List of Modifiers Needed

Albertan Civfanatic

Albertan Nationalist
Joined
Jul 2, 2012
Messages
282
Location
Nation of Alberta
Civ 7 desperately needs a screen that shows you a list of modifiers affecting your empire. Often, there will be things like events occurring, for example, that give you "+1 Culture for each settlement following your religion". It's impossible to remember all of these modifiers especially if your playthrough spreads over several days or a week or two. Please, make a list of modifiers players can access in their games!
 
It's a bit more complicated I fear, because some modifiers are local (e.g., from wonders that only apply in one city). And the list would bloat very fast, because so many techs etc. also give modifiers.

But in general: yes, please. The overview when you click on your leader isn't sufficient here.
 
It's a bit more complicated I fear, because some modifiers are local (e.g., from wonders that only apply in one city). And the list would bloat very fast, because so many techs etc. also give modifiers.

But in general: yes, please. The overview when you click on your leader isn't sufficient here.
The techs/civics get removed every age
 
The techs/civics get removed every age
Of course, and many other bonuses as well. Yet, this still amounts to 20 lines of bonuses rather fast. A good system could probably make the list more concise and summarize some bonuses. But maybe that would be more confusing if it reads +4 food on food improvements and +2 food on terrace farm instead of +6 food on terrace farm?
 
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