Micromanagement and continuity of strategy suffered a little from trying to get the turns in before the extension was announced.
There were some good things and some bad things. Heres the turnlog:
IT 30BC-change lugdunum and byzantium to temples per LK. Change pompeii to barrack from granary now that weve got the great pyramid. Switch Virconiums spear to settler and rush for 48g due next turn. Hopefully we can grab the Iron in the mountains before Liz or Alex get there. (Liz landed in my game last round.) If not, head for the shore and hitch a ride on the galley, not much lost. Better yet, get on galley anyway to get there faster. All the other spears I leave assuming we need the defense. Construction ok, leave at 40% due in 10 turns. Lux at 10%. +10gpt.
Activate all workers in S of veii. Those tiles cant be used til construction +aquaduct. Priorities are clear ant. jungle and road to pisae/Thermopylae. Some workers will build mine on clear road N of Pompeiis lagoon, we're currently working that unimproved tile. Theres a bunch of worker projects started that are not my first priority but I don't want to waste all the turns they put in so I let them finish and try to get them to my priorities as fast as possible. Road To Ravenna from Rome still not finished so settlers take a 5 turn detour through antium when headed south. Really want road to connect southern cities so I can drop the lux tax.
Greeks sending spears+settler north to desert. Will try to diplo Get OUT but if not run blockade? Is it dishonorable to block with workers. Definitely if they're French slaves. But if its a worker train and greece gets caught at the crossing gates for a while, who will really know. Come to think of it, a galley blockade would be great outside Neapolis too.
1) 10BC-Antium, Pompeii blt legionary, ord same. Neapolis blt granary ord galley for blockade. Viroconium blt settler, ord spear. Someone's Iron just appeared in the hills by Veii, bonus! Stack of legions wakened and moved from Paris toward next conquest. Slaves moved to borders on their way to Pisae, acting as a freight train

. Legion by furs takes detour towards Orleans to help join the train. No need to tell Alex to get out yet. Farthest Legion within reach attacks french warrior N of Paris and becomes elite. 2 workers sent to road tile NW of Pomeii for mining. 3 to Jungle NE of Pisae, remaining join pompeiis partial clearing before heading to Antium. Legions south will go to Thermoply for attack on Oreleans if necessary. Viro Settler heads to hill by fish. Pompeii switched to galley due in 3 to help relocate settlers, Rome settler due in 1. Thermoply entertainer changed to taxman. Same for Paris.
2) 10AD-French send archer from Lyons. Greek settler veers NW and heads to gap in borders S of Paris. Could be heading for Iron NW of Paris too. Greeks dont have Iron yet. Rome blt settler switches to worker factory for a bit. Pisae blt courthouse, start temple. Legionary dispatches pitiful archer. Rheims taken, lost 1 legionar to 3 spears. As the walls come crumbling down I realize how smart Greece has been and how Stupid I have been. Large gap opens as Rheims is razed (pop of 1, no choice). Need to get some settlers up here before Orleans goes. Romes settler headed to Paris. Captured workers to paris to wait for settler. Legions shoulder to shoulder to ward off greek settlers in mountians until Rheims rebuilt.
3) 30AD-French warrior comes north from orleans. Veii blt legionary, ord same. Sci 30/20 for hispalis happiness. Must finish road soon to bring lux here. Rome blt worker, damn, wanted to go back to settlers. Oh well, extra worker helps too. Veii legionary, ord same. Antium lost pop to disease. Rome worker sent to clear jungle in Ant. Pisae MM to grow. Workers start clearing N. Elite legion sent to paris for heal. All rest form blockade on mtns. Unit cost is starting to hurt. 43gpt. Orange border appears in S, Iron is their 2nd radius. Trade territory map for Liz TM and Alex WM +1g. Dover on silks on coast SE of Iron. Still room for one more if we hurry.
4) 50AD Disease again! Ant blt legionary order spear. France almost dead and legions dont upgrade. Pompeei blt galley, start marketplace. Hispalis blt court, start market. Nea blt galley ord galley. Elite kills french warrior but no leader. Lots of goto moves in progress. Neapolis' new galley starts blockade S of town. More moves. Pom galley ignores barb and heads to rome.
5) 70AD-Barb galley attacks and sinks. More moves. Realize workers could start road to Oreleans to help troop movement, "Getup slave, come with me!"
6) 90 AD Veii blt legionary, start market. Continue movement toward Orleans, while keeping shoulder to shoulder on mtns, waiting for Settler. Warrior sees hut on east island. Hire Hispalis entertainer since 6th worker only gets food and cant grow past 6 anyway. Viro Settler board galley for ride past Greek,English peninsula.
7) 110AD- French request audience, Joan wants peace. They wont give up Lyons so <Soup-Nazi voice of Seinfeld>No peace for you</SNVOS>. Rome blt settler, ord galley to wait for pop get back up. Must have not MM for food. Ant spear, ord horse. Nea. blt galley, ord galley. Ravena blt spear, ord worker. Spear sent to Virconium. Galleys start going 2 turns into sea on their travels S. Realize there's coast NE of Rome but need to suicide to reach it. Hut gives a horseman. Settler waits in Brundsium for galley next turn.
It was late so I save my game. Getting back into it I say WTH! I'm building markets in two of my key military producing cities. Pompeii and Veii. I'm at war! I don't even have enough troops to attack Lyons. It must have been very late last night. Market in Hispalis is Ok as road will be done soon and 6 citizens needs lots of happiness. Also Galleys aren't blocking choke point until they're at the Byzantium cross over.
veii, pompeii to legionary lose 6 sheilds. Sci 30/10 construction in 5 -3gpt. Tell Alex to Get out. Trade TMs.
8) 130AD-Greeks ignored me and kept walking. Let them go, We're coming for them next. Found Syracuse on old Rheims site, ord temple. Found Caesaraugustus by Fish. Lots of overlap here including with greece. Workers moved to pompeii stack. Legions approach Lyons or Orleans, whichever is closer. Fire entertainer in Hispalis.
9) 150AD-Veii blt legionary, ord horseman. Continue as above. Island fully explored. Fortified legions waiting for attack on Orleans.
10) 170AD-Rome blt galley start settler. Neapolis finish galley, start library to improve our research and add culture pressure to greece. Probably will change this. Pompeii finish legion start horseman. Ravenna finish worker starts barracks. Clear more jungle. Galley attempts suicide run from Rome. Galley 1 turn from Settle near Dover. Alex got Construction, we'll get it next turn.
11) 190AD-Construction done, feudalism ord, new age begins. Ant blt horse, ord horse. Cumae blt worker ord spear. Lutia blt spear ord harbor. Galley sinks.

