KRYS03 - Deity Sumerians - C3C

Nope, they get made every five turns from now until steam power. It might even be worth a bit of cash to check on their progress. BTW, the dutch had a decent number of towns committed to wonders - including our old town of Kua :rolleyes:

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Anirsan, like breaking per turn deals in civ, you are doing irreparable damge to your "SG rep" by quitting SG's. If you decide to play another SG, I would look very seriously at your ability to commit to the game. It would be a real shame if you really did have free time (in the summer?), but couldn't find anyone who would let you into their game. Your track record to date is abysmal. (Perhaps I shouldn't critique your decision like it was a civ game, but I did it anyway. Appologies if I am stepping out of line).

I am ok with both options - playing with just the four of us, or allowing a lurker to join if they wish.
 
Well, I won't be as harsh as Greebley, but amirsan, you need to wisely evaluate the time you have before joining groups like those of SGs. I have the feeling that you join like 5-10 SGs suddenly because you find yourself so enthusiastic, but then after a while you can't find the time or you're burnt out... You need to rethink of that issue. I myself have just rethought about the time I have, and with exams coming soon, I found it wise to retire from the GOTMs as for now (still playing QSCs for a little taste), and not to start more PBEMs now as well... And only 1 SG at a time (plus another one I'm giving advice for newbs ;) ).

BTW, where is Teknoice ? I want to be quite flexible about the roster timing, but it's been more than 2 days since Kuningas played, and we haven't seen a "got it" yet. Teknoice please indicate you're gonna play soon, otherwise you'll be skipped. :o Don't want to be mean too, but 2 or 3 skips of the kind could lead to forced retirement... I hope that I won't have to do that, I really hope not.
 
I hope I wasn't too harsh. I didn't mean to be. Its just that you seem a good player in many ways Amirsan, and it would be a shame to lose you entirely.

On Teknoice - it being thanksgiving weekend, many people are spending time with family. This can make it hard to post sometimes. My suggestion is give him until tomorrow for his "I got it" when he may be back. Otherwise, just play yourself and he can play after you.
 
I got it, so. Maybe Teknoice has some problems... maybe not. If he doesn't show up until next time he's up, then I'll consider him out of the game. It wouldn't be a bad idea, since he can't play anyway.

To any lurker : if anyone feels like joining this game now, please tell it very quickly ! Read the 1st post, the RBCiv rules, and go ahead ! I won't play my turns before another 24 hours, so if I find out that someone wants to play, then I'll let you play instead of me.
 
inherited turn : As it is unlikely that the Dutch will grab the Great Library, I set science on Horseback Riding at 50% (due in 4 turns, -2 gpt).

IT : The Golden Age has ended.

1- 130BC : Der : swordsman > swordsman.
Nagsu : library > barracks.
Kutha : barracks > enkidu.
Still at 4 turns from HB (-13 gpt), I was blurred by the Golden Age.

IT : Constantinople completes the Temple of Artemis.

2- 110BC : zzz

3- 90BC : Ur : settler > swordsman.

IT : It seems we'll be beaten to the empty site in the west...

4- 70BC : Kissurra : enkidu > enkidu.
Susa : galley (whipped) > library.

5- 50BC : Horseback Riding discovered.
Marad : swordsman > swordsman.
Kutha : enkidu > enkidu.
Our empire falls into Anarchy !!! We draw an awful 8-turn anarchy period ! And I just remember that we have gpt deals running... Stupid me. I'm forced to set some taxmen in our cities.

IT : Cuzco completes the Hanging Gardens.

6- 30BC : 3 gpt deals have gone, allowing us to fire the taxmen.
The Great Library is now being built in Amsterdam...
Anshan founded, before the Hittites do as well ! "Start" library.
I decide not to attack the Dutch : being in anrachy sucks !

IT : Rotterdam completes the Knights Templar ! Farther than expected (Middleburg), and it seems it doesn't require iron...

7- 10BC : zzz

8- 10AD : zzz

9- 30AD : Ur revolts, I don't know if I could have prevented that, though it doesn't make such a big difference.

10- 50AD : zzz


That's it, nothing great to report, other than with this anarchy period, we're not getting back. The Dutch having the Templar are a great threat, we won't win this game if we don't crush them sooner or later. I think we should wait for more swordsmen to come, then attack with all of them at the same place, going from one city to another one, and bring some allies along (Hittites).

Consequences (a la Age of Empires campaigns, I liked that !) :
The Sumerian people had to struggle for life. Surrounded by more powerful empires, they knew that they had to revolt against their old despot, so as to get a better government type (well, at least that's what some elite citizen believed). With one threat gone in the west, everyone had the evil Dutch in mind... The Sumerians were becoming more and more warlike, though they didn't wish to go to war without a solid preparation. Maybe a better government could bring them glory on the battlefields ?

