LK33 - Regent Challenge, Batters Cage, Unlimited players

This is my sample round.
The WINNER will go under the manager cage thread.
 
3000 BC SUBMISSIONS ARE CLOSED!


See the thread: LK33 - Regent Challenge, Managers Cage for the current turn.
 
I didn't realize that wines gave any bonus to the tile except for the extra commerce. So, I mined it as I would any 2-food tile, not realizing it was a 3-food tile that had already been "adjusted" down to 2 food. I won't make *that* mistake again (luckily there's plenty of other mistakes available for me to choose from :lol: ).

-Griselda
 
Doh, I just downloaded the save and was unzipping it when i realized that I already have it:crazyeye:
 
Here is my second round (maybe this whole game will be played by me;) )
1: Warrior finishes. Granary ordered
2: Meet France. Trade Warrior Code and Pottery and 43 gold for Bronze working and Masonry.
3: Worker finishes mine starts road.
4: Popped a hut, more F***ing barbs. At least he is on a hill and is elite.
5: It was a heroic battle but in the end it was one barb and our warrior both down to 1 hp. But, we lost:(
6: Worker sent to mine the other bonus grassland to the SW of rome.
7: Have to set Lux to 10% to avoid civil disorder next turn. Science to 90%
8
9
10
11: Settler started
12: Road started.
13: Lux 20 for next turn
14
15
16: Settler finished another ordered up.
17: Masonry to Greece (btw just found them this turn) for Ceremonial Burial and 12 gold. Ceremonial burial to France for 46 gold. Both are polite. Turn Lux down to 10% leave Science at 70% to Get it in the same amount of time with 1 gpt.
18: Mine started to SWW of rome.
19:
20: Settler in two.

Settler sent to the west to take atvantage of the bonus grassland and possibly get the weat. It can be the military producer(we need one) just move him one more tile to the west and settle. We need to get a temple there sooner than later or esle France will take most of the fertile land near us. I suggest a spearman then temple in the new city, and after the settler finishes in Rome two or three more workers would be nice. I would post a map but as soon as i finish this post I'm playing PTW baby:cool: Oh BTW we get Iron in three and maybe if Greece has enough cash we can trade for the Wheel too.

(Hey I think I actually saved the file under the right name this time. :p )
 
LK 33

3000 BC (0): Elected to leave Rome on warrior for MP duty, Will start settler next turn.

2950 BC (1): Built Warrior, fortify in Rome for MP duty, start settler due in 8 growth in 7. Will check often to see if it can be improved. Warriors continue to bust the fog.

2900 BC (2): Warriors move West and SW. Trying to balance growth and production at Rome, MM to grow in 4 settler in 9. Is it better , not sure.

2850 BC (3): More fog busting, nice grassland to the SE, Wheat and hills to the NW.

2800 BC (4): Settler in 5 growth in 2, mines complete to the SE. Contact French settler to the NW, Trade Pottery for BW and 10 gold. She has Masonry but won't give it up. Researching IW due in 18 turns at 100 %. Will improve after roads are complete.

2750 BC (5): French settler turns back, warrior moves north and spots a hut and 2 furs. Southern Warrior is moving back closer to home, barb watch.

2710 BC (6): Settler in 2 but need 10% lux to keep the peace, :(.

2670 BC (7): Pop the hut and learn Ceremonial burial. Settler completes next turn.

2630 BC (8): Settler completes start another, drop lux back to 0%. Research to 100 %, IW in 14 with -1gpt. Worker mining bonus grassland.

2590 BC (9): Rome to 4 in 3 turns settler in 9. New Settler heading west.

2550 BC (10): MOre movement. MM Rome to grow in 2 settler in 6.

2510 BC (11): Settler continues West, Think I will continue out to furs and wheat, there are no French settlers in the area and it will leave room for another city in the gap.

2470 BC (12): Settler continues, Rome grows to 4, settler due in 4. IW in 9 with -1 gpt.

2430 BC (13): MM Rome to grow in 4 settler in 4.

2390 BC (14): continue to move settler, I realize that I passed a good spot on the coast for city 2 but decided to take the opportunity to take the furs away from France.