Kill archer. Lots of typical moves. Settler moves to hill by Iron. Found next turn.
12) 210AD-Veii blt horse ord settler. Pompeii blt horse start great lighthouse, that extra galley move can get across sea NE of Rome. Hastings only has three civ and little growth. Could use extra galley move. Start attack on Orleans, found Palmyra, ord temple. Orleans capture and NOT razed. Why was I waiting for a settler? Start temple. Attack Lyons. taken with loss of one legion, razed. French are no more. We're at peace. Fan out remaining troops to search desert. Antium changed to spear. Nea. changed to market.
13) 230AD-Resistance ends in Orleans. Pisae blt temple, ord Market. Hispalis blt market start aquaduct. Workers start new mines. Settler sent to Desert fish. Legions sent to Paris, Syracuse and Veii. Neapolis changed to library. Theres a lot of trade along the river. This should help reasearch and add culture pressure.
14) 250AD-Rome blt settler, ord settler. Orleans disorder.

Joan whipped here and civ still remembers. Hire scientist. Ant blt spear ord spear. Sent to Neapolis. Settler sent to Lutia for ride on ferry. Change Rome to worker factory. We need more roads. 30/10 feudalism in 17 -4gpt.
15) 260AD-Rome blt worker, ord galley to let population recover to 6. Veii blt settler, ord library, lots of gold from furs and good size potential. Cumae blt spear ord aquaduct to let pop recover. Ravenna blt barracks, ord harbor. English start Great wall. Move galleys at sea crossing to SW corner. More effective here, only need 2 galleys on corner to force 3 turns in Sea tiles to go around.
16) 270AD-Ant blt spear, ord spear, sent to Hispalis. Virconium blt spear, sent to Caesaragustus, order wrkr. Jerusalem founded on Island with bg, horse and fish, ord temple. Galley with horseman aboard gos to next land E. Virconium and Byzantium hire sci. Lux tax would go to high to fix this. Note that Byzantium will starve in 10 turns if scientist doesn't work. Paris sci fired.
17) 280AD-Nea blt library, ord worker. AMERICANS complete hanging garden. Move settlers towards Desert Pennisula. Land Horse on E land. Explore. Galleys create blockade but English galley has slipped past before in place.
18) 290AD-End of golden age. Brundsium disorder. Damnit. hire scientist for now. min Sci dropped to 0/10 fued in 33 with 2 scientists! Disband a few legions in Orleans to reduce overhead and help with temple. Some warriors disbanded but most are the only unit in outlying towns. Need to start rotating units and getting rid of excess. What am I doing wrong trying to gain wealth?
19) 300AD-Ant and Viro blt spear, worker, ord spears. Order restore in brund, blt spear, ord worker. Ant spear to Rome. Viros workers start road before mine to bring lux and get rid of specialist. Caesarea founded on old Lyons spot, ord spear. Looks like Next Island is fertile and empty also. Trade maps: TM for WM +1g
20) 310AD-Rome blt galley, ord settler. Finish exploring E Island.
Unlike shdwlord, I opted for peacetime and infrastructure building. Librarys in the bigger cities, markets in the midsize cities, temples on the borders. Settlers still heading for E Islands. The Great Lighthouse started and will beat Hastings but I don't know about the other two civs. If we get it, Rome coastline won't be a suicide run anymore. First city on island, more to come. Workers starting to free us from the jungle. Hispalis might be a good spot for FP, with later palace move when we start conquering greece and england.
Having problems raising cash. I know we have a lot of units but don't really want to disband them all. Suggestions are welcome.
I like shdwlords goal of easy time points. Hope I can get 14 turns in without rushing

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LK33-ControlFreak-310AD.zip