LINESII- Into the Darkness

Great idea. Name the terrain (even some plains?) on a different map.

On that note, can you make the map a bit larger. I have to strain to see the various centres. I mean, my eyes have to be 10cm away from the screen to see, and I don't think that's too healthy for them... :ack:
 
To Eldrania
From Karkryekoj Kerseyi Gargari


Open your eyes and trade peaceably with us, or we will have to convince you of our existance on the sharp edges of our rendtsphati and shpetjiphati*[1]!

To Nkondi, Aney Tigot
From Karkryekoj Kerseyi Gargari


Greetings rivermen*[2]! We, the proud Gargari mountain folk, seek wealth in the flatlands, where might we find it? As peaceful traders with you, mercenaries in your employ...or by another route?

2]*Generic, we mean no disrespect to the Nkondi
1]*Description coming soon.
 
Crystalism [Continued]

The Red Lady is the Mistress of Death and Love. She opens the door to the underworld for the Priests, but also watches over her faithful in their daily lives. She is revered both as a bringer of joy and happiness, and as a just but terrible taker of life. She is unpredictable, unfathomable and undeniable. (Hey, noone goes through a life without falling in love and in the end, dying) She does claim a price, however. If her believers do not follow her commands through the Priests, they will not enter her Paradise in the Underworld.

The Priests are actually more often female than male. Still, some Priests are more skilled at contacting dead spirits or even The Red Lady herself, while some are more fit for bureaucratic duties. Therefore, the bulk of politician Priests are male, and the Diviners and spiritual guides for the people are women. The current ruler - in the sense that he represents Yath al'Shanaal externally - is the great great grandson of Vuori Lasi, the first Priest. There are far more spiritual aides than there are officials, since every large family usually have one among them to judge in such matters.

When a Priest tries to see into the Underworld, she will enter a trance. This is often accompanied with incense and the smoking of certain leaves. Then, she takes a rock crystal and holds it up against a bed of hot red coals. Through ritual chants, she then calls upon dead spirits to provide wisdom. After the ceremony, an offering of thanks is made by standing a stone in the ground where the ritual took place. Therefore, the lands which the Yath frequent are dotted with standing stones of various sizes and shapes in large clusters.

The people of Yath al'Shanaal are notoriously open and forthcoming about their belief. They frequently let strangers watch the ceremonies, and encourage them to join in the celebrations of Springdawn and Midsummer. These are, with the Moon of Tears that lasts for the month around midwinter, monumental seasons in the religious and social calendar of Yath al'Shanaal. Springdawn is celebrated with dancing and music, while Midsummer is considered high season for betrothals and marriages. The Moon of Tears are in contrast the month of rememberance and mourning.
 
Kentharu said:
grrrrr im violent be afraid

How stereotypical of you. Why don't you try a different path this time? After all, a brand new NES invites new ideas and new possibilities. Frankly, it also seems a bit stupid to charge ahead blindly into morrtal kombat - because you feel like it?

As for me, I have no interest in warfare. Please leave me and my ally alone, and I will not bother you at all.
 
Great idea. Name the terrain (even some plains?) on a different map.

There's a technical problem there. Hows about you just remember the names of the land. There shouldn't be too much to remember.

Keran mountains in the east, Crystal Ridge mountains in the west, Khim, Wardash, and Kalmar rivers from west to east.
 
@Iggy: I notice you didn't actually use the orders I sent? The stats seem to be pretty static. Or was in insufficient? I think you could have put them both into one of them, instead of wasting them both on nothing, but... Ach.
 
Next update will be on Sunday. Send in orders ASAP, so I can get some done before then. I won't be updating next week, as I'll be competing for Team Yukon in the Arctic Winter Games. YEAH!

In other news, I've removed the cluttering names from the map, and added Nurmafer and Zibon's expansion.
MAP5.png
 
Oh, OK. Sorry for bugging you, o venerable Pen Guevara. Neat map. :)

Errr, do you mean Sunday as in two days?
 
Yup. And right now, I'm doing little write-ups for the religions and writing world history so far.
 
Ah shucks Iggy, glad you liked it. Although considering the nature of our religion its hard to justify having a cultural 'centre'. Here's some more detail on the actual animism part. I can't seem to find my 'Silent Spiral' story though - will have to rewrite it :sad:

A Brief Discourse on Gargari Spiritualism

The Isherori

As mentioned earlier in the Song of Unbinding and the Silent spiral creation myths, the Gargari believe in two or three "God-level" forces; a Uncaring Creator God named the Sculptor, a Trickster/Changer God whose name is rarely mentioned lest it attract its attention, and a Spirit of Oblivion that ends all things. These three are largely impersonal and take no interest in the day-to-day lives of men (except for the trickster gods jokes) and are not worshiped in turn. Instead the Gargari and their cousins the Keran mountain peoples reserve their respect for Minor spirits of the land known as Isherori. These will be tied to a particular local such as a mountain or forest or wind and are ascribed lordship over all the lesser spirits of their domain. A Gargari seeking their favour must journey to the home of the isherori and attempt to bargain politely with it in exchange for deeds; for example a man might go the Forest of Setsi and plant a hundred trees in exchange for his wife safely giving birth to son and so on. The isherori of sea, named the Detisherori must be bargained with as group; due to the sea's changeable nature one can never know which spirit you are communicating with; a bargain made one day may not be honoured by the isherori that occupies the area on the next.


