Leucarum
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- Dec 21, 2018
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Extremely unlikelyI don't know if this will be the end of Sid Meier's Civilization franchise?
Extremely unlikelyI don't know if this will be the end of Sid Meier's Civilization franchise?
There is only this one:
If there was a WARN notice, is it public or publicly recorded?
We should not try to extrapolate much from one round of layoffs. Certainly not the end of one of the top game franchises. One could fairly wonder if this reflects a change in the anticipated development of Civ7 but there could be a range of other facts that could have led to this personnel decision.I don't know if this will be the end of Sid Meier's Civilization franchise?

See, you know, maybe?Possible conspiracy: AI is just being used to do some of these things now and them being laid off may have nothing to do with game reception at all.
I'm not an artist, but there is neither good nor bad art. What you refer to is the engine and how powerful it is. Art is always subjective, but there is a huge consensus that i.e. Cyberpunk 2077 is a beautiful game. Fueled by a powerful engine, but its the art style and the design in particular, that people find appealing. The same can be said about Stardew Valley, minus the powerful engine. Like it or not, but art and artists are a component that is incredible important for a game. A game is the sum of many parts and to call the art of a game "the least important part" is just plain wrong and disrespectful.Art cannot make a bad game good, just like "bad" art cannot make a good game bad. Art is just the icing on the cake - problem is we are missing the entire cake. It is so obvious that these people were the first to go. A company is not a charity, why are people surprised? I'm sure the people that lost their jobs weren't surprised. Even if they did a great job with art, then the product failed - more art would not change that. Even if civ7 got 1 year more in the oven, then it would still be a poorly received game because it's the gameplay design people hate. I'm sure all the "artists" in here are going to disagree with me - but they are the least important/critical people.
This might not even have anything to do with the reception of the game. It might just be post-release cleanup. It's fairly normal for game companies to fire people after release - even when it's a good release.
It's hard to say. Most big companies already use AI for coding assist heavily, although reports on effectiveness are mixed. And most artists already use AI for art assist. There are applications for QA, customers support and so on. Although I'm a bit conservative in this and I don't think AI currently could increase productivity to levels where you could safely layoff people without hindering the results.Forget about AI. It is not ready for this scale.
Yes, that's true. Many gaming company have layoffs as part of their development cycle. Usually it happens when studio focuses on only one franchise and can't redistribute people between games at various stages.But I'd like to remind you that Firaxis had layoffs right before the release of Civ 5 and they laid off people who worked on that game.
I wouldn't say so. For example there were some animators laid off and 3d animation is something AI is really bad now.Given the jobs of who was laid off, you just know the executive are trying to push AI generated art and text.
Right as you are about engines and their influence, there is definitely good art and bad art. That you can have different styles doesn't mean anyone picking up a paintbrush will produce something as good as Monet. I am a terrible artist. If I pursued a career as an artist it would not qualify me as good, not as good as Monet. Just because something can subjectively be enjoyed doesn't preclude that there are gradations of quality within it.I'm not an artist, but there is neither good nor bad art. What you refer to is the engine and how powerful it is. Art is always subjective, but there is a huge consensus that i.e. Cyberpunk 2077 is a beautiful game. Fueled by a powerful engine, but its the art style and the design in particular, that people find appealing. The same can be said about Stardew Valley, minus the powerful engine. Like it or not, but art and artists are a component that is incredible important for a game. A game is the sum of many parts and to call the art of a game "the least important part" is just plain wrong and disrespectful.
That’s why I put bad in quotation marks *woooosh*…..I'm not an artist, but there is neither good nor bad art. What you refer to is the engine and how powerful it is. Art is always subjective, but there is a huge consensus that i.e. Cyberpunk 2077 is a beautiful game. Fueled by a powerful engine, but its the art style and the design in particular, that people find appealing. The same can be said about Stardew Valley, minus the powerful engine. Like it or not, but art and artists are a component that is incredible important for a game. A game is the sum of many parts and to call the art of a game "the least important part" is just plain wrong and disrespectful.
I disagree that there is good or bad art. Art reception is always subjective. But that discussion would completely derail the thread.Right as you are about engines and their influence, there is definitely good art and bad art. That you can have different styles doesn't mean anyone picking up a paintbrush will produce something as good as Monet. I am a terrible artist. If I pursued a career as an artist it would not qualify me as good, not as good as Monet. Just because something can subjectively be enjoyed doesn't preclude that there are gradations of quality within it.
I think what the other guy is trying to get it in saying it's the least important part is probably better described as it being icing on the cake. If you're buying a cake, and you get a rubbish cake but amazing icing, you are almost certainly going to come away disappointed. If you are buying a cake and the cake is great with the icing is rubbish, you're more likely to still enjoy the cake, but you may still not like it.
Point being if you are making a game, then the game component is the most critical part to success, and poor art may limit it's reach, but doesn't impact as much as poor gameplay, because at the end of the day the user is buying a game not an art piece.
I will draw something for you and it will rock your world. And not in a good wayI disagree that there is good or bad art. Art reception is always subjective. But that discussion would completely derail the thread.
However, the art is more then the "icing on the cake". Imagine Call of Duty would look like Dwarven Fortress. I doubt that it would be succesfull. Another example with a very distinct art style is Fortnite. And while it would be wrong to say that Fortnite is so succesfull njust because of the art style it is equally wrong to say that the art style has nothing to do with the success.
Or take the Bethesda Games. Elder Scrolls and Fallout are not really impressive when it comes to their engine. But the design is what makes them appealing. The exploration is what many people love about these games and a huge part of that appeal is due to the design of the dungeons and cities.
I'm very critical about Civ 7. I dont like the new game design at all. But one of the reasons that I'm still kinda interested in it is due to the art design. Civ 7 is gorgeous. It is one of the most beautiful 4x games that I have ever seen. As I said before, the art design of a game is a building block for a game that is just as important as many other parts of a game. It is more then just a little bonus.
No, but probably the end of the XCOM series or any other non-Civ games Firaxis would have otherwise been planning for the time being.I don't know if this will be the end of Sid Meier's Civilization franchise?