LK75 - Deity, world map, civ = TBD

The kill the reinforcing rifleman heading for our exposed northern city, and they drop seven cavalry and a rifleman on Madagaskar. It might be safe to write off Madagaskar for some time now.
I hate to give up any city, but I agree with you. I would send over the boat, and at least try to save the troops if possible.

Our strength is our rail network. We need to concentrate building a power base, and that is Africa. The challenge is a couple of our cities are not safe to build the rail-net toward.
 
1060, continued. I will take my time doing the turns, because it seems to make a large difference.

Just noticed mobilization does not help when you try to build a navy.

Well, first things first, I start with destroying the invaders.
Destroy the large stack of Songhai that had dared to get close to the rails. I then count my cavalry, and send four of them to Madagaskar, and manage to deal with the big Persian stack. The last immortal is the only one causing a loss. Time to see if I can be constructive with the cavalry and cavalry army I have unmoved.
I advance slowly towards Memphis, and I discover a stack of four Persian cavalry. How the ?? do they get their cavalry past the Babylonians ???
Those four cavalry are unbelievably tough, and they lay waste to three of our cavalry before they are dust in the wind. Our cavalry army does its duty, and Memphis is ours again. Gives me a scare though, as he goes from 11 hp to 2 before the last rifleman gives up.
Incredibly enough I spot yet another Persian cavalry to the north of Memphis. That’s eight total he snuck past the Babylonians.
Kills
Rifleman – 3, Muskets – 1, Medievals – 3, Cavalry – 12, Longbows 1, Immortals 1
Losses
Medievals 1, Cavalry 3

All in all, a turn I am happy with. Lets hope the IBT does not reveal some glaring mistake.

During MM, I notice we have a couple of borderline useful fishing villages. It is of course not easy to do much with them during mobilization, but anyone got any plans for them ? They lack harbors and Granaries. This being a world game, perhaps we do not want to build any harbors.

Grimjack
 
If we have border-line fishing villages I would build the harbor during mobilization. We do need to raise cash to have the option to start stealing the needed techs, not to mention some self-research if needed. I suspect right know the spare cash is still being used up on upgrades.
 
IBT: We are about to get attacked by the Greeks, as they sign MPP with Songhai. We withstand the charge of two cavalries. The Songhai fleet seems to be heading for Madagascar. I wonder what resource is present here, since the AI seems to value it so much. More bad news, Egypt and Aztecs sign trade embargo. Brazil declare on the Greeks. Brazil and Australia sign peace.
We can forget about extra war happiness, as the Greeks aggressions against Babylonians force us to declare on the Greeks.
Greece has a suicide wish, and they declare on the French.

1070 Goals, Raze a city of the Songhai, and destroy the last of the Songhai SoDs.
Economy is improving, as we suddenly have 140 gpt.

Our cannon are highly ineffective, and I will likely have to shelve the plans for the start of the offensive until next turn.
While clearing out the damaged cavalry, We get a new leader. I am sorely tempted to rush Pentagon, but I rush another army instead, trusting this heavy fighting to grant us another leader soon.
Instead of throwing our cavalry against the musket stack, I send the newly commissioned army against Pi-Ramses, and after he deals with the top riflemen, our cavalry charges in and takes control. Pi-Ramses is size 1, but I raze it anyway, since the Songhai have managed ot get a cultural border increase.
I wake up a settler and nab some extra incense.

I use our spare troops to clear out the Songhai SoD, and all that’s needed now is for our armies to heal, and we can go on the offense against the Songhai.

I have taken a calculated risk, and exposed a bunch of workers, as I needed to have front line rails. I am counting on getting new workers soon in case I lose the exposed ones.

We can start to make peace deals now, but I do not dare as long as the MPP together with Babylon is in force.

Hmm, In spite of having gone through the cities twice, I still find cities building cavalry that lacks a barracks. I switch to rifleman, as a regular rifleman still does a job working as military police, while a regular cavalry is only an emergency solution, and hopefully the emergency is past, as I can only spot three riflemen of the Songhai.

KILLS:
Riflemen: 1, Muskets: 5, Cavalry: 1, Medievals: 6

IBT:
Iroqs declare on Americans, Iroqs rampage, and declare on the Chinese as well. Brazil declare on us on behalf of the Indians, they also declare on the Chinese. Loads of warfare in the Americas, and the Persia declare on the Chinese.
Songhai muster seven cavalry for counters, and manage to kill four riflemen, but our front holds. We lose one stack of workers, but the Songhai does not disband them, so I expect to get them back.
A minor landing of knights in our soft underbelly will be remembered and dealt with.
We have lost 50 gpt due to all of the war declarations.
America and Babylon sign peace. That’s a possible target for a peace, have to check for other alliances first though. Diplomacy is really tangled.

