LINES-World of Magic

Orders sent....
 
When we came to the islands of Hawaii, we aquamancers gratefully promised to serve the Elders. And for centuries, we did, serving them as they made their first awkward, plodding steps into the unknown, aiding them in building their great colony fleet, taming the sea for them to sail upon, fighting for them in the great war against the necromancers, in which so many of us were killed, conquering our fears of foreign mages, allying with the geomancers of the Vol'kiss, creating a great fleet that turned Hawaii into a trade empire, and even attempting, despite our knowledge of its impossibility, to willfully join our magic to Geomancy, when we knew that magic was not rational, not willful, but a triumph of the subconscious, a welling up of the dark powers within us.

But by then, our arrangement had changed. At first, we were the messengers of the rulers; but, controlling the news which reached the rulers as we did, the assistants gradually became the rulers. So it goes always in the tide of history, washing down the old as if on the trough of a wave, and raising up the new as if on a crest.

So when expansion slowed to a crawl, the people became dissatisfied, and it took even the great Colony Fleet and the bold Serpent Riders months to cross from one edge of our empire to another, and the council of elders was unaware of it all, we were empowered to take action. So we did. The council of elders was noble and intelligent, but, made immortal by the dust that unleashed the rushing fountains of magic within us, they were frozen and paralyzed by the past. Memory is like water in a jar; it pours in and in and in, and if the jar refuses to grow bigger, it overflows. Such happened with the council. They were fit to govern one tiny speck in the middle of an ocean, which to them was endless, but they could not adapt to rule an empire.

So we devised a plan, and once devised, it was easy to plant within the thoughts of the council. We remained behind the scenes; for try as they might, the people could never willingly serve those who used their whole beings, those who had learned to unleash their wills from their bodies.

The plan was simple. It made sense. It appealed to the council. The empire would be divided into provinces; five at first, but more could be added as needed. It seemed obvious to the council, just as we wanted it to, that these provinces should be ruled by councils of their own. And, in their old age and fear of the outside, they all refused to go forth to lead the councils. Instead, convinced of our unwavering loyalty, they appointed us to pick the council members. At last, we could pick those who we judged truly fit to rule. And if we should judge wrongly by some unhappy chance, why, the five Tamers who we convinced the Concil to appoint to each local council could handle things.

Some men who love power, though thankfully those men were rare in Hawaii, and were easily convinced to go far away across the sea, are suspicious of their advisors. They are convinced that all men long to rule. They should not be suspicious of us; in their shortsightedness, they do not realize that the men on the throne never rule. It is the ones behind it who do.

hawaiimap.png
 
To Hawaii
From Immortal Kingdom


Deal.
 
From: Hawaii
To: Mongolia

We thank you, friend.
 
Lurker: Good story, Jalapeno! I'll still be here for a while, just to see the end, and read the stories.
 
Antarctica
Capital: South Pole
Ruler: The Fusion of Souls (The Ice Mages all merge when they need intense power or a collective intellect to make important decisions)/Camille
Government: Anarchic Society
Population: 480 000 ?
Economy: Prosperous (5/1/6, 0 banked)
Trade: Ross (1) Tiss (1) Bikk (1) Hawaii (1/1) New Atlantis (2/3) Immortal Kingdom (2/3) Atlantis (2/3) Balaeria (2/3)
Education: Above Average (0/5)
Technology: Bronze Age
Loyalty: Admiring
Army: 5 thousand Infantry, 3 thousand Archers, 2 thousand Cavalry
Navy: 60 Galleys
Magic: 60 Ice Mages, Aquamancy
UU: 40 Clerics of the Ice
Projects: Ice Palace- +3 loyalty, +10 aquamancers, Antarctic Advancement- +1 education level, +2000 population, Antarctic harbours, can set up trade routes that start at 0/2, (4/6)
 
From Elgovia
To Antarctica
We wish to initiate trade with you.

