Maybe I can just get Rocketry sooner and take my time on Apollo.
Actually, I may have broken Civilization 4 testing my overflow difficulties.





I got some weird numbers in 1 city that shouldn't have been possible.

Notice how the base overflow


So I loaded older saves and changed things one at a time until I pinned down what I did.
It appeared to involve Mining Inc.
Then I noticed I had tried to build a Mining Inc. Executive in a city that no longer had Mining Inc. corporation. (I had reasons...)
It seems Civ 4 ignores overflow caps if you try to build a unit that is no longer possible and adds the raw production to the running production overflow total.
Since building Mining inc. Execs in cities without Mining Inc. isn't possible outside of world builder, I decided to test it with Religious Missionaries.
AND IT WORKED!



All it requires is Cristo Wonder.
1) Change civics to Org. Religion.
2) The following turn, start building a Missionary in a city that doesn't have a Monastery for that type of religion.
3) Revolt out of Org. Religion and continue to build the missionary. (don't touch it!)
4) The following turn you will be told that the missionary couldn't be built, but the overflow

5) Revolt civics to Org. Religion and press next turn.
By alternating in and out of Org. Religion and carefully building any missionary before the civic switch, a city can build Wealth to store overflow hammers and increase [Overflow Hammers Counter] by [city's raw production] every 2 turns!
1 turn Apollo!
1 turn Space Parts!
Finally the Cristo Wonder and Religious civics are useful endgame!
Just need early Cristo and then build overflows up to 1000


A 100


If you were attempting this in 15 cities at the same time, obviously you'd need 5 different religions due to the 3 Missionary unit cap.
I tested this idea in BUFFY and it works there too.
No chops or whips necessary.
**Edit**
As of August 2017, this technique has been banned by both HoF and GOTM.

Last edited: