LINES-World of Magic

OOC:
@Disenfrancised and Lord_Iggy: I'd like more information on the nature of such a voyage, both for possible orders changes and for writing a story.
 
To Khemri
From Abyssinia
We have peace. We believe the border limit along the Nile should be OTL Abu Hamad (the bend in the Nile in Sudan, the city should be on most globes). Along the Red Sea the border should be the halfway point along the "hump" of land north of OTL Port of Sudan. We would also like to sign a NAP and possibly start a trade agreement using the city of Menilekia as an entry port into Khemri. We also propose that a border expansion limit be set in Asia. Khemri shall not extend further south then the current border, but may estend north and east as far as you like.
 
Hahah. Talk about a quick turn-around in relations.:p Oh well, that's NESing for you.

OOC: Just to be clear, do we get the econ bonus from trade on the third turn or after the third turn. In other words, do I get the point to spend this turn from trade (the turn it goes 3/3) or do I have to wait a turn (until it goes back to 0/3)
You get the economy point when the trade route returns to zero.

And Erik, I've realised a logistical problem you may encounter when sending ships to Valusia. They're all in the Mississippi basin right now. You'd have to do a lot of sailing. Better start off now!
 
Lord_Iggy said:
You get the economy point when the trade route returns to zero.

Must have you crippled the economic system in every way? :(
 
To The Hyperborean Suzerainty
From Avalon
Gladly. we are just starting to re-etablish contact ourselves, but we will give you a truthfull account of what we have learned.

To our south Sits Alantis, one of the two great neations that once rulled the area you call Valusia, has shattered into three. the Great Island of Atlantis, which seems to be a bit of an Isolationist, the republic of New Atlantis which is a thriving nation now, and Alantica, a contry in chaos. they recently lost a war with New Avalon.

further East sits the once great, and soon to be great again nation of Ur. I do not know much about them sadly, as I have only met them in the last decade or so.

there are also two up incomeing nations to note. Katrage, which sits between Us and the nations formaly comprising Atlantis. they are quickly riseing in ecinomic power.

the second Are the Gorin. I wil introduce them to you, but they are in an insolationist phase of their culture, so may be a git anti-social.


About your expidition to Valusia. we will gladly let it stop by our Islands, in exchange for a small sample of any trade goods, or unusal plant life you might have. it would prove invaulble to our research, and we might wish to import greater quantities of it at a later date.
though to note, we will ask you to anchor any ships containing troops off the shores of our Island. this is for sicuriaty reasons.
we have dispached 10 of our tree ships to help insure your ships safe passage across the Ocean.
 
Lord_Iggy said:
Hahah. Talk about a quick turn-around in relations.:p Oh well, that's NESing for you.


You get the economy point when the trade route returns to zero.

And Erik, I've realised a logistical problem you may encounter when sending ships to Valusia. They're all in the Mississippi basin right now. You'd have to do a lot of sailing. Better start off now!

Actually he must have some on the great lakes (for our trade route) and they can easly be transfered to the Avalonic (with magical goods moving through the Iroquis) through the warp portals on rollers if he wants.

@Avalon
Thank you for sharing your wisdom and your skill, we will be sure to unload many bales of fur and bars of silver when we arrive at the fabled port of Avalon.

Erik Mesoy said:
OOC:
@Disenfrancised and Lord_Iggy: I'd like more information on the nature of such a voyage, both for possible orders changes and for writing a story.

It's up to the amighty Iggy how far we get but I feel we can go as far as Karthage or maybe even Ur ;)
1. We will be guided across the Avalonic by the avalon treeships
2. It will be a large fleet (no Nina, Pinta, Santa Maria for us!) whilst very low tech will have alot of supplys
3. Hyperborean m,agic can find our location in space and time allowing easy navigation
4. Elgovian magic can do [something] to help us out
5. my ships at least will carry a disasembled portal so we can resupply from home whenever we make landfall in a friendly land
 
You get the economy point when the trade route returns to zero.
:(
Trade is utterly worthless in this game guys, don't bother with it.

Option 1: Including the turn it takes to set up, it's going to take 9 turns to get back your 2 econ pt investment and 13 turns to make 1 econ point profit. You then begin getting one "free" econ point every four turns. Diagram (when you get 1 pt bonus in bold)
(0/3), (1/3), (2/3), (3/3), (0/3), (1/3), (2/3), (3/3), (0/3), (1/3), (2/3), (3/3), (0/3), (1/3), (2/3), (3/3), (0/3)


Option 2: It's still not that great even if one gets the econ point on the 3rd turn, taking 8 turns to break even and 12 turns to make a profit with "free" pt every four turns after that.
(0/3), (1/3), (2/3), (3/3),(0/3), (1/3), (2/3), (3/3),(0/3), (1/3), (2/3), (3/3), (0/3), (1/3), (2/3), (3/3)