From Elgovia
To Khemri, Illyria and Gorin
For your help in the war, we wish to begin trading with you.


Iggy, how much of an economy bonus could Hyperborea and I get by taking a few hundred thousand Karthaginians and enslaving them, both for our own benefit and to stop them massing another rebellion in Karthage proper? I'd write a story and stuff, of course. :D
Also, what's the formula for population growth?
 
To Elgovia

Only when the New Atleantean menace is destroyed we can have peace and uninterrupted trading.
 
by my count anyways, here are my orders

(You postponed my orders by one turn but it is of course your call to implement them back.)
...
Antarctica
Capital: South Pole
Ruler: The Fusion of Souls (The Ice Mages all merge when they need intense power or a collective intellect to make important decisions)/Camille
Government: Anarchic Society
Population: 480 000
Economy: Prosperous (5/1/6, 0 banked)
Trade: Ross (1) Tiss (1) Bikk (1) Hawaii (1/1... up one turn I believe...?) New Atlantis (2/3) Immortal Kingdom (2/3) Atlantis (2/3)Balaeria (2/3)
Education: Above Average (0/5)
Technology: Bronze Age
Loyalty: Admiring
Army: 5 thousand Infantry, 3 thousand Archers, 2 thousand Cavalry
Navy: 60 Galleys
Magic: 60 Ice Mages, Aquamancy
UU: 40 Clerics of the Ice
Projects: Ice Palace- +3 loyalty, +10 aquamancers, Antarctic Advancement- +1 education level, +2000population, Antarctic harbours, can set up trade routes that start at 0/2, (4/6)

Continue project.
Expand southwestern Antarctican borders.
Expand south African holdings.
Spend 5 eco. on education.
Spend 2 eco. on roads.
Spend 2 eco. on Galleys.

Attack South Africa if at all possible. Integrate as much as possible, destroy those northerners who are too foolish and unwilling.

Spend any and all money on opening new trade routes with NPC if any trade offer appears at all. (!)

Antarctica
Capital: South Pole
Ruler: The Fusion of Souls (The Ice Mages all merge when they need intense power or a collective intellect to make important decisions)/Camille
Government: Anarchic Society
Population: 480 000
Economy: Prosperous (5/1/6, 0 banked) 4 + 4 = 13 (this round, next 9)
Trade: Ross (1) Tiss (1) Bikk (1) Hawaii (1) New Atlantis (3/3) Immortal Kingdom (3/3) Atlantis (3/3)Balaeria (3/3)
Infrastructure: +2 eco. roads
Education: Above Average? (5/5)
Technology: Bronze Age
Loyalty: Admiring
Army: 5 thousand Infantry, 3 thousand Archers, 2 thousand Cavalry
Navy: 60 Galleys +2 eco.
Magic: 60 Ice Mages, Aquamancy
UU: 40 Clerics of the Ice
Projects: Ice Palace- +3 loyalty, +10 aquamancers, Antarctic Advancement- +1 education level, +2000population, Antarctic harbours, can set up trade routes that start at 0/2, (5/6)

Question to Mod: Will my trade routes mature to 0/2 if they are initiated this round or next?
 
Uh, I'm changing the trade route system to trade centers. So don't make any more trade routes.

Oh, Camille, I'm changing the wonder so it gives you bonus trade centers for a while. I may cut down on its price.
 
From: Vol'Kiss
To: Hawaii and The Immortal Kingdom

Agreed.
 
Orders sent. Trade will have to wait until next turn.
 
Lord_Iggy said:
Uh, I'm changing the trade route system to trade centers. So don't make any more trade routes.

Oh, Camille, I'm changing the wonder so it gives you bonus trade centers for a while. I may cut down on its price.
Mongolia and I made a trade route this turn, and I sent orders already... will I get some sort of bonus for it, even if you're changing the system?
 
About trade centers: You start off with as many as you have trade routes, although if the trade route has just started it may not count. But I assure that you'll all get about the same number of eco points for now, maybe more.
 
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