LK56, Something Conquest, Demigod

Originally posted by hotrod0823
Got it and LK 57 :eek:

Well that puts me on deck twice. :thanx: NOT!


What happens when LK58 starts? :mischief:


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LKendter (on deck)
Ridgelake
meldor
Rubberjello
hotrod0823 (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Good turn, RJ! Those walls dont seem to be hurting as much as we thought (yet).

I like the position of Gronin. It was placed that way on my dotmap. The trouble that we had was we were slow in getting culture going. I thought we had a chance to flip Hastings before Gron flipped. But regardless, it has worked out just fine.

BTW, did London build the Great Wall? If it did, lets amass an attack on London first. Getting the GW and the Pyramids will be a tremendous help. London should not benefit from the GW anyway as it is over size 6. It will obviously take longer to amass enough troops than would be needed for Oxford. But assuming both wonders are in London, lets hit that first.

On another subject, I think the FP should go in Rotterdam. In time, we can move the palace. Perhaps to London or another island.

Thoughts?
 
350 BC (0): Looks like the war with England has progressed pretty well. Have to let the swords heal before pressing on however. Oxford and London are next on the Horizon. :hmm: Lizzy will give up cities for peace right now but like RJ said Republic is doubtful. With the advent of the new Scientific Leader I decide to make a run at Monarchy. Turn Research up to 50% and it is due in 21 instead of 32. What we really need is another Lux. Those silks outside of London look nice.

330 BC (1): Rotterdam builds sword -> sword. Utrecht cat -->courthouse. Whip the Temple in Eidhoven. Consolidating forces to hit Oxford with all available units and then move on towards London. :blush: Just realized now that Poly is the last Ancient Age tech and zero trade opportunities will come up so decide to sell it around. Poly to Mayan's for 280 gold. To Carthage for 320 gold. To the Inca for 90 gold and 1gpt. BTW: When did galleys get 4 moves.

310 BC (2): Amsterdam completes a settler starts another. :hmm: Uprisings ! :smoke: should've dispatched that darn hut in the North before trading everyone Poly. English start Temple of Artemis. Load a settler from Amsterdam on a galley to send south. Setting up stack to hit Oxford next turn. Kill an English Settler/Spear with an elite sword no leader, 2 new slaves.

290 BC (3): English Counter and lose 4 archers to our 1 spear. Hague builds a spear starts another. Attack Oxford and kill a spear, wound another and we get a Military Leader Abel Tasman. Fail to take the last city when a lone redline archer remains :wallbash: It will fall next turn. :hmm: Look to rush the FP in Oxford as soon as we capture it.

270 BC (4): Barely capture Oxford. Captured alone with 3 new slaves. With 4 Resistors and not a enough units to maintain the peace I think I should've just razed it. May still just abandon it once my settler arrives. Would like to press on toward London before Making peace. We could use the silks.

250 BC (5): Leader is hanging out until the dust settles. Settler is in position to found north of the lake to bring in more plains tiles than the old York ruins. Another settler is enroute.

230 BC (6): Cleanup an advancine archer lose a sword to a wounded spear. Found Haarlem start a temple.

210 BC (7): English archer cut down 2 more swords in the forest :wallbash:. I don't have enough firepower to move on London.

190 BC (8): Another settler arrives on the coast SW of Coventry. 2 more swords are enroute to help in the West.

170 BC (9): Forced to shuffle spears in the south the spear on the way to Oxford was killed. This leaves Coventry open for now but a new spear is due out of Hague in 2 turns. A settler is on the hills between Haarlem and Newcastle but reluctant to settle.

150 BC (10): That's it I give up lose another spear to a darn archer. Found Holwerd on the hills. Against my better judgement :(. My thoughts are that we are close to getting Newcastle in peace talks so the culuture pressure should be lessened soon. Babylon finally got Poly but will not part with Engineering his free tech.

