250 AD (0)
I call up all of the AI except for England and swap them gold for gpt. This gets our income up to 600gpt. I then sell off the FP...oK, really, I put a taxman in rotterdam to keep it from rioting. It will stil get its market in 5. We don't have enough militry to enough think about attack Lizzie and she now has longbows. I will let the markets finish and then start military buildup.
(I) The Hague aqueduct=>SwissMerc, Utrecht courhouse->Rax. The Babylonians are building Leo's
260 AD (1)
Continue to shuffle spears up to upgrade. Amsterdam also wants to riot without a taxman so they get one to keep the lux rate down for now.
(I) Amsterdam completes its market and the taxman is fired. It begins Sun Tsu's as a pre-build for something wonderful. I may switch the prebuild to another city to allow it to switch to a palace. Coventry temple-rax. The Inca begin the Great Library. The English land a settler/spear pair to the north but seem put out by the barb camp.
270 AD (2)
I get Literature @4th hoping to swing a deal for Gunpowder @2nd but no deal. Swap Amsterdam to the Great Library as the Incas are the only ones building it and that is in Macho Picchu (size 4 with 2 mined grass and a harbor). We will see who else builds it. If not we can get a couple of free techs before it expires.
(I) As expected the English and Babs begin the Great Library.
280 AD (3)
The English effort is in Brighton, a jungle invested city. The Bab effort is in Ashur, size 6 with some mined hills nearby. Not much else. Carthage traded Gunpowder to Hannibal for Literate but not us.
(I) Leeds worker->worker, Eindoven Aqueduct->MDI. A volcano erupts in Mayan lands and takes out one of their cities. A lesson for us all.
290 AD (4)
We take a barb off the camp in the north but there is a horse under it.
(I)Rotterdam completes its market and starts MDI. With a little MM it can do one every 3 turns. The Hague Swiss Merc->SwissMerc
300 AD (5)
Take out the barb horse to reveal another.
(I) Groningen Rax->SwissMerc. Carthage completes Sun's starts Knight's Templar.
310 AD (6)
Finally take out the camp and get the 25g. Hannibal won't part with either Gunpowder or Chivalry. Utrecht needs a taxman to complete its Rax next turn.
(I) Our brave MDI withstands the attack of 5 barb horsemen with only 1 HP but he is elite now! Utrecht Rax->MDI. Haarlem Temple->Horseman. We lose our ivory. Everyone else cascades.
320 AD (7)
It costs 12gpt to get the Ivory back saving us a big 1gpt over the cost of the lux tax. I swap Amsterdam over to a temple before we lose any shields. I will restart a pre-build in Rotterdam as soon as it has two MP.
(I) Amsterdam Temple->MDI, Rotterdam MDI->Palace
330 AD (8)
Our last spear has arrived for upgrade.
(I) Coventry Rax->MDI, The Hague SwissMerc->market, Oxford Temple->Rax
340 AD (9)
Lots of movement. Move some workers towards Rotterdam as it needs at least one improved tile.
(I) Nada.
350 AD (10)
More movement.
We are almost there for a war with the English. All of our spears have been upgraded. There is a 2fer on the table but we can't get Carthage to give up Chivalry. Maybe when our current deal expires.
The Game