Ugh, we seem to have lost at least one lux, and I have to use scroll ahead to prevent rioting everywhere. My bad for cutting it close.

1080 I set a 10% lux tax, as that is way cheaper than trying to get pelts out of the Australians. They are being really stingy about this.

This turn, I wish to get the Songhai horses disconnected, and I will have to see what needs to be done to make that come true. I will also need to do some damage control, so I do not lose what I have gained.

In the very first cavalry battle, Mpondo appears, and he will be used to rush the Pentagon in a front line city. ( I want to get cultural borders. ) I use Memphis for Pentagon. It is sufficiently enough behind the front so I need not strip myself bare in order to protect it.

I wake up another settler and settle next to another horse. We could use this to get trade concessions as soon as we get it roaded.

I decide I can afford to use one of our armies for pillaging. This turn I want to heal our Knight armies, so I will park one of our cavalry armies on the Songhai horses.
I have lost too many cavalry now, and I will have to build more. I need to use riflemen to defeat the last Dyinas. Who knew one could lose half of the battles of cavalry vs cavalry/knight ?

Spend some care MM, and we gain 23 gpt.
Diplomatically we are not well off. We have an alliance against the Indians with the Mongols, but the Mongols are warring upon our MPP partner Babylon.

I take a chance that the Aztecs will have their task cut out for them in America, so the Aztecs will never reach Babylon, and I sign peace with Aztecs, letting them pay us 2 gpt and 14 gold for the pleasure, or I would have, had I not doublechecked, and discovered we have an alliance with America against Aztecs. I suspect we will not be able to sign any peace deals until ten more turns have been done, and all twisted deals have been resolved.
Russia has just gotten all the worlds money, so I suspect they are the tech leaders.
At least I made 40 gold from mapsales, so it was not entirely useless.

I have withdrawn most of our workers to the core now, trying to get them core cities optimized.

Kills, Riflemen: 2, Cavalry: 3, Dyinas: 2
Losses: Cavalry: 2

IBT: Egypt declares on us. ( Looks like we are soon in a full dogpile. ) Our riflemen perform badly this turn as well. One wins and one loses against the charging pair of Songhai cavalry.
China is signed up against us by the Russians. Iroqs land a bunch of archers and a pikeman on Madagaskar.
Haha, we kill an Infantry at Madagaskar with our spying rifleman.Hahahahaha, a purple ship sinks a Russian galleon travelling along our coast.

Pentagon completes. This might have been :weed:, as it could possibly have been used as a prebuild, but I have given up ToE now. The China betrayal solved a few of our happiness problems though. Hope that war happiness will hold on a while. At least until we secure some gems from the Songhai.
Indians start ToE


1090, I ship a couple of cannon to Madagaskar, hoping they will help against the Russian infantry eventually, after I deal with the current landing. It takes seven cannon to redline the single rifleman inside our borders.
Raze Ghandu, the former Songhai horse city.

I have six cavalry, and Russia is likely to have no more than one or two Infantry in New Zimbabwe, and with the loss of two of our cavalry, New Zimbabwe is ours once again. Now I hope two riflemen can withstand five archers.
For the first time in a long time, I have troops I do not know where to send, and the most worthy will be awarded restful times as MPs, as I heal my armies.
I top off the knight armies with cavalry for some extra punch.

Kills: Infantries: 2, Riflemen: 4, Cavalry: 5
Losses: Cavalry: 2

IBT: The Songhai makes an impressive recovery, and kill two crusaders and a cavalry without getting any losses of their own. They make a less impressive landing of a single longbow on Madagaskar. Aztecs come begging for peace.
As expected our riflemen have no problems withstanding the Iroq archers. What is not expected is that they manage to produce a leader.

France and Mongolia sign peace.
1100 Goal is to clear Madagaskar, and position armies for strikes deeper into the heart of Songhai.
Scratch goal one, cannon does not bite on the pikeman, and wounded cavalry is not risked. I build an empty army on Madagaskar, fill it if you want to. In fact, I would recommend filling it as soon as the cavalry has healed.

Not much happens, mostly because there are not very much to do. I clear out the visible Songhai, and position armies in places to seriously threaten two Songhai cities. But I do not need to tell you how to vanquish enemies on the gas. We are somewhat short on cavalries at the moment, but as we get more cities optimized, our cavalry production will improve.
Thus far, the Songhai cities have been defended by no more than two riflemen. I would suggest you press the attack at least until you reach the Songhai Gems.
There is a stack of Settlers by Zimbabwe, use them to get better borders.

Note that I have MMed extensively, and at the very least, you should zoom in on cities completing production if you lack the stamina to do every city every turn.