2350 BC (15): MOre movement.

2310 BC (16): See a green civ to the south think it could be Greece.

2270 BC (17): Settler is now in position. New settler out of Rome, start another. Contact Greece: They are Ahead by the wheel and have only 12 gold, no deals. Joan will not part with Masonry. Reduce research to 90%, IW in 4 -1 gpt.

2230 BC (18): Found Veii just W of the wheat, start a temple, Elite warrior is fortified in the city.

2190 BC (19): Barbs coming from the NE of Veii, send warrior to checkou the situation, Reduce Research to 70%, +3 gpt.

2150 BC (20): Research remains at 70%, +3 gpt, IW due next turn. Settler is in position for city #3. 2 tiles will overlap with Veii but I still think it is a good spot. Pushing Veii to claim the furs may have been a bit too far too soon.

Here is the Save:
Hotrod 2150 BC
 
but I'm learning also...I just thought that 2 cities and a settler already built was further along

:confused:
 
@RedwoodTree - I agree, the second city was a nice bonus.

However, my judgement is mainly skill. The second city was a lucky goodie hut.

Rome failed to take advantage of the wines. This will produce way more settlers long term, then the luckly hut.
 
(0) 3000 BC - One advantage of taking the best save is that this round looks good. :) I debate swapping Rome to granary or settler, but decide I could use some MP.
Between turns- complete warrior, start granary. MM Rome to grow in 5, granary in 20.

(1) 2950 BC - War stays in Rome for MP.

(2) 2900 BC - West War sees hut

(3) 2850 BC - S War sees fertile land

(4) 2800 BC - N War pops settler from hut! :dance: I debate sending settler back closer to home, but decide that would be silly. I'd waste this settler's turns walking closer to home, and probably waste Rome's first settler's turns walking back up here to grab the furs. So, I aim settler towards the wheat right in the area. The wheat will be available immediately and both furs will be in range if I get a temple in soonish. There's 2 bonus grassland tiles. The only disadvantage is that there is no fresh water anywhere nearby.

(5) 2750 BC

(6) 2710 BC - Rome grows to 5. MM to grow in 5, granary in 8. Lux to 10%, science to 70%, bronze in 1. Veii founded and starts worker. MM Veii to wheat tile.
BT- Bronze working complete. Start iron working for UU.

(7) 2670 BC - Worker to 3rd wines. Maybe :smoke: because we could also use shields, but this will also be useful. North warrior sees pink border. Science to 90%.

(8) 2630 BC - Irrigate 3rd wine.

(9) 2590 BC - Contact France with the D button. Joan in polite and has masonry and 10 gold. She won't trade masonry for war code, pottery, and 52 gold, so I won't trade with her. :P

(10) 2550 BC - NW War sees unpopped hut right by France.

(11) 2510 BC - 25 gold from hut. Lux to 20%, granary in 2.

(12) 2470 BC - Road wine. MM Rome- 5/1
BT- Granary complete, start settler. MM 3/6

(13) 2430 BC - Science to 70%.

(14) 2370 BC

(15) 2350 BC - Rome worker to bg.
BT- Veii completes worker, starts warrior.

(16) 2310 BC - Veii worker to wheat. Might as well mine it since no water for now. Rome worker mines bg. Lux to 30%, science to 60%.

(17) 2270 BC - S War sees Gaul bar and attacks. I lose 1 hp and promote to veteran. W War sees orange border. MM Rome for gold, since either way settler in 1.
BT- Rome completes settler, starts warrior.

(18) 2230 BC - Settler heading for tile just SE of gold. When improved, that should be a decent enough city. We might want a fishing village between there and Veii, but that's not urgent. Lux to 0%, science to 80%. Iron working in 6.
Contact England. Liz has wheel, c. burial, 8 gold, 3 cities, and furs. She's cautious.
I peek back at France. Joan has masonry, 10 gold, and just the one city. She still needs pottery.

Trade pottery + 75 gold to France for masonry.
Trade masonry to France for c burial + 8 gold. Liz is now polite.
Trade c burial to France for 50 gold.

