Jabah
Emperor
T0 (t257)
We have nothing to gain (except more XP) to continue the war, while there might be trouble continuing if SB manages to bribe someone else...
Peace for everything he could give (WM+140g+7gpt)
Now we have a quite big health problem (and cut too many forests too soon in Uruk as we are not even working the new tiles).
No reason for the AI not to have some as well, so cancel the deal where we were giving free resources for (very few) gpt.
Then trade for health ressource and queue grocers (after trade we have now 2 ressources that give health with it).
--> another reason to go to the island is for the extra seafood : we are importing crab (can't find any free ones on the map) and have no clam (plenty on the islands).
As a side note : I am sorry to tell SwissPAuli that the gouvernor (sometimes) sucks : when we have health problem, I prefer to reduce growth while focusing on (1) production to build the proper improvment first and (2) developping cottages
Now that the (main) war is over (stil Brennus to deal), I will try to build more castles for the (temporary) +1 trade and +25%EP and (long term) defence.
Brennus has Open Border only with Sitting Bull, so he can't reach us neither by land nor sea.
Workers (that were lazy sleeping) are sent to build mine on every hills, so if we have coal (or aluminium, uranium...) it will be connected faster and build forts (1 for defence against the east, 1 canal for better communication).
T1-T2
trade Engineering to Ramses for Music+small cash.
then Music to Asoka for drama+big cash.
(900g for us at T2)
T2
Banking->Nationalism
T7
A caravel looked at a celt city to which I was planning to send a galleon (or 2) full of troops to raze and force peace, and decided that there is NO chance with this kind of defence (see below)... (more exploring will show later that it is not the case on the other cities).
T8
send a galleon with settler+ 2x XPed vulture (should be enough, and can't spare better troops) to the barbarian island where the city is defended by 3 unpromoted archer and no culture (arrival T+7/8).
T9
Nationalism->Gunpowder
T10
Asoka wants Astro for PPress+275g (out of 560). PP not being a monopoly means he probably is researching Astro, but I still don't want to trade it around before another AI FULLY discovers it.
Land some troops (2mace+elephant) next to Tolosa (2lgbow+spear), Brennus will sign peace giving 25g. maybe next turn after razing/damaging?
T11
No attack as a CR3 mace having only 27% against a lgbow, I pillage and sink his trireme.
T13 (T170)
Gunpowder->Chemistry (privateer and way for Steel) (changed later)
Get a GP Prophet at lowish odds (30%) ,that is the 'worst' as we were more likely to get Scientist or lower odd Engineer.
The only valid options are either settle (in Uruk) or Golden Age. I move him toward Uruk anyway (will reach next turn)
Trade Gunpowder+Guilds to Hammurabi for PPress+620g+WM (both techs were known by other AIs, Guilds by Sitting Bull, Gunpowder by Sitting Bull and Asoka)
Trade Guilds to Asoka for 620g+ convert to Confuscianism (a bit cheap, but I don't want him to get it from Sitting Bull giving SB money and extra tech, as SB has a very focused ie lacks basic techs but knows expensive ones).
Now we have (at least) Nationalism, liberalism, Banking and Astro on everyone. Asoka is the only with a tech (useless Divine Right) on us.
Seems to be a good situation to pass the game (T170, back on round numbers + several key decisions)
Decisions to take
I. Research
We have 1500+ gold. With research at 90% (losing 85gpt) we can research (my preferences would be):
1. Rep Parts in 5t (way to Rifle) <- my vote
2. Constitut in 6t (way to Democracy)
3. Chemistry in 5t (way to Steel)
4. Mil Tradi in 6t (for Def Pact to be safe for ever!)
5. Economics in 4t (for the GM) not urgent as long as we check that no one has banking, but switch immediatly when one AI discovers banking (and has Education for some lacking it as well).
II. Prophet
Either:
1. GA to speed everything including TajMahal (still around 18t at almost max production). probably my vote as GP is quite useless compare to what we could get later.
2. Settle in Uruk for more production and gold.
III. Brennus
Brennus is now ready to pay 50g for peace.
He is worst ennemy to almost everyone and don't even know Optics, so no pressure.
I would pillage some nets before to force him to pay slightly more, we have a galleon full+caravel healing (for a few turns out of reach in the deep sea. (They could go to barb island if our XPed vulture can't deal with barbarian archers fast enough).
Jabah
Save ---> http://forums.civfanatics.com/uploads/819/LK140_AD-1250.zip
PS - Lincoln is still being a grumpy guy and don't want to talk (I have a bit more troops on our border there,just in case, including a lgbow on GOTO).
PS2 - I put some more marks on the map for possible fishing villages, I would raze and rebuild the barbarian city (that why we have a settler in galleon) in order to get workable clam quickly, and use all the island with a second city. All the other fiching village are probably not needed (gain nothing but clam) except if we want to have Sushi (with a GM from Economics?). Make a possible exception for the 'whale' fishing village, but that is a very very sorry place.