Here is the save:

http://civfanatics.net/uploads5/LK56-150BC.zip

Terrible luck vs. the English archers has lead to a less than favorable military at the momement. Peace can be had from the English and she will give up Republic or a couple throw away cities. Every time I went to step out and clean up advancing archers I would win but the exposed sword got killed at least 3 times. Think I would've learned. There is a free settler in Coventry and a spear will be built out of the Hague to fill the void in Coventry. Not a great effort but at least we have a leader. He is as of yet unused but I recommend making peace putting a FP in Oxford and then getting to Republic. There are a few Scientist about and they are helping push on towards Monarchy.
 
LKendter (currently playing)
Ridgelake (on deck)
meldor
Rubberjello
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
lk56_150bc.JPG


Well played before I saw Ridgelake's post. Yes London would be nice but Oxford was closer for all the units to get to. I had hopes to get units on toward London as soon as Oxford fell but the pesky archers kept on coming and killing 4/5 swords.

Hotrod
 
I would still prefer to hit London before we take peace. The Great Pyramids and the Great Wall await us. It will also greatly reduce the cultural pressure on our cities.
 
150 BC (pre-turn)
I feel in a bit of a bind here. Our military is spent, and we really should end this war. However, ending the war will most likely see Oxford and Holwerd flip. Holwerd was built to soon IMHO.

Abel Tasman wakes up and rushes the fp in Haarlem. This may not be the perfect location, but an early fp beats no fp.

We need to get rid of cash, so I buy Republic from the Maya for $700. I would rather get cities from England. In addition, I need to cut back the amount of cash the barbs will get.

90 BC
I get to kill an English archer without having to expose a sword. :D
Yes, we are that gassed.

70 BC
The English seem obsessed with Oxford. There is no question where the killing zone will be while be rebuild our forces. We get to kill another archer by that city at no cost.

50 BC
Operation Killing Zone appears to be working. 2 more archers are killed by Oxford at no cost. We now have some horseman down there that can attack, and then retreat.

Monarchy @ monopoly gets us $12 and Feudalism from Babylon.
Monarchy @ 2nd plus $145 gets us Engineering from Carthage.
(I) - The Maya demand Monarchy! They wimp out when I tell them where to stick it.

30 BC
Sooner or later England will run out of archers. :D Another one dies

10 BC
See the report for 30BC.
Continuing the fight vs. England doesn't gain us much at this point. I decide to accept peace for Leeds.
To help us survive anarchy, I ship the Maya monarchy for $63 and Ivory.
(I) - Of course Carthage demands money during anarchy. Enjoy it for now, you are on the list.


Summary:
I can't believe how much better catapults hit!

We have most of 20 turns of peace with England left. This will give us time for a better government, and to upgrade to Swiss Mercs guarding MDI. Not to mention the better bombardment units. Keep shuffling the units and get everything upgraded for Dutch vs. England - part 2.

LKendter
Ridgelake (currently playing)
meldor (on deck)
Rubberjello
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads5/LK56-50AD.zip
 
Horsemen now I wish I had thought of that! <INSERT HOMER VOICE HERE>

Archers came from everywhere but the exposed swords didn't fair well.
 
I see it and should be able to play tonight
 
LK56- the Dazzling Dutch.

50AD (0) We are in anarchy for 4 more turns. Lee has done a nice job of MMing everything.

We are in the tech lead. We are researching engineering, due in 45. Because of our lack of native luxuries (only 3 on the island), other means of happiness will be important. That means religion. I think that we would do well to push hard for Sistene and cathedrals. To that end, I switch research over to Monotheism.

I wake the settler next to Rotterdam and send him towards the silks NW of Leeds. If we don’t claim these, someone else will. With London’s silks, we will have a lux to trade. Never a bad thing.

I also upgrade a couple of spears to Swiss Mercs.

70AD (1) Upgrade our 5 catapults to trebuckets.

90AD (2) We are too late to get those silks. England has 5 archers and a settler headed that way.

IT Carthage starts Leos and finishes the Temple of Artemis.