Now, we have 61 gold (we used to have 78). England only leads by the wheel and is broke. France is caught up with us in techs, but I didn't trade away anything that England didn't have. Joan would have gotten those techs from Liz on the cheap anyways.

(19) 2190 BC - Settler moves towards gold, but there's a barbarian next to it! :mad: I suppose I should have sent Rome's war with my set, but it's not like I was busting fog. Remind self to check barbarian settings before sending out unescorted settlers next time. I move Rome's warrior as close as he can get- onto the worker. Too late for the settler, but I can hopefully save Rome and the worker. S War sees bar camp and a goody hut. Lux to 20%, science to 70%.
BT- Lose settler. Rome completes war, starts set.

(20) 2150 BC - My war kills bar by Rome. The southern barbarian camp has spawned a second warrior, so my warrior moves to the nearby hill where he'll have better odds. I renegotiate peace with Joan for 35 gold. They can do business along those terms.

State of the Empire:
Rome- size 6. Growth in 2, settler in 6.
Veii- size 2. Growth in 7, warrior in 6.
Iron working in 3.
England is polite and broke. She has the wheel.
France is polite, broke, and equal in techs.
We have 96 gold.

lk33-griselda-2150bc
 
Quick thought after playing my turns:

This SG will play very different than any other game out there. This is a best of the modest if you will with some luck and some chances as well, a Prod Shadow and "official" turn all in one. I know playing my shadow I don't have to be perfect and don't expect to be. Some of my shadows in the Prod game are actually some of my best turns. Is it the lack of pressure knowing that if I make a :smoke: move I don't damage the entire game. Maybe. I think this exercise will really push the limits and perhaps show have very differently turns can be played out and how the good a regent game can be played. This game will be like the best of the best shadows.

I didn't realize it until tonight but my latest turn I took a risk I might not have taken if I was "official". I pushed city 2 out to the outskirt of a second ring city. This had a purpose but was it too risky. Had I been up in an official game I don't know if I would have made the same play. But this is not a regular SG now is it.

Hotrod
 
no worries LKender...I would have had the furs by now though :( (luck notwithstanding)

Here's my turn...(goes by too quickly):

3000BC - changed production from warrior to worker as no barbs are in sight, and I want to improve rome more quickly, and then just go to next turn
2950BC - moved worker to remaining wines SW 1 tile. move S warrior to continue exploration to the s/se. move W warrior to W to explore further (I remember there are furs there, and france) :) or is that cheating? building 3rd warrior in capital, in case of barbs!
2900BC - irrigate remaining wine, continue warrior exploration
2850BC - warriors continue to explore W and S...found unescorted french settler to the W...tempting to "take 'em out!"
2800BC - too bad, french warrior moved away to the W...chicken! (note, I was going to capture him, and deal with the consequences later). Found goodie hut near french. First worker is now roading mined grassland. warriors continue to explore.
2750BC - rome produces a 3rd warrior...will garrison him there. S warrior continues on finding nothing much. W warrior takes goody hut and we learn "ceremonial burial". rome set to produce granary
2710BC - W warrior towards France (no contact yet). S warrior S (nothing new). 2nd worker now roading remaining wine tile.
2670BC - we learn bronze working...now working on iron working. I think we'll have to take the french out fairly soon, to expand to the W, so I want legionary as soon as possible. Moving worker1 to new bonus grassland to mine it next turn. S warrior finds another goody hut to investigate. E warrior meets France...we begin diplomacy. They have masonry, and we have pottery, warrior code, and ceremonial burial...hmmm. Military greater than french (good). French seem lame at this point. only warrior in their capital. However, the french are culturally advanced compared to us (not an issue right now). Frency have spices near their capital! I decide not to do any tech trades at this time...we don't need masonry yet, and the french haven't met any other civs yet, so ... on we go
2630BC - W settler now explores to SW. worker 1 now mining bonus grassland near rome. S warrior moves towards goody hut.
2590BC - S warrior takes goody hut, but it's deserted. worker 2 moves 1 tile NW to begin road next turn. W warrior moves S, but finds nothing much yet.
2550BC - W warrior continues. SE warrior continues S.
2510BC - ditto
2470BC - ditto
2430BC - ditto for warriors, worker 1 now mining remaining bonus grassland in capital. W warrior sees "orange" culture border, will go investigate. We decide to trade with France: Ceremonial Burial + Pottery + 9 Gold for Masonry...what the heck...I hate building masonry later!
2390BC - S warrior continues on S. W warrior moves towards orange culture border. worker1 mining bonus grassland. granary in 4.
2350BC - we meet england (in orange) to the W...english are impressed with our culture, polite, and their military outnumber us. We offer masonry for mysticism...it's a deal. They still have the wheel.
2310BC - rome goes into disorder...change a citizen to entertainer! yuk! S warrior finds wine and silks to the S. W warrior continues exploring around england.
2270BC - order restored in rome, granary in 1. Worker 2 to move W to start building road for expansion W (before france gets there!)
2230BC - we build a granary, and start on a settler (5 turns). worker 2 starts road through forest. warriors continue exploring.
2190BC - ditto
2160BC - worker1 now roading remaining bonus grassland. warriors continue exploration, finding nothing much.

