Preturn: We have some two-fers that were not done:
We buy Absolutism from Berbers who offer it for a bit less (6815) and then trade with Japan for Steam Power.
Buy Enlightenment for 7944 from Berbers who still offer a lower price.
Enlightenment plus 2505 gold gets us Naval Tactics
Start Research on Democracy (govt tech so science is worth the most).
1740 AD: Mismoved the settler so it will take a bit longer to get to the desired spot. Started the Great Palace in Orleans (chose most shields - no good farther away spot)
1745 AD: Trying to send boats to Oceana, Canada, Italy, and Germans now. This means I didn't finish the 'top of the map' as I think contacts are more important.
1750 AD: Nubia has been heading through our lands again and may now start to be a nuisance.
1755 AD: Meet Italy who is behind (e.g. needs Physics).
1760 AD: Cancelled Wine deal but hadn't upgraded many units to attack 8 Dragoon. War will start next turn because of this.
[Note: Lost original notes for 1765-1775, so recreating basic facts]
1765 AD: War Starts. Captured Kolnapur.
1770 AD: Retreated slightly to handle initial rush.
1775 AD: Killed Elephant Army (Archer army still exists). Captured Lahore.
1780 AD: India switched from attacking in the west to the east so getting to units was more difficult. We killed what we could losing two Dragoon (both were defense 1 too). No advance, but building roads for the future.
Industrialization in 17. That seems high compared to the AI research speed even for a deity game. A jump in cost?
IBT: Our Army is attacked by an enemy Army and is badly injured but survives.
1785 AD: Get the Arc de Tripmphe and start the golden age.
We start a bunch of Publishing Houses which is reduced corruption + shields bonus.
Also started the Constitution, Palace, Capitol buildings. The Constitution and Capitol are built farther away to help a bit with distance corruption, but in cities that complete in 10 turns or less: Stockholm (10) New Teot (8)
Again kill Indian units within reach. Have roaded to allow an attack on Jaipur.
I upgraded our defensive units within towns.
It is turn 220 so stopping here.
Notes:
Jaipur can be attacked next turn.
Our Military is on the lower side, but should be sufficient for handling India. We chose to consentrate on Infra rather than attack Nubia so I think Military should still only be built after we run out of the Infra builds. Our Golden Age makes this a good time for the more expensive buildings anyway.
I have a Settler going for the Camel (from Stockholm??). Desert fort gets us vet troops. This would have been useful earlier if we had thought of it, but might be too late. If you feel there is a better spot then go for it. Late game a city near the desert gets us closer to domination, so its still not a waste.
Industrialization is now 10 turns with GA.
Don't forget about contact with civs we haven't met. Don't send all boats off to the edges.
The flip chance for Tours may be down now, but keep enough troops to remove any chance of flip (6 is safer in case Nubia is ever double our culture, but is likely 3 at the moment). Losing this city would be bad as it is one of our strong ones.