Khymbhat // Abaddon
Khambhat
PURPLE
Brief Description: Farmer/trader/fisherfolk happily splashing around in the mud!
Fishermen an farmers in the khambat area, serfs to a merchant class of sailers/pirates who have tied up all movement on the wester coast of India and into the Persian areas. Brutal and blood thirstly. Multiple small gods. Several trade posts in additon to nation as the pirates/sailers begin to expand, either forcefully or buying up busnesses. Some growth by ric merchants from other Coastal cries buying or marrying into my nation. Nestled in a quiet bay, a nation was founded upon the basis of good fishing and soils. Several tribes banded together to form the nation of Khambhat. Their base beliefs were that God had destined them this paradise from which they would grow and trade with other people of the world (they assume others have other such bays to start off their existance in)
Description: Fisher folk turned into a nation!
economic data : Trade and fishing based. They move stuff around for other tribes, making money this way
military data : Little land units, but ships are advanced/troops good at amphibious and naval warfare
cultural data : Little cultural strength, nomadic traders of the sea, bound by their trade.
agricultural data : Few if any land agriculture.. but advanced in fishing with breeding ponds on floodplains (river mouths are the few parts the nation settles upon)
obscure customs, rites etc : Babies are "baptized" in the sea. they are sat in the shallows and considered "weak" if they do not cry out and fight this. "silent" males are castrated and live out their lives in religion (They are judged to be the calmest in the water and thus closer to god)
Priorities: Expand along the coast in both directions, fuel birth of other nations as trade between different tribes is facilitated by our ships. Amas a large number of ships.