3000 BC We have a second river to the southwest, and grasslands to the northwest, its looking good for rapid growth, even though alot of our cities won't be productive until that jungle is cleared. But on the bright side, we should have rubber for infantry and coal for railroads if we have iron. Rome grows next turn, and will need a unit for happiness so it doesn't revolt, or we have to slow down tech to raise lux, so I keep the warrior scheduled next turn.
2950 BC Warrior produced, another ordered so we can grow to size 5. Warriors take 10 whields, we are producing 4. Growth in 7 turns. Southern warrior goes SW, both because of my world comments from the 3000 BC save map overview, and to get a better look at the lands on the river. Western warrior heads NW to see the grassland better, and sees a hill 2 to the NW.
2900 BC Rome MMed to go from 4 shields 3 food to 3 shields 4 food, since the warrior needs 6 shields to complete. Growth goes from 6 turns to 5 turns, and no shield production will be lost to paying over the ammount needed for completion. Southern warrior heads west to reveal the river terrain, western warrior heads west, since it takes 2 moves going west then north to the hill, or NW both times, and this reveals a bit more of the map.
2850 BC Southern warrior heads west again, and spots what is either the coast or a lake. Western warrior heads north onto the hill, and spots a goody hut, 2 furs, and an unescorted french settler. Joan wants pottery for bw, which I pass up since we will get it in 3 turns, and for masonry she wants warrior code, pottery, and 16 gold, which I decide is a bit to much to pay.
2800 BC 2nd MP unit for Rome is done, and the grassland is mined, Rome is now producing 5 shields and 3 extra food to get a settler done in 6 turns with no wasted shields. Worker begins a road in the grassland square. Southern warrior heads SW to see if he has found the coast, or a lake. Western warrior heads west, following the french settler. While he cannot block a settler group by himself, he can deter france from founding a city with an unproctected settler.
2750 BC Both warriors head west, one to follow the coast line, one to follow the french settler, and discovers a french border 2 spaces from a city. We have found Paris, where the french settler is heading. Research dropped to 80%, BW next turn.
2710 BC BW learned, Ceremonial Burial began. Science upped to 100%, 7 turns to go. Ceremonial burial leads to mysticism, which allows temples. Those furs are closer to France, they might be able to get an escort for the settler before our settler can get to the furs. If we can build temples, we can take the furs from them peacefully. Now for the reasons I rejected iron working. We have France to our immediate west. France is not aggressive, and will usually not attack unless provoked. Iron working leads to legionaires, which would trigger a golden age for us. We are not ready for a golden age, we are not even close to ready for a golden age. If we wait until all the land around us is settled, we will have many cities benefitting from the effects, if we trigger one now, we will only have 2 or 3 cities benefitting. Over 20 turns, that is hundreds, and possibly over a thousand wasted shields. And on the other side of France, there might be Persia. While we are building up to take out France, they might be building cities, and immortals vs legionaires when they are bigger than us would lead to a prolonged war, in which case the remaining civs have a lot of time to grow. Some people prefer early wars, I prefer to have more intelligence before committing such an act, especially with a peaceful nation like france as a buffer zone. As for movement, the warrior outside paris begins circling the culture border, and the other warrior heads south along the coast.
2670 BC Rome's growth gives it 6 shields a turn, I MM it to 2 extra food and 7 shields a turn, since the settler needs 14 shields to be completed. I am not exactly sure what I did with the warriors at this point, I know one circled the French border, popped a goody hut outside paris, and learned Masonry, and the other continued west to discover greece, and england, so I will leave out there movements.
2630 BC Worker begins mining a bonus grassland.
2590 BC Settler completed in Rome, begin grainary. Settler heads towards the furs.
2470 BC Ceremonial Burial learned, Mysticism began.
2390 BC Worker finishes mine, begins road.
2270 BC Veii founded on a hill, for defensive purposes, in case France does decide to attack, near the furs. French settler and warrior were 2 spaces away, and turned north.
2230 BC Worker begins mining another grassland near Rome.
2150 BC Warrior popped goody hut near Veii and released barbarians.
Things missed in this runthrough that happened in the saved game:
Veii got hit by a barbarian from the SW, took around 15 gold 2 turns ago.
Masonry traded for the wheel, a french worker, and a greek worker.
Paris has the only supply of horses I see, but there isn't much grassland visible yet.
Rome has been MMed so the granary needs 5 shields to complete, and Rome is producing 5 shields. Rome will also grow to size 5 next turn.
France has 1 city, Paris, and does not have pottery or the wheel. Greece and England are even with us in techs, Greece has 2 cities, and England has 3.
I would suggest a city placement something like this, with the city with the yellow border given highest priority, just to try and keep the other civs from getting to the south and east of us.