					''			);
 
It reminds me of some graphic issues from right after Civ5 release in 2010. I'd start seeing a kaleidoscope of triangles flying out of units into infinity (the game would then become unplayable until restarted). In this case it's more "contained" with narrow triangles shooting out from a single point. Not sure if these two things are related or if that helps any.

Edit: the rays clearly have shadows, which makes me think that the graphic engine thinks they are "real".

I've just cracked this issue - see this post.
 
I've just cracked this issue - see this post.
Yes you have - and I've fixed this kraken! Thanks Deliverator! I've also added a new skin to the download.
Spoiler New Skin :
evilkraken_Pu1.png
Because I'd never tried updating a download before, I did a new downloads page and updated the link in the OP. Sorry if I shouldn't have done that.
 
Because I'd never tried updating a download before, I did a new downloads page and updated the link in the OP.
You can keep the same db entry by selecting Edit File. Then just upload the new files (and edit File Title or description if you want).

That way you get to keep your upload count :).
 
I am just happy that there will be a KRAKEN on the loose in Éa! :D
We could still use additional sea monsters. It's no longer a huge need since we have one monster to harass ships. But if any others happen to appear I'll add them to the mod...
 
Weren't you going to put fins on your dragon?

Don't forget the ones mentioned above, though (seems like enough to me):

There's the Sea Dragon unit;
seadragon_4AN.jpg


the Leviathan from FFH;
Leviathan.jpg


...and the humpback whale [it'd be kind of cool to make a whale-qua-barbarian-unit that could become a whale resource after it's conquered]
bluewhale_338.jpg
 
Some more sea monsters, from Atlantica Online (most with custom animations):

Spoiler :
attachment.php

Sea Dancer

attachment.php

Sea Dragon

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Sea Guard

attachment.php

Sea Turtle
 

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    SEADANCERF1.jpg
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  • SEADRAGONR1.jpg
    SEADRAGONR1.jpg
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    SEAGUARDF1.jpg
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  • TURTLER1.jpg
    TURTLER1.jpg
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I might look at some of the above sea monsters, since I can pop a castle on top to make Warhammer Black Arks. Specifically Nutty's and Nomad's Sea Dragons, the Leviathan, and the Sea "Turtle". Though Nutty, if you want the Leviathan converted I will need some animations to go with it.
And, in general, if you want more sea monsters, could you please move them to a new thread? I was a little confused when I came into the Kraken thread and everybody is posting pictures of other monsters...
 
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