LINES-World of Magic

Well, my very first NES update. And I've only been NESing since August 10th. Is that a record?

Sorry, but no.
 
Didn't think it would be. But it's a win-win for me anyway. I'd either be a prodigy, or 'not too inexperienced'. :D
 
In your description of my UU, you said that the Serpent Riders were serpents riden by Tamers of the Sea. Does this mean that they can cast spells like normal Tamers? I'd like this, but I wasn't sure if it was allowed...
 
orders sent!!! :woohoo:
you should have fun reading them Iggy :evil:

just realized that nation in Russia area doesn't have a capital! just thought i should point that out
and my UU is riden my Arch-Magi to i specifed that they can cast spells did you get rid of that? does it make them to over powered? just questiosn questions!

*hides*
 
Nice Update! and congratulations on the birth of your first NES :goodjob:

Few questions

Dardanel=Constantinople?
More NPCs at some point? :cool:
What are the capabilites of bronze age ships?

You haven't put the loss of troops/gain of pop in my stats :)

and once again Nice update!

Hmmm time to write some stories...still waiting on my copy of the Necronomicon from Amazon :evil:
 
Yes, a windstorm started outside my house and I had to stop updating the stats where they were. I'll finish them now.

About UUs, they may be ridden by wizards (a UU comes with a wizard for free) so I suppose that they can cast spells, though maybe not as well as a regular wizard.

The Russian nation is Mongolia, and the people are currently nomadic and don't have cities.

And about names, I don't want to always use historical names, although all of the names will be similar to an OTL name in some way. Example: Nanta/Nantes, Dardanel/Dardanelles (the straits connecting the sea of Marmara to the Black Sea.
 
Here are the story bonuses I've just added to the stats:

Tripolye- +10 Oborotni
Hawaii- +10 Tamers of the Sea
Gorin- +1 loyalty
Hyperborean Remenants- +1 turn of production on Firegates
Karthage- +10 galleys
Mongols- +10 Time Mages
 
Yes more galleys, death to the pirates who prey on helpless sea-farers. Speaking of which...

Rolling green hills sloped downward, embracing a crystal blue sea. The sun hit the water, exploding into small stars in the gently rolling sea. Small fishing boats plied their trade, their crews good-naturedly gossiping to one another as they worked. Further out to sea sat the predatory shapes of Karthagian warships, their presence insuring the peaceful scene.

A man screamed. The scream continued, a feral cry of pain. Eventually the anguished sounds abated to moans of pain. The Karthagian soldier paid no attention to either the jarring screams or the less noisy moans they turned into. He had done his job long enough to have gotten used to them. Carefully he positioned another nail into the man’s other wrist. With a quick downward drive, the hammer he had been holding hit the spike, driving it into his wrists, pinning them to a slab of wood. Fresh screams broke out as the man’s body writhed in involuntary convulsions. Expertly he next turned the man’s feet sideways against a second piece of wood, driving a third spike through the board, piercing both heels, twisting the man’s lower body. He motioned to two other soldiers who pulled on two ropes attached to the wood. Slowly the wooden “T” raised up, falling with a slight thud into a hole in the ground. The motion slightly jerked the man on the cross, causing him to cry out in fresh pain. He would learn soon enough to save his breath. Screams simply used up his breath, breath he would need to stay alive. Soon, his legs would lose their strength and he would slump down. The slump would cause his chest to have room to inhale, but not exhale, causing him to die of suffocation. It had taken a while to perfect the execution technique, but the Karthagians had plenty of practice. Pirates had to be taught a lesson. Lots of good Karthagians had died by pirates, and the only way to make the pirates stop was to kill every last one of them. Slowly and painfully.

One of the other Karthagians pulled out a flagon of wine. The rest quickly huddled around him, passing the flask down the line, each taking a long pull.

“Five copper pieces that the one on the left dies last.”

“Nah…look at him, sure he’s muscular, but he’s too top heavy. His legs will give out soon enough from the weight…Now that one…two over from the right, he has promise, I bet he’ll last the longest.”

A chorus of voices met that pronouncement as each in turn bet on their favorite. A small mound of coins grew in the middle as each made a claim. Another wine flask appeared as if from nowhere, starting another round. Together the small band of soldiers sat together, patiently waiting for Karthagian justice to be complete. Sure it was slow, but it was sure, and Karthagians…well they hated pirates.
 
The Hawaiian people, under the wise guidance of the now-immortal elders and with the assistance of the Tamers of the Sea, had prospered. The islands which had once been thought to be mere mirages were settled, and new cities, some nearly as big as mighty Hilo, arose. Great new ships were built for the first time in centuries, and, escorted by the great sea serpents, found new lands every day.

But this era was drawing to a close. Apart from a few more islands left to settle, it seemed that there was nothing left to find. But a new feeling was arising in the heart of every horizon: curiousity. The Hawaiians now knew that there was more out there beyond their peaceful existence, a world they only knew about through the tales of the Serpent Riders and Tamers. But they wanted to know more. They wanted to set foot on lands great distances across the sea which had once been thought endless. They wanted to found great cities. They wanted more.

So a great colonization fleet was begun. It would take centuries, but when it was done, the huge numbers of ships, settlers, and serpents would sail forth, and it would be unstoppable. The Hawaiian people would grow and grow, until they had controlled the islands that, it was said, stretched all the way around the world. They would meet new peoples, learn from them, trade with them, ally with them. They would go forth, and the world would learn the name of Hawaii.

It would be done.






By the way, orders sent.
 
Nice stories guys. A little note on story bonuses: The kinds of bonuses you get here are about as big as they're going to get, unless you write something that outshines 'War and Peace'. :p

I don't want people to get huge advantages just by writing a bunch of stories like in some other NESes.
 
lurker's comment: War and Peace is over 500 pages long. You can hardly expect players to write that much :p
 
I like small bonuses. They're a nice reward, but they don't unbalance the games so much that you lose if you don't have time to write a story.
 
Exactly. In STKNES5 (until 2 updates ago) we were getting insane bonuses for 3-paragraph stories. I was spending 5 eco. points per turn and I'd never increased economy once!

@alex994- Exactly my point. :D
 
Good first update...
 
The next update will be on Thursday. 4 day weekend!

I was wondering, would you guys like it if I made the map on the first page the current map? It might make preparing orders easier for you, not having to open a bunch of pages at once.
 
Why do you put *hides* at the end of every post? Its kinda weird.
 
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