Congratulations to the team for winning the game!

@Civinator - do we need to download a new version of CCM before starting the next game? The .BIQ I used was from late June.
My current CCM biq holds the fixes of errors, that were reported during this succession game.
I want to do some additional changes in the biq after having discussed them with you and your experiences during that succession game.
Some intentions I had for the design of CCM 3: Besides the better use of Flintlock´s C3X mod I wanted to bring the game in the techtree into the WW2 techs, as I think CCM 3 is one of the mods with a good air war design. I also wanted to reduce micromanagement in the later phases of the game.
The intention to bring the game into the WW2 techs did not come true in your current succession game. You ended your game as always with the same techs.
To achieve the intention to bring the game into the WW2 techs, especially two settings were changed: Combat settlers should not play an important role any longer in the game and MV 3 units should only be available with WW2 techs. The lack of MV 3 units should be compensated at least partly by naval amphibious operations with naval units and an expanded MV rate for ships. This concept in my eyes "ran out of the rudder" as I underestimated the number of the new armies in the game (more than 50 armies in the game in my eyes is completely insane) and that you next to never build ships. In the consequence the game with the MV 3 armies as a substitute for the no longer available normal MV 3 units ended as normal.
Some reflections for the new CCM 3 biq:
1. Normally built combat settlers will never come back to the game.
2. Partisans will now have 6A and 5D.
3. Motor cyles will be the first units with 3 MV and an attack reduced from 9 to 8.
4. The number of armies must be drastically reduced. May be 10 cities are needed for 1 army (even with these restrictions you would have had 20 armies in the game)
These changes in the biq can be done quickly and a new download of the CCM mainfiles for these changes seems not to be necessary.
Nevertheless new CCM 3 mainfiles will come up in the next weeks (mainly holding additional tech choosers and other graphics), so the reworked WW1 scenario TGW-Div, SOE, WW2 Global Gold, AOI and the next version of RARR can be played with those files, too.