The Therrtri-Isherori

Having migrated out from their homelands in the mountains, the Gargari are unfamiliar with the isherori that may dwell in this new land. Whilst they attempt to see what the new spirits demand in terms of offering, they harken back to the well known isherori of their homelands through the construction of Therrtri; large columns of stone some five or more metres in height. These will be carved with the name of the Isherori associated with the pillar and carven landscapes depicting the spirits home. The lower parts of a pillar will also be etched with the marks of those who have successfully bargained with the isherori; some well loved spirits such as the warm and generous Lake of Setseyi will be etched into illegibility, whilst others such as the forbidding Isherori of Widow's Spire is nearly unmarked except for a few warriors wishing for a silent death to their enemies. Using a therrtri to commune with a spirit is not considered as likely to work as going to the home of the isherori itself, yet it considerably better than nothing and the hills around Gar Kersey (the river city) and the river front (two locations considered respectful to the spirits) are dotted with the therrtri of major isherori.

The story of Retotsey the Cold and the Isherori of Hunchback Glacier


Many years ago, long the before the establishment of the
Karkryekoj and our expansion from Kera, two clans occupied the same valley, one sept of the Gargari and a group of the foolish Kurtari. The valley was rich in many things with a fast flowing river of great clarity, forests full of game, wide fields, and beautiful vistas. There was more than enough room of everyone and the people of the valley thrived - the Gargari dwelling on the higher slopes and the Kurtari on the lower, all was peaceful and quiet. The natural luck of the Gargari lead to an increase in their numbers and the Kryetari of the clan, a noble man named Retotsey decided to found a small village further down the valley. The Kurtari, being a greedy and selfish people naturally resented this and spent many months plotting against their betters. Once their feeble intellects had managed to come up with a vile and treacherous plan they must have spent many a day chortling at their own wickedness...

Whilst the Gargari village slumbered, as Retotsey, despite his many virtues, was not a cautious man and had neglected to set many sentries; the Kurtari assassins snuck into the settlement and murdered the people as they slept! Retotsey awoke as a vicious Kurtari knelt over his pallet. Grappling with the murderer, Retotsey eventually overcome him and slew him with his own knife! Bursting out into the village that was illuminated by the burning houses of his kin, Retotsey, clad in only a sleeping cloth, felled many a dark Kurtari before realising all was lost and running back up the mountain to rally the other Gargari village.

The next morning the Gargari clan, vengeance foremost in their minds, marched down the battle the betrayers, only to find the Kurtari had gathered their cousins from the surrounding valleys and had assembled a mighty host! The Gargari fought viciously of course, and overcame a great number of the spiteful Kurtari, but in the end shear numbers forced the mighty Retotsey and a remnant of his band out the valley.

Disillusioned with his leadership, the other Gargari dissolved their Oaths to him as their
Kryetari and journeyed forth to find their cousins in other valleys and reclaim what lives they had lost. Retotsey wandered the lands of Kera consumed by vengeance. In no place he went could he find peace, and eventually he returned to the lip of his home valley and raged impotently at the many fires of the Kurtari below.

Then one particularly cold winter, when the glaciers crept far down hill and the mountains wore great cloaks of ice, he decided on a drastic course of action. Sneaking into the valley he climbed the steep slopes at its head, and scaled the crooked glacier that lurked at its top. Standing on the roof of the mighty river of ice he made many chants and pleas to the great
Isherori that dwelt within the glacier. No reply came to him no matter how hard he shouted the ancient words of power.

Eventually he bowed his head, exhausted, and let out a great sigh. Unable to offer anything of worth but unwilling to give up even in this, the bitter end. He lay on his bed of ice and closed his eyes for what he thought would be the last time, as the heat slowly leeched out of his body.

Much to his surprise he awoke in the morning, and felt not the cold nor the pain, and there was a strange tint to his skin. Looking around he found that whilst still sleeping atop a sea of ice - he was no longer at the heights of the valley! In the night the glacier must have rushed down the valley in a mighty avalanche and crushed all the Kurtari villages that lay along the river before it! Somehow he had been carried down as gently as a mother cradles her babe. Emboldened by the favour of the mighty
Isherori he strode into the valley with murder on his mind.

That day he was a force as irresistible as the great glacier that favoured him; swords bounced off him, men died at the cold of his touch, and his strikes struck the core of all those who opposed him. By nightfall no Kurtaryi drew breath within the walls of Retotsey's valley.

With his great victory the Kurtari fled the area, never to return, and the strong men and women of Gargari took the rich lands for their own. Throughout the rest of winter Retotsey ruled them wisely as
Kryetari and all prospered.

However the story of Retotsey has a sad ending, a warning to all those who would offer more than they have to give; when the hot rays of summer illuminated the valley, the great glacier that had lain in the centre since the events of the heart of winter melted away, and crept back up the valleys slope to its mountaintop lair. And Retotsey, linked somehow to the glacier that had given him life and strength, waned with it - wasting away to a shadow of his former glory. He breathing his last breath sometime before the feast of midsummer of that year. He was mourned by all true Gargari as the world had lost one of its greatest heroes; a man willing to give everything for victory.

Thus ends the story of Retotsey the Cold and the
Isherori of Hunchback Glacier.
 
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