j51
Blue Star Cadet
I assume it's abandoned; last updated in March, never been moved to workshop.
Sad!
I assume it's abandoned; last updated in March, never been moved to workshop.
Ooh, thanks for sharing!When it comes to naming conventions, there's a new one in the Steam mods I'm exited to try out: Rosetta - Dynamic City names
Renaming settlements by Civ, Leaver, language, era .... Yay!
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Steam Workshop::Rosetta - Dynamic City Names
steamcommunity.com
View attachment 740814
This is basically th same Mod they had in Civ VI, and it is an excellent way to get really unique city names for your Civs.When it comes to naming conventions, there's a new one in the Steam mods I'm exited to try out: Rosetta - Dynamic City names
Renaming settlements by Civ, Leaver, language, era .... Yay!
![]()
Steam Workshop::Rosetta - Dynamic City Names
steamcommunity.com
View attachment 740814
Same here!Unfortunately for me, the one mod that hasn’t been updated yet, but which I miss the most, is Sukritact’s Simple UI Adjustments. I don’t think he’s updated it since being hired by Firaxis![]()
Wow. Fantastic! Thanks!When it comes to naming conventions, there's a new one in the Steam mods I'm exited to try out: Rosetta - Dynamic City names
Renaming settlements by Civ, Leaver, language, era .... Yay!
![]()
Steam Workshop::Rosetta - Dynamic City Names
steamcommunity.com
View attachment 740814
Sounds like it's doing a very different thing from description - PJLITBTW would (for example) rename Sparta to Lundren if you went from Greece to Normans, by using in-game name list for your current civ.When it comes to naming conventions, there's a new one in the Steam mods I'm exited to try out: Rosetta - Dynamic City names
Renaming settlements by Civ, Leaver, language, era .... Yay!
![]()
Steam Workshop::Rosetta - Dynamic City Names
steamcommunity.com
Sounds like it's doing a very different thing from description - PJLITBTW would (for example) rename Sparta to Lundren if you went from Greece to Normans, by using in-game name list for your current civ.
This seems to come with its own list of names, but more for a regional and historical spelling of those same cities - so you'd end up with a Norman name for a Greek city, rather than a Norman city.
Did I read it right?
In the latest version, it's actually the opposite of this (according to my tests at least) - the mod isn't able to rename a city once it's been manually renamed, even if you manually give it the same name it had before. (The renaming commands in 7 are super finnicky compared to 6.) If you see this happening though, I'd love to see the UI logs so I can track down the issue!One caveat: the mod will apparently rename cities that you have manually named to make them match the mod's list of names for that Civ. I have had the mod do that to me several times, which is disconcerting to say the least. That caveat does not apply, of course, if you have not been insane enough to build your own city lists for about 30 different Civs/cultures and try to use them with the Mod!
Correct! Rosetta only changes the root name in cases where a duplicate is detected.Sounds like it's doing a very different thing from description - PJLITBTW would (for example) rename Sparta to Lundren if you went from Greece to Normans, by using in-game name list for your current civ.
This seems to come with its own list of names, but more for a regional and historical spelling of those same cities - so you'd end up with a Norman name for a Greek city, rather than a Norman city.
Did I read it right?
Admittedly, it only happened a few times and in cases where I had re-named the settlement with a totally different name, sometimes from a different Civ/language group. But it definitely happened, and more than once BUT never involved all the Rosetta-given names, only 1 - 2 in a game or Age.In the latest version, it's actually the opposite of this (according to my tests at least) - the mod isn't able to rename a city once it's been manually renamed, even if you manually give it the same name it had before. (The renaming commands in 7 are super finnicky compared to 6.) If you see this happening though, I'd love to see the UI logs so I can track down the issue!
Unfortunately for me, the one mod that hasn’t been updated yet, but which I miss the most, is Sukritact’s Simple UI Adjustments. I don’t think he’s updated it since being hired by Firaxis![]()
Bad tongues will say that he was hired to not provide mods for things FXS wants to fix with paid DLC.Agreed! What I find really puzzling though, is that even 5 months after hiring him, some core elements of this mod still isn't in the game...![]()
Took a little work to narrow it down, but I think that having F1rstdan's Cool UI active somehow sets all other civs and indies Out of Range for trade routes. I tried it several times with different combinations of mods ...View attachment 740811