i was just asking if you can explain / give guidelines on how to modify a graphic terrain tile for Civ3, or if u know of a thread which explain this.
Essentially, if i had understand well, the main difficulty seems to stay in the original color palette ( i'm not used to this function ), and keep transparency.
Example, i take any image, and modifiy it to make a new graphic tile, ... , then, i just cut and paste over moutain tile (for instance), then verify limit for transparency and save as a *.pcx ?
all is good ? i'm sure that's not so easy.
Considering that i already pass my time making specific map, i don't feel like beginning terrain tile modding without serious hints on how to approach the problem.