KRYS03-06_50AD_ByzantianIsland.JPG


the save : 50AD

The roster :
kryszcztov (just played)
Greebley (up now)
Kuningas
Teknoice (skipped last turn)

If any lurker wants to play, please indicate quickly !!! :)
 
Ok, I got only 3 turns in and out of anarchy and have come to a major decision point in the game:

1) We are currently at 0% science, 10% lux and are running -7 gpt with 10 total in the bank. we need to do something. The first possibility is to go to war. The dutch would probably make the most sense as they still don't have iron. This is risky. We are not at all ready for war, our outlying towns are lightly defended and I would have to boost defense before declaring war. The dutch are strong and the war could potentially go badly.

2) The trade method: We can trade Iron, and 2 luxes, for Construction, Currency, and Polytheism. This would get us our free tech. I know Feudalism is out there, but don't know about Engineering or Monotheism. We might be able to trade if we got a tech that wasn't already owned, which would really help financially. I would then switch core town to market places and try to build up our infrastructure.

Here is the save: There may be an option better than the two I listed above. I will play no more tonight, I would really like to here from you if possible before I play. I am really not sure which I personally prefer.

http://www.civfanatics.net/uploads6/KRYS03-110AD.SAV
 
I take inner look to the save after I go home.
IMO our rivals have all three MA techs. It's now 110ad and they have been in MA for a while.
 
Ya, they very well might have all 3 of the initial techs and we would have no chance of any deals.

Either way is a gamble. Trading the iron gambles that they are missing a tech and we get lucky. The war is a gamble in that I don't know whether we can defend our odd shaped empire when surrounded on all sides by a strong enemy.

One reaso I think we are out of money is that previously republic charged 1 gold per unit. Now in conquest appears to be 2 gold (but we get a few units free). If I did the iron deal, and couldn't get a big chunk of cash, then I would probably need to disband some or even all of our regular units(I would keep the veteran and elite). We would be gambling that the dutch aren't going to turn on us soon.

Kuningas, I will wait to play until you have a chance to look at the save. From this game and the previous one, you seem to have a very good understanding of the military aspects of Civ.

Krys, I would also like to have your opinion as well if you have the time.

[Edit: War with the Hittites could be done too. I looked at it briefly, but it didn't seem attactive. We would get cities far away and completely corrupt assuming we succeeded.]
 
Lemme go back home after school ! :p

So. Yes a war with the Hittites wouldn't be very profitable. The Dutch have nicer cities (like Sumer :mad: ), they are closer for us, lack iron, and with the FP being bugged, I'm not willing to build/capture a 2nd core, at least now where we are not strong. Forget about a monopoly tech : Sistine, Sun Tzu and Leo being built make no doubt where the AIs are up in techs. :( And the Dutch already have the Knights Templar... Brrr...

I think sooner or later we'll take our revenge on the Dutch, we cannot win without that. I think I was wise (at last !) not to declare war on the Dutch in my turns, it would have been terrible for us, now that I really think of it. We need to crush them before they get saltpeter online. Does anyone know if we can see if they have saltpeter in their cities by investigating one, if we don't know Gunpowder ? If that works, then it could be worth sending a spy sometime, before we pick the wrong target. :o If it appears they can't get saltpeter (that's very possible after all), then we should go to war with our swordsmen, but a lot more than what we have now. And send them into 2 packs, one going for Sumer, one for Middleburg, so as to speed up the invasion and to confuse the AI. :scan: That way we could grab some techs and some cities, but techs are more important. We could even sell them some iron once we have crippled them so much... if we are lucky enough to get Chivalry for a next war (with knights or cavs). No need to say that the Templar city is of high priority, but it lies at the end of the landmass, so a big war effort may be needed.

BTW, now that we are in Republic, try to get all the techs we can by selling luxes to the Hittites. And may our galley find some new friends (trade partners)...

EDIT : Let's not forget about the GL... The Dutch are still in the race for that one, but the window is closing... If they build it, we should stop researching and selling luxes for techs.
 
Krys,
If I am reading your post right, you are saying:
1) don't trade them iron as we are going to attack them at some point
2) They are too dangerous to attack now.

I can get some cash for the lux, but I am pretty sure it is not woth enough for a trade for currency. In order to get currency, I need to make rather than lose money which means disbanding units, which in turn makes it less likely to be able to attack the dutch. Its a real bind we are in, for without currency, getting sufficient funds to support an army will be very difficult.

I will definitely wait until you have had a chance to check out the save before playing (i.e. I will not start again until I hear from you both).

Definitely check the wonder situation (I will too). If they are in fact building all those wonders, then you are right and there is no further trade past getting into the middle ages.

Note that if the Dutch get saltpeter OR find someone to trade iron with, they get a strength 4 defensive unit (swiss merc or musket).

The chances of them not having defense 4 units by the time your turn comes around again is probably very small.
 
