LK127, Monarch, Vikings, Hub Map

http://forums.civfanatics.com/uploads/1898/LK127_AD-1160.CivWarlordsSave


1025 AD
We are dead last in troops by a mile, and we have ZERO troops under construction. This is a really bad situation. We need troops, troops, and more troops. We are guaranteeing ourselves a war if we don't start building troops. We are also dead last in food and hammers. :(
The people feel my anger, and the whip comes out hard. With our horrid shield output we should keep cracking the whip hard to get some buildings completed.

Hatty is a good friend is gives us her world map. :)
I then get $180 from Huayna for Hattie's knowledge. I then send paper, wm and $330 to Caesar for feudalism. I then pick up $9/turn for sugar from him. I burn the last of our cash to upgrade an archer to longbow.
All this before we finish printing press. ;)

(IT) I start us toward liberalism via education.


1040 AD
I give Hatty printing press for guilds and $20. Victoria likes it more and gives us theology, engineering, wm and $120. Another archer is upgraded to longbow with the cash. Now if I could only get Caesar's excess money. Brennus is getting a lousy attitude with us, so I really feel we need to improve our military score ASAP.


1070 AD
Tonsberg is formed at the stone, rice and fish site.
I beg $240 from Huayna and we now have a Berserker along with another longbow.


1100 AD
Huayna is willing to deal and gets printing press and theology for banking, music, wm and $50. We are getting out of the tech hole at least. Now if I get us out of the demographic hole.


1160 AD
England tops off Education, along with wm and $250 for Music. We have our first knight.
Printing press goes to Caesar for philosophy and $160. I save this cash for a run on liberalism with deficit spending.
Cyrus gets sheep for $9/turn.

=======================

Summary:
Globe Theater is on the way. Thanks to a heavy amount of overflow whipping (and 1 forest chop) we already have almost 200 shields toward it. We need to keep whipping like crazy (with overflow) and get that build. I would suggest more longbows, as the Berserker had almost no shield overflow. :(

I am hoping that Swiss Pauli can finish GT, and at that point we should be able to whip multiple troops every players round and get out of our troop deficit, and maybe even consider an offensive.

I put the city sign back to the west of Nidaros. This will be a production city, and we really could use another military source.


Heroic Epic -
Globe Theater - Birka
Wall Street -
Oxford -
Forbidden Palace -
National Epic - Mycenian, since with will be our specialist farm.
Iron Works -

Planed wars - None

==============

Signed up:
LKendter
Swiss Pauli (currently playing)
Pigswill (on deck)
Kodii
GreyFox

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Open
 
In case the roster screwup caused confusion...


Signed up:
LKendter
Swiss Pauli (currently playing)
Pigswill (on deck)
Kodii
GreyFox

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Open
 
If I don't have got it from Swiss Pauli today, then I will have to skip.
 
Wait a second, you're the VIKINGS!:viking: Maybe you should do what Vikings do best (raid new-found coastal cities).
 
Julius beat us to Liberalism by 2 turns, so I decided to break for discussion.

We need to focus more because our play so far has been less than great. I think this has quite a lot to do with not having an agreed goal at which to aim.

From the geographic perspective, the best targets for a military campaign are Jules and Hatty. But they're tight Taoists and Jules grabbed Astro with Liberalism, so I think we'd be risking all by attacking either of them. The other weak civs - Brennus and Cyrus - are a long way off.

Diplo is out (small pop, no allies). This leaves a peaceful win by Culture or Space. I'm open to either, but with a FIN civ I prefer Space as we can tech relatively rapidly. And the map itself is relatively low production, so I'm not so worried about our absolute hammer count, as I think our relative hammers will be pretty decent.
 
I agree we have not been powering ahead. Part of it has been that we haven't really had a strategic vision. Another major element has been the map which certainly discourages early conquest by anyone so the AIs can expand relatively peacefully and their production/research bonusses are therefore more noticable than usual.

I'd agree that space is the way to go for the reasons you've already mentioned.