We have nothing to gain (except more XP) to continue the war, while there might be trouble continuing if SB manages to bribe someone else...
Peace for everything he could give (WM+140g+7gpt)
Now we have a quite big health problem (and cut too many forests too soon in Uruk as we are not even working the new tiles).
No reason for the AI not to have some as well, so cancel the deal where we were giving free resources for (very few) gpt.
Then trade for health ressource and queue grocers (after trade we have now 2 ressources that give health with it).
--> another reason to go to the island is for the extra seafood : we are importing crab (can't find any free ones on the map) and have no clam (plenty on the islands).
As a side note : I am sorry to tell SwissPAuli that the gouvernor (sometimes) sucks : when we have health problem, I prefer to reduce growth while focusing on (1) production to build the proper improvment first and (2) developping cottages

Now that the (main) war is over (stil Brennus to deal), I will try to build more castles for the (temporary) +1 trade and +25%EP and (long term) defence.
Brennus has Open Border only with Sitting Bull, so he can't reach us neither by land nor sea.
Workers (that were lazy sleeping) are sent to build mine on every hills, so if we have coal (or aluminium, uranium...) it will be connected faster and build forts (1 for defence against the east, 1 canal for better communication).
T1-T2
trade Engineering to Ramses for Music+small cash.
then Music to Asoka for drama+big cash.
(900g for us at T2)
T2
Banking->Nationalism
T7
A caravel looked at a celt city to which I was planning to send a galleon (or 2) full of troops to raze and force peace, and decided that there is NO chance with this kind of defence (see below)... (more exploring will show later that it is not the case on the other cities).

T8
send a galleon with settler+ 2x XPed vulture (should be enough, and can't spare better troops) to the barbarian island where the city is defended by 3 unpromoted archer and no culture (arrival T+7/8).
T9
Nationalism->Gunpowder
T10
Asoka wants Astro for PPress+275g (out of 560). PP not being a monopoly means he probably is researching Astro, but I still don't want to trade it around before another AI FULLY discovers it.
Land some troops (2mace+elephant) next to Tolosa (2lgbow+spear), Brennus will sign peace giving 25g. maybe next turn after razing/damaging?
T11
No attack as a CR3 mace having only 27% against a lgbow, I pillage and sink his trireme.
T13 (T170)
Gunpowder->Chemistry (privateer and way for Steel) (changed later)
Get a GP Prophet at lowish odds (30%) ,that is the 'worst' as we were more likely to get Scientist or lower odd Engineer.
The only valid options are either settle (in Uruk) or Golden Age. I move him toward Uruk anyway (will reach next turn)
Trade Gunpowder+Guilds to Hammurabi for PPress+620g+WM (both techs were known by other AIs, Guilds by Sitting Bull, Gunpowder by Sitting Bull and Asoka)
Trade Guilds to Asoka for 620g+ convert to Confuscianism (a bit cheap, but I don't want him to get it from Sitting Bull giving SB money and extra tech, as SB has a very focused ie lacks basic techs but knows expensive ones).
Now we have (at least) Nationalism, liberalism, Banking and Astro on everyone. Asoka is the only with a tech (useless Divine Right) on us.
Seems to be a good situation to pass the game (T170, back on round numbers + several key decisions)
Decisions to take
I. Research
We have 1500+ gold. With research at 90% (losing 85gpt) we can research (my preferences would be):
1. Rep Parts in 5t (way to Rifle) <- my vote
2. Constitut in 6t (way to Democracy)
3. Chemistry in 5t (way to Steel)
4. Mil Tradi in 6t (for Def Pact to be safe for ever!)
5. Economics in 4t (for the GM) not urgent as long as we check that no one has banking, but switch immediatly when one AI discovers banking (and has Education for some lacking it as well).
II. Prophet
Either:
1. GA to speed everything including TajMahal (still around 18t at almost max production). probably my vote as GP is quite useless compare to what we could get later.
2. Settle in Uruk for more production and gold.
III. Brennus
Brennus is now ready to pay 50g for peace.
He is worst ennemy to almost everyone and don't even know Optics, so no pressure.
I would pillage some nets before to force him to pay slightly more, we have a galleon full+caravel healing (for a few turns out of reach in the deep sea. (They could go to barb island if our XPed vulture can't deal with barbarian archers fast enough).
Jabah
Save ---> http://forums.civfanatics.com/uploads/819/LK140_AD-1250.zip
PS - Lincoln is still being a grumpy guy and don't want to talk (I have a bit more troops on our border there,just in case, including a lgbow on GOTO).
PS2 - I put some more marks on the map for possible fishing villages, I would raze and rebuild the barbarian city (that why we have a settler in galleon) in order to get workable clam quickly, and use all the island with a second city. All the other fiching village are probably not needed (gain nothing but clam) except if we want to have Sushi (with a GM from Economics?). Make a possible exception for the 'whale' fishing village, but that is a very very sorry place.