Balance - settlers, military - 1 barracks. NO infrastructure.
To narrow of a focus.
City MM - No obvious mistakes, except using undeveloped tiles due to lack of workers.
City Placement -
Also, sorry about missing the thing about Delphi.
Why mistakes are much worse in succession games. Getting them fixed can take forever.
Worse the city is GROWING! -
Go to Delphi, create a taxman.
I like seeing the dot map, and the fact you mentioned creating one before placing the cities.
I have played 50+ games, and I still on occasion need to do it.
I didn't realize until now, but Knossos was placed wrong.
This slight misplacement hurt during rangers85 round.
With Knossos up 1 north, we could have placed cities better.
Within the current city layout - move the incense city 2 squares se (hill on ocean).
We still get instant incense, but we snag the cattle square.
The location of the fp is unknown, so work with the idea that any city could become the fp city.
City production -
Corrupt 1/1 city - Build workers, and critical buildings (1 culture building, harbor, etc).
Herakleia should switch to a TEMPLE - Iron goes away, and we should insure the 2nd source get inside our border.
Mycenae is small and corrupt - also a TEMPLE to lock borders - the city has a defender.
Diplomacy -
treasury is still building up and I prefer paying cash rather than gpt
![Party [party] [party]](/images/smilies/partytime.gif)
- Only pay gpt for something critical
500 shields toward wonder and nothing to switch to (good to buy a wonder related tech)
War and buying improved military such as - knights, cavalry, rifleman, etc.
If broke, I would buy workers gpt as they won't be available next turn.
Luxuries / Resources - Cash may be cheaper, but if possible war gpt is better.
Forbidden palace - Are we going to war soon? If yes, we the decision can wait hoping for a leader.
If NO, we should talk about the FP once out of despotism.
Infrastructure - We have none except for a couple of temples and barracks.
Military - SUCKS.
8 warriors - this unit is a dead-end, stopping at swordsman. Worse, we are building more and all regular.
Concentrate on building units the will upgrade through time. Hoplites go all the way to Mech Infantry.
Except in a critical war situation, it is better to build vet units. In addition - concentrate 2, maybe 3 cities on military production. Early on barracks are too expensive to have in a lot of cities.
We have mapmaking, but ZERO galleys? We should have at least one galley exploring. We could be the first to find a good island. I had a junk 4 square ice island be my ONLY oil source. You want to beat the AI to these islands.

Therm builds a worker? Please reread my post about using city strengths.
Science - Good job.
Settlers - We are approaching the limit of manageable sites. Sparta is only city on settler - fine - we still have the 2 southern spots to build. Mapmaking is out - the AI **WILL** land troops there to snag those spots. At this point it makes sense to build the cities south of Athens.
Summary - No arguments here.
Workers - 10 cities, 3 more on the way. 5 workers and none being built. CRITICALLY LOW.
1st ring, Low corruption Cornith as is using undeveloped tiles. Workers should improve cities close to the capital first.
hotrod0823 - on deck
Juliennew -
Chieftess -
rangers85 -
rctmasta - Playing
Remember - wait for my commentary before moving - not much of a training day without that.