110AD (3)

130AD (4) We emerge from Anarchy and go to Republic. Re-MM things. We have to run 20% luxes. We are researching Monotheism in 26 turns @ 10gpt.

I do swap over a few build orders while we are at peace. Amst from MDI to temple. Hague from MDI to aqueduct. Rotterdam from horse to MDI. Oxford from rax to temple.

150AD (5) Arnhem temple to duct.

170AD (6) England settled on the silks NW of Reeds. My settler was 4 turns away. Carthage founded a town in the Tundra north of our area.

190AD (7) Haarlem rax to temple. Holwerd flips to England. :mad: :aargh:

Buy dyes from Carthage for 9 gpt and 15 gold. Reduce lux tax.

Incans finish the Hanging Gardens.

210AD

230AD (9) Gronen temple to rax. Monotheism gets passed around to everyone. I pull a twofer on invention for it. Send 49 gpt to Carthage for invention. Invention to Incas for Monotheism. I could get an English worker, but I don’t want Lizzie to get longbows.

I would start research on Theology (for Sistene), but we cant afford it right now.

250AD(10) Move workers. Etc.

I don’t feel all that great about this turn. I don’t feel that I accomplished all that much for us. We have 7 more turns before we can hit England. Not sure how much I did to get us ready. Getting some markets to finish will help the economy.

Good luck, Meldor.


LK56-250ADmap.JPG


The Game
 
Holwerd flips to England.
:hmm: From my last turns report - Holwerd was built to soon IMHO.

============================

LKendter
Ridgelake
meldor (currently playing)
Rubberjello (on deck)
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

I caught something that the FP may be broken, and I am sad to report that it is! Based on that report I review out cities, and created the below cities. Our net gain by building the FP is **ZERO**. Fixaris, you screwed up royally on this one
http://www.civfanatics.net/uploads5/LAK-Corruption.zip
 
150 BC (10): That's it I give up lose another spear to a darn archer. Found Holwerd on the hills. Against my better judgement .

Not in disagreement at all my bad :smoke: [pimp] Had hopes that the archer waves would part and Newcastle would fall to us or be razed relieving the pressure. WAYYYY toooo optimistic. I blew it here. :splat:
 
You should also note that gpt payments are messed up. The receiving civ gets double the purported payment every turn. So, when you "Send 49 gpt to Carthage for Invention", while you're only paying 49 gpt, Carthage is receiving 98 gpt. Makes receiving gpt payments look a bit better and giving them out a bit worse.... Not the cleanest of releases. Seems they went for a bunch of improvements (GOOD!) and missed the mark on a few of them (bad).

Arathorn
 
250 AD (0)
I call up all of the AI except for England and swap them gold for gpt. This gets our income up to 600gpt. I then sell off the FP...oK, really, I put a taxman in rotterdam to keep it from rioting. It will stil get its market in 5. We don't have enough militry to enough think about attack Lizzie and she now has longbows. I will let the markets finish and then start military buildup.
(I) The Hague aqueduct=>SwissMerc, Utrecht courhouse->Rax. The Babylonians are building Leo's

260 AD (1)
Continue to shuffle spears up to upgrade. Amsterdam also wants to riot without a taxman so they get one to keep the lux rate down for now.
(I) Amsterdam completes its market and the taxman is fired. It begins Sun Tsu's as a pre-build for something wonderful. I may switch the prebuild to another city to allow it to switch to a palace. Coventry temple-rax. The Inca begin the Great Library. The English land a settler/spear pair to the north but seem put out by the barb camp.

270 AD (2)
I get Literature @4th hoping to swing a deal for Gunpowder @2nd but no deal. Swap Amsterdam to the Great Library as the Incas are the only ones building it and that is in Macho Picchu (size 4 with 2 mined grass and a harbor). We will see who else builds it. If not we can get a couple of free techs before it expires.
(I) As expected the English and Babs begin the Great Library.