I prefer the choice 1

If we start war now. Dutch's main military forces are in that western part. Maybe they go after cities Ur - Sumer as in the last war. Defensive line from Braga to Sumer (after captured) should hold down their attack. They will get Lagos's iron connected soon. Acting quick is preferred. Our maintain problem will be solved after 2 turns of war. After Sumer captured we should stay defended and send 3-4 swords after Lagos so they won't get iron without trading. While main force will stop Dutch's counter attack. Threat of 4 north cities isn't big. Kutha should remain well defended and gather more troops for attacking Middleburg. When Dutch are ready for peace negotiation we hopefully have crushed their lands in three parts. Amsterdam has Pyramids and GLib and it's somewhere in east.
 
Well, it still demands me some kind of effort to open a save (on another computer), but anyway :

Yes, I believe we aren't ready for war now, but waiting too much might cripple us. 2 gold per unit is damn high, and our army is still quite weak ! :eek: You're right about Currency. I usually don't make a fuss about that tech because I'm usually starting to win at some point, but here we are in a critical position, and BTW units require more gold under a Republic, so marketplaces are highly needed so as to counter that, and to support our cities' growth (by increasing the lux effect, like in the old PTW days).

So all in all : Greebley is right, we need Currency ! :p Then try to buy it from the Hittites with our luxes... and don't be afraid to pay some gpt, even if it means less research... Don't forget that in a few turns we will get back like 11 gpt, I think (from Portugal). Or you could wait for that to buy Currency.

No selling iron to Dutch ! :mad: If they get iron we are doomed. More than if they get saltpeter, I hope you know why... :rolleyes: Our army costs us a lot, so we're gonna use it to good effect. The thing is to declare war at the right time. I know it's a bit hard to find out when it will be the best for us. But always keep the option open, guys. And try to get the most of their cities once at war, even if it means war weariness and the loss of some junk cities. The Dutch must die !!! :mad: (ahem, sorry for our friends on this forum :D )
 
Preturn:
Not much to do with us being in anarchy. Run thru the towns to see if we can grub about for more food, but nothing is found.

IBT: The dutch just put the great library in Amsterdam. That really is a nice city with pyramids and TGL.

70 AD (1): Decide to explore dutch land - send a unit off.

IBT: Hittites start Sun Tzu.

90 AD (2): Zzzz

IBT: Finally out of anarchy. Good lord. -25 gpt due to our extreme unit costs. So much for the idea of trading for a tech or two.

110 AD (3):
Boy is that tempting. We can get construction, currency, and polytheism for iron, spices and dye, which would push us into the next era and possibly get us good gold...at the cost of strengthening the dutch who are already strong.

Well, I don't seem to be doing well tonight. Somehow I exited wordpad without it saving??? I am baffled.

So you get the short version of the war (it being 230 AD).

I waited 2 or 3 turns to move units for defense. During that time the Hittites demanded one of Luxuries and I caved. We had a road to the Hittites, so I went for war. I took Sumer with some losses and then Lagos. During that time, I made a MA with the Hittites. Immediately, after it I realized that the 20 turns of war could be really bad. The next turn a Dutch unit stepped on the road between us and broke the trade route. I had debated on waiting 8 turns, for a harbor and another route to the Hittites, but I just couldn't afford to keep our units. I only kept our units for the short time before the war by joining a good portion of our worker force back into the cities. We are short on workers and need to replenish them after the war (unless we capture enough foreign workers).

So our trade rep is trashed with the Hittites (and thus the rest of the world). I took a gamble and we lost.

The dutch had really spent themselves on the previous war. Attacks have been fairly light. We have lost some units, but our cities are not in danger. The hittites are taking the old portuguese lands and we have the possibility of doing serious damage to the dutch.

I have killed 2 crusaders so far. As long as we remain at war they won't be much of a threat as they come one at a time.

My advise is to continue the war. We seem to have the upper hand and will need to gain big to counteract the ruined rep.

The situation was very tough, and I messed some things up, but also did some things right I am still not sure the best way to handle the position I was in.

Kuningas,
I am hoping you can make some progress against the Dutch. We might even be able to eliminate them.

BTW we do have a Lux deal with the Hittites. It was a straight Lux for Lux deal which the AI will make even with a bad rep.
Krys03-250AD.JPG


The Save
 
Got it.
We can save our reputation by destroying Hittites and Byzantium before other contacts ;)
 
We're at war !!! [party]

So bad that, along with the C3C bugs, we're now stucked with this weird reputation thingy... :( Yeah, contacts are slow, but we won't destroy the Byzantines before we learn about other people, believe me !!

Crush the Dutch ! :) As long as they have enough big cities and we don't suffer high war weariness, continue the war. Once we have captured a good portion of their land, if you think you have to make peace soon (see comments above), then grab some techs instead of cities (if you can do both then it's cool).

The roster :
kryszcztov
Greebley (just played)
Kuningas (up now)
Teknoice (skipped last turn)
 
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