Option 3: I really hope that I am misunderstanding the trade formula and it really works this way so that break even is 7 turns and profit is 10 and "free" pt every three turns after that.
(0/3)=initial investment turn, (1/3), (2/3), (3/3), (1/3), (2/3), (3/3), (1/3), (2/3), (3/3), (1/3), (2/3), (3/3)


Option 4: I could even live with this system, break even 8 turns, profit 11, but at least you get a "free" pt every three turns after that.
(0/3)=initial investment turn, (1/3), (2/3), (3/3), (1/3), (2/3), (3/3), (1/3), (2/3), (3/3), (1/3), (2/3), (3/3), (1/3)


So please, end the confusion (at least on my part), which system are you using? Or have I really severly screwed up in my calculations and your system is much more trader friendly than I protrayed?
 
My impression was that it went (0/3), (1/3), (2/3), (0/3), ....

3/3 is equivalent to 0/3, and it's when you get an extra spending point (except on the initial turn).

So, 7 turns to make up investment, 1 profit every 3 turns afterward.
 
That was my original impression as well (being the same thing as my "option 3" except using different placeholder numbers) but the way my original question was answered made me wonder if option 1 or 2 was not the way the trade routes were being run.
 
read stKNES for the real version (since Iggy stole it from there :lol: )
yes it does cost a lot, but it pays off when you have 2 or 3 trade routes, sometimes an extra econ point, or even 2 constantly is a very good thing
 
To Karthage
From Khemri

We are glad to see progress being made on the Canal, and hope we can begin using it soon. We shall sign our planned trade agreement next turn (after I secure the Absynnia deal).

Also would you like to sign a defense treaty in case Absynnia betrays me.

To: Khemri
From: Karthage

Yes, the Canal should be finished soon and open for ships from both our nations to use. Feel free to stop by and observe the process and its progress first hand, just keep your magic away as that may cause some...unfortunate side effects. We are fine with the timetable for the trade route.

We will sign a defensive alliance with you only against Absynnia (we are not bound to interfere if any other nation attacks you) if you in turn promise to join us in ensuring the Red Sea remains open for our vessels (ie you won't close your end to us and you will join us in "persuading" Absynnia to keep their end open if that kind of persuasion is ever needed in the future).


there are also two up incomeing nations to note. Katrage, which sits between Us and the nations formaly comprising Atlantis. they are quickly riseing in ecinomic power.

:lol: This is great, I hope whenever the North American explorers reach Europe they will be sure to ask around for "Katrage" when they can't find them between Iceland and Atlantis. It's actually pretty realistic, I'm sure not everyone's maps are as precise as Karthage's excellent maps ;) and several distortions occur near the edge of their known world.
 
To Khemri
From Abyssinia
Abyssinia's birds, who were mixing with the messenger birds of Karthage, learned of the deal they have proposed. Abyssinia must oppose. First, a treaty to protect you against us is bad enough when you consider that YOU were the ones who betrayed US, not the other way around, but I can live with this. But Karthage insisting that you be their personal bully in the Red Sea is reidiculous. If you want to give them access to the part of the Red Sea you control and the new canal Karthage is constructing for you, fine. But Abyssinia has the same rights to control who goes in and out of the parts of the Red Sea that she controls. If you give accept Karthage's proposal to make you their personal slave boy in the Red Sea, than our new peace may be on more fragile ground than could have ever been imagined. Also, yes, we do wish to start the trdae route thsi turn.

OOC: Lord Iggy, Kamilian has it so that you get the eco point on 3/3, not 0/3. Although, it would probably be better to make it 1/3, 2/3, 3/3
 
Glad to hear it Israelite.

Here's how the trade system works: It was just like what Strategos suggested for option 1. You get an economy point then the trade returns to 0/3. And I'm not CRIPPLING the economic system. I just think it's kind of dumb getting Hyperpowered economies while we're still in BCE.
 
Okay, I can see that people want faster trade. OK. From now on, it's:

(0/3)-at the very beginning, then (1/3) (2/3) (3/3) (1/3) at the start of the next cycle...

Happy now?
 
Yes, very, thank you


To: Abyssinia
From: Karthage

We use messenger ships not birds (fast ships made even faster by our aquamancer magic). Regardless, in our unfounded suspicion of you based off of your recent war with one of our friends, we have blundered. Please accept our apologies. As we should have done from the beginning we come to you now and ask, will you guaruntee free passage for Karthage's ships in the part of the Red Sea that you surround and allow them if needed, to dock and resupply from your ports?
 
I think trade would be easier to manage if it was a full economy point per round. Would actually make peace with your inferior enemies a desired option. Not to mention the simplicity.
 
^^^
Yup,I agree with you on that.

And what wrong with hyperpowered economy(makes things exciting as superpowers rise and fall),das's ITNES has been going on for quite a while and he is using a good economic system that doesnt hyperpower economy nor does it cripple it to a crawl.
 
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