French have 3 cities, we have 1...yuk. one french city is also now over furs...yuk more.

Turn over...


this is kind of fun...
 
French have 3 cities, we have 1...yuk. one french city is also now over furs...yuk more.

Don't worry we will get it back in the long run. And I've got plans for the French:satan:
 
yes, I have thoughts for them also :D can you say "LEGIONARY". I normally don't put this much "effort" into the capital (granary, improvements, etc) before building settlers, but heck, let's see what happens :)
 
(I remember there are furs there, and france) or is that cheating?

I don't think that it is. It's not like you can forget what you've already seen. This got me to thinking that maybe we shouldn't post maps during the exploration period to keep this from happening. Of course that is LKendter's call.
 
different each of our "turns are", in terms of barb activity, goody huts, and the results thereof...no 2 turns have been even remotely alike even when we all start from exactly the same position.
 
it's a bit more than that...even posting the saves, which of course we all download, has what has been found in them...unless we all agree not to look at anthing except our and the winning saves, but then again, each of us can cheat by what we knew was in our save vs what was in the winning save...no way around that one.

so...I just suggest this game is a learning game, where the turns are critiqued...
 
Originally posted by RedwoodTree
but I'm learning also...I just thought that 2 cities and a settler already built was further along

:confused:

each of the saved games had some advantages that the other ones didn't, yours had almost 3 cities, mine had a slight tech lead (cb and mysticism for temples, allowing rome to be larger without having to raise lux tax), others had different bonuses. LKentder has set a very hard task for himself, since which is the best result is partially subject to personal opinion. But he is a very good player, and if you don't take not being chosen personally, and pay attention to the reasons he gives for what is good and what doesn't quite work, we will all become better players :cool: And personally, since I used to play in SGs here, I can tell you that having to play from where someone else left off is a better learning tool than having your game selected. In one of your games, sometimes you can just go on autopilot, having made plans several turns ago. Now, you are in a completely new situation, a situation that might never have arisen in any of your games, and you have to plan out how to take advantages of the strengths of the new position, and minimize its weaknesses. So while the competitive part of me hopes that my games are chosen, another part of me hopes that other games are chosen, so I can see what would have been a better strategy, and how to take advantage of that better position.
 
3000 BC We have a second river to the southwest, and grasslands to the northwest, its looking good for rapid growth, even though alot of our cities won't be productive until that jungle is cleared. But on the bright side, we should have rubber for infantry and coal for railroads if we have iron. Rome grows next turn, and will need a unit for happiness so it doesn't revolt, or we have to slow down tech to raise lux, so I keep the warrior scheduled next turn.

2950 BC Warrior produced, another ordered so we can grow to size 5. Warriors take 10 whields, we are producing 4. Growth in 7 turns. Southern warrior goes SW, both because of my world comments from the 3000 BC save map overview, and to get a better look at the lands on the river. Western warrior heads NW to see the grassland better, and sees a hill 2 to the NW.