280 AD (3)
The English effort is in Brighton, a jungle invested city. The Bab effort is in Ashur, size 6 with some mined hills nearby. Not much else. Carthage traded Gunpowder to Hannibal for Literate but not us.
(I) Leeds worker->worker, Eindoven Aqueduct->MDI. A volcano erupts in Mayan lands and takes out one of their cities. A lesson for us all.

290 AD (4)
We take a barb off the camp in the north but there is a horse under it.
(I)Rotterdam completes its market and starts MDI. With a little MM it can do one every 3 turns. The Hague Swiss Merc->SwissMerc

300 AD (5)
Take out the barb horse to reveal another.
(I) Groningen Rax->SwissMerc. Carthage completes Sun's starts Knight's Templar.

310 AD (6)
Finally take out the camp and get the 25g. Hannibal won't part with either Gunpowder or Chivalry. Utrecht needs a taxman to complete its Rax next turn.
(I) Our brave MDI withstands the attack of 5 barb horsemen with only 1 HP but he is elite now! Utrecht Rax->MDI. Haarlem Temple->Horseman. We lose our ivory. Everyone else cascades.

320 AD (7)
It costs 12gpt to get the Ivory back saving us a big 1gpt over the cost of the lux tax. I swap Amsterdam over to a temple before we lose any shields. I will restart a pre-build in Rotterdam as soon as it has two MP.
(I) Amsterdam Temple->MDI, Rotterdam MDI->Palace

330 AD (8)
Our last spear has arrived for upgrade.
(I) Coventry Rax->MDI, The Hague SwissMerc->market, Oxford Temple->Rax

340 AD (9)
Lots of movement. Move some workers towards Rotterdam as it needs at least one improved tile.
(I) Nada.

350 AD (10)
More movement.

We are almost there for a war with the English. All of our spears have been upgraded. There is a 2fer on the table but we can't get Carthage to give up Chivalry. Maybe when our current deal expires.

The Game
 
LKendter
Ridgelake
meldor
Rubberjello (currently playing)
hotrod0823 (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Preturn: English still have no Horses of Iron. :D But Longbows can be vicious if you don't have mobility to get out of their way. We really need Chivalry to press the attack, even though Knights cost so much. The rest of the world knows Gunpowder, but only Carthage knows Chivalry. What is the Palace pre-build for again? Kind of a waste of a city before a huge fight, but we might get something good from it.

360 AD. Some units complete. Others ordered.

370 AD. Babs start the Knights Templar. Chivalry is in play but at a bank-busting cost that would leave us with no money to upgrade. I decide we don't really need them, but before declaring war on England, I do some investigating of trade routes. If we declare war on England, our trade route with Carthage and the Mayan will be severed, ruining our rep with both countries. (The only Coastal route goes through English territory). We really cannot afford that? War is going to have to wait, which is a pity. 5 turns until the Carthage agreement expires, 15 turns for the Mayans. (Or Astronomy comes in).

380 AD. Switch most cities over to Marketplaces rather than military.

390 AD. Nothing

400 AD. Theology is in play. Mayans start Sistines. Carthage starts Knight's Templar. We can't even afford a 2-fer deal. No one is willing to part with Gunpowder or Theology, and everyone knows Chivalry.

410 AD. English starts Knights Templar.

420 AD. Carthage starts Sistines. Carthage agreement expires. Boost lux rate up to 20% and do not renew the deal to Carthage.

430 AD Nada

440 AD Build Whaleburg over by the whales on the west coast.

450 AD Incans build Leonardo's workshop. Finally pull the twofer deal and get Theology from the Incas and Gunpowder from the Babs. We have a Gunpowder in our territory (unroaded), and England does not.

Sorry for the uneventful turns. I wanted to kick some English butt, but our Trade rep. is Golden, right?

The Save (450 AD)
 
@Rubberjello - there is nothing I hate more then trying to play with a broken rep.
LKendter (on deck)
Ridgelake
meldor
Rubberjello
hotrod0823 (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
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