Edit: Had a quick look at the save. We've produced exactly one GP so far. No city is currently producing any GP points so that's certainly an area we could address. We've also been sitting close to a couple of gold mines all game and are still working neither of them so that's also worth fixing.
 
I don't understand what makes a Fin Civ more suitable for Space and not Cultural. As I see it, the added commerce by a Fin Civ can be changed to culture as easily as it can be changed to beakers. The fact that we have 5 out of 6 founded religion (in my turns) suggest to me culture, and the fact that we missed Liberalism suggest to me we aren't doing all that well in research.

Not that I am against Space ... just think cultural can be achieved earlier with our current situation.

--
 
@pigswill - the goldmine isn't so interesting to work at this stage as it's relatively less powerful now that cottages have grown. The barbs put paid to that plan, but personally, I'd settle the site anyway (stealing corn from Nidaros).

@GreyFox - culture is definitely a valid option. If we can grab the 2 seafood and marble site down on the central hub, I might even vote for it myself. The main concern with Culture is that the tech shutdown could leave us vulnerable to attack, with only obsolete units available to defend ourselves. Missing Liberalism was down to poor play as much as anything: we failed to found enough cities early, and built things in the wrong order: e.g. CH before library in a commerce town.
 
Edit: Had a quick look at the save. We've produced exactly one GP so far. No city is currently producing any GP points so that's certainly an area we could address.
I agree we need to produce more with scientist preferred. How close is our specialist farm city to going on-line and getting some?

I'd agree that space is the way to go for the reasons you've already mentioned.
I agree on space as the best possible option.

I agree we have not been powering ahead. Part of it has been that we haven't really had a strategic vision. Another major element has been the map, which certainly discourages early conquest by anyone so the AIs can expand relatively peacefully and their production/research bonuses are therefore more noticeable than usual.
I think you hit the key point - this map type kept first contacts away for to long. I also feel we drew the short start for starting location.
 
We need to focus more because our play so far has been less than great. I think this has quite a lot to do with not having an agreed goal at which to aim.
I think the bigger problem is we were in expansion mode forever. Plus we had a horrid start with me wasting multiple whips on warriors due to barbs. That really stunted our initial expansion.

Diplo is out (small pop, no allies).
I agree, and I also feel military is out as we have been struggling to long with lousy military, and IIRC we are dead last.

The main concern with Culture is that the tech shutdown could leave us vulnerable to attack, with only obsolete units available to defend ourselves.
What saved us in LK126 and a culture goal was having a ton of friends so that we really haven't needed to fight. We lack solid friends on the map, so I reject culture as an option. IMHO culture = suicide on this map.


@Swiss Pauli - how close is GT now? I can't check as I need to leave for work shortly.
 
Summary:


Heroic Epic -
Globe Theater - Birka
Wall Street -
Oxford -
Forbidden Palace -
National Epic - Mycenian, since with will be our specialist farm.
Iron Works -

Planed wars - None

==============

Signed up:
LKendter
Swiss Pauli
Pigswill (currently playing)
Kodii (on deck)
GreyFox

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Space
 
Why don't you guys look at the victory screen? Then you can see if you have the guts for a cultural victory (as the :viking:s:lol: ).
 
Globe is still a fair few turns away (20ish), but I only played 6 turns before breaking for discussion. Mycenae now has a library, so it could start work on National Epic, but it's finishing off its harbour (or whatever I bumped down the queue to build the library).

If we're going for Space then Astro should be selected as the next tech, either before hitting enter or after completing Liberalism, for the beeline to Computers.

@Swein - the current culture score is irrelevant.
 
Once the AIs (or you guys) eliminate the last barb city that should go away.

This is the easiest type of motherland whining to get rid of. Something as simply as one thearter will build up enough culture to get rid of it quickly as most of the type barb cities totally lack culture.
 
Swiss Pauli: If you've only played 6 turns then I guess its up to you if you want to finish your set. I'm not in any particular rush.
 
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