2900 BC Rome MMed to go from 4 shields 3 food to 3 shields 4 food, since the warrior needs 6 shields to complete. Growth goes from 6 turns to 5 turns, and no shield production will be lost to paying over the ammount needed for completion. Southern warrior heads west to reveal the river terrain, western warrior heads west, since it takes 2 moves going west then north to the hill, or NW both times, and this reveals a bit more of the map.

2850 BC Southern warrior heads west again, and spots what is either the coast or a lake. Western warrior heads north onto the hill, and spots a goody hut, 2 furs, and an unescorted french settler. Joan wants pottery for bw, which I pass up since we will get it in 3 turns, and for masonry she wants warrior code, pottery, and 16 gold, which I decide is a bit to much to pay.

2800 BC 2nd MP unit for Rome is done, and the grassland is mined, Rome is now producing 5 shields and 3 extra food to get a settler done in 6 turns with no wasted shields. Worker begins a road in the grassland square. Southern warrior heads SW to see if he has found the coast, or a lake. Western warrior heads west, following the french settler. While he cannot block a settler group by himself, he can deter france from founding a city with an unproctected settler.

2750 BC Both warriors head west, one to follow the coast line, one to follow the french settler, and discovers a french border 2 spaces from a city. We have found Paris, where the french settler is heading. Research dropped to 80%, BW next turn.

2710 BC BW learned, Ceremonial Burial began. Science upped to 100%, 7 turns to go. Ceremonial burial leads to mysticism, which allows temples. Those furs are closer to France, they might be able to get an escort for the settler before our settler can get to the furs. If we can build temples, we can take the furs from them peacefully. Now for the reasons I rejected iron working. We have France to our immediate west. France is not aggressive, and will usually not attack unless provoked. Iron working leads to legionaires, which would trigger a golden age for us. We are not ready for a golden age, we are not even close to ready for a golden age. If we wait until all the land around us is settled, we will have many cities benefitting from the effects, if we trigger one now, we will only have 2 or 3 cities benefitting. Over 20 turns, that is hundreds, and possibly over a thousand wasted shields. And on the other side of France, there might be Persia. While we are building up to take out France, they might be building cities, and immortals vs legionaires when they are bigger than us would lead to a prolonged war, in which case the remaining civs have a lot of time to grow. Some people prefer early wars, I prefer to have more intelligence before committing such an act, especially with a peaceful nation like france as a buffer zone. As for movement, the warrior outside paris begins circling the culture border, and the other warrior heads south along the coast.

2670 BC Rome's growth gives it 6 shields a turn, I MM it to 2 extra food and 7 shields a turn, since the settler needs 14 shields to be completed. I am not exactly sure what I did with the warriors at this point, I know one circled the French border, popped a goody hut outside paris, and learned Masonry, and the other continued west to discover greece, and england, so I will leave out there movements.

2630 BC Worker begins mining a bonus grassland.

2590 BC Settler completed in Rome, begin grainary. Settler heads towards the furs.

2470 BC Ceremonial Burial learned, Mysticism began.

2390 BC Worker finishes mine, begins road.

2270 BC Veii founded on a hill, for defensive purposes, in case France does decide to attack, near the furs. French settler and warrior were 2 spaces away, and turned north.

2230 BC Worker begins mining another grassland near Rome.

2150 BC Warrior popped goody hut near Veii and released barbarians.

Things missed in this runthrough that happened in the saved game:
Veii got hit by a barbarian from the SW, took around 15 gold 2 turns ago.
Masonry traded for the wheel, a french worker, and a greek worker.
Paris has the only supply of horses I see, but there isn't much grassland visible yet.
Rome has been MMed so the granary needs 5 shields to complete, and Rome is producing 5 shields. Rome will also grow to size 5 next turn.

France has 1 city, Paris, and does not have pottery or the wheel. Greece and England are even with us in techs, Greece has 2 cities, and England has 3.

LK33-shdwlord2150-dotmap.jpg


I would suggest a city placement something like this, with the city with the yellow border given highest priority, just to try and keep the other civs from getting to the south and east of us.
 
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