LINES-World of Magic

Warman, you forgot to put Hawaii (the nation) on the map!

So what's my UU's weakness?
 
oops. kinda hard to miss really :rolleyes:
 
Warman17 said:
oops. kinda hard to miss really :rolleyes:
Just for that, I'm invading you! ;)
 
Kentharu said:
lol was about to say the same thing, you theif!! but hey we are all theifs some how ;)

Yeah I dont really have time to make up some fancy schmancy names for a simple graveyard or a spell,plus the Undead are my fav race in warcraft,they were bound to reappear in NKs NES but he killed before it even started,so here they are. :)
 
Kentharu said:
Dairy of Krippa
Ah, would this be where Krippa keeps his cows? :p

Kentharu said:
lol was about to say the same thing, you theif!! but hey we are all theifs some how ;)
Am NOT!

Cleric said:
have my Chaos Sorcerers use Cripple on them and then several Doombolts.
I could have sworn *I* had Chaos magic. :p
 
And at the south pole, the icemancers begin to claim more of the frozen wasteland of Antarctica as their own. Why they would want any of that land is beyond anyone, even the penguins, who refuse to live in non-coastal areas.

It's a different life at the end of the world... :-)

PS. Do we make economy from expanding our territory?
 
Warman, I'm sorry to say that the map you made kept on screwing up my system. But with it, I repaired the colours on my old map. It's PNG now, so I think we can safely call this problem solved, no?

And jalapeno_dude, your UU is balanced, good at everything aquatic but not extremely powerful at one particular thing. I'm starting the update now.
 
[metoo]Yay update!![/metoo]

Idea... what if recruiting didn't give 100 infantry / 10 galleys, but instead gave 1% of population for army units and 0.1% of population for navy units? This would help represent how a nation with a bigger population can support a bigger army, and would also give some more incentive to having a large population.
Please?
 
Kal'thzar said:
necromantic teams would quickly get the advantage. (there magic corrolates directly to helping population stay high, other magics just support other sections)
That's a really wierd form of necromancy, then.
Necromancy originally meant "divination by asking the spirits of the dead", and the corrupted modern meaning is little more than "raising skeletons to do your bidding".

Even with that, though, I have a simple fix: Undead are not population.

Old Chinese Proverb said:
If you want one year of prosperity, grow grain.
If you want ten years of prosperity, grow trees.
If you want a hundred years of prosperity, grow people.
Also, this would be a nice way to keep army sizes self-adjusting in later ages when we have huge nations, so that we don't have to keep buying 100 infantry at a time. Besides, it would give a reason to have a three-digit army number. Right now the last two are filler zeros so the army doesn't look puny.

*waits for update*
 
Actually, it would give weather magic countries an immediate advantage. They are automatically morecapable of supproting huge populations, even if they are in the most inhospitable locations.
 
I guess I'll use that next time I run a NES, then.

In the meantime, I will now cause utter chaos in this one!
 
Kal'thzar, why are you copying Disenfrancised?

mwahaha... my plan is coming to fruition... once chaos has found its place here, it shall become almighty!

Wasn't there supposed to be an update here, like, a few hours ago?
 
wow!!! hold on what happened, my mind just split in half and threw up a sheep! twin sheep at that cause i am seeing double!!
 
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