I have not done any diplomacy this turn, not even map sales. It is probably possible to sign peace now, but doublechek and triplecheck that the nation would not be able to trigger the MPP we have with Babylon before signing peace.
Heh, AWD on World map :)

Good luck, and my thanks to LKendter who set me up so beautifully. My apologies for not being able to return the favour, as you are now somewhat weaker than when I started if you only count forces. Also, I didn’t manage to get any leader this turn, so only four new leaders. My apologies.

Save: Go get them
Grimjack
:hammer: :lol:
 
Grimjack said:
WOw, this looks like fun :)

:hammer:

Grimjack
Well you had your turn - was it?
I would accept the word challenging, however my turn wasn't fun.

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I suspect we will not be able to sign any peace deals until ten more turns have been done, and all twisted deals have been resolved.
Yes, the alliances are to crazy at the moment. However, where would be with the China war if they weren't busy with India?

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My apologies for not being able to return the favour, as you are now somewhat weaker than when I started if you only count forces.
We went up 1% in world area and 1% in population - to me that is something. Besides, the offensive has started. :hammer:

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Thus far, the Songhai cities have been defended by no more than two riflemen. I would suggest you press the attack at least until you reach the Songhai Gems.
I wouldn't quit until they are banished to Norway. We really need to take control of Africa.

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The nice thing is Grimjack has completed a military rail-net, and we are starting to rail the homeland. Of course, we get to start the mining of the plains in all those core cities. The shield count will really start jumping then.

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Signed up:
LKendter
Grimjack
Meldor (currently playing)
Rik Meleet (on deck)
Hotrod0823
Once mobilization ends we need to reset the junk cities to temples

Remember 5 turns per round - STRICT 24 hours got it, total 48 to at least report a partial status.

NOTE: We are now at 5 turns per round.
 
1100 AD (0)
I Get some of our gpt from Fance for a lux. Swap Iorn for furs from Australia and get another 60gpt from Lincoln for saltpeter and ivory. However, we won't give us cash. Did we bust a deal somewhere?
(I) We lose a rifle, elite knight and 3 workes to counters. Australia and Venezula make happy. The Iroquois and Mongols do the same. Catherine will grant us peace if we pay her. I will make no peace treaties until we can kill the MPP. The Australians start US.

1110 AD (1)
Raze the city of Segu and we get 4 workers. On top of that, I steal back the 3 workers they recovered in the interturn. The city of Taghaza is next and we kill 2 rifles and 2 Cav to raze it. We get 2 workers and a cannon for our efforts. I load up the island army and it takes out the pike. I then use a rifle to take out the spear. The Bab Cav sits there. It certainly makes diplomacy easier when we are at war with half the world.
(I) One Songhai rifle tries to kill our conscript rifle and promotes it. We get a Aztec rifle an mdi on the island. India and Australia make peace. The Russians start US.

1120 AD (2)
I redline the MDI and rifle. A Cav takes out the rifle and an elite rifle kills the MDI. I am gathering several stacks to hit the next cities and build up some extra Cav. Mpondo2 is settled to fill in some space. Egypt and France ally against the Iroquois.
(I) The Songhai only move rifles. India declares war on the French. Australia and America declare peace. Babylon and Persia follow suit. For some reason, the Russians start US again.

1130 AD (3)
Three rifles and a Songhai cav when we raze Hombori giving us 6 new workers. Move another settler up. I won't be able to settle until next turn. I do not attack Timbuktu, instead I move the army across the river so it can attack from the good side.
 
My first turns were very challenging, and thus very funny. It is puzzle-solving when you need to plan for every single piece of unit you have, and all of them actually counts.

If Babylon and Persia have signed peace, see if we can do as well. Otherwise we will have to start looking for Persian cavs on our northern front again.

Also, forgot to mention, do consider drafting in our happy go lucky core cities. It will push up our power, and the MP effect will almost cancel out the unhappiness from drafting.

Grimjack.
 
Grimjack said:
If Babylon and Persia have signed peace, see if we can do as well. Otherwise we will have to start looking for Persian cavs on our northern front again.
I agree 100%. I would check to make sure we have no alliances with against Persia, but I don't think we do. I would then see if we could ally with Persia vs. either India or Russia. We need to keep maximum pressure on the 3 tech leaders (France is the third).

Meldor said:
I get some of our gpt from France for a lux. Swap Iron for furs from Australia and get another 60gpt from Lincoln for saltpeter and ivory. However, we won't give us cash. Did we bust a deal somewhere?
Do we want to start a boycott of Russia, France and India? They are the clear tech leaders and I don't want to help them. In fact, I would like to all 3 of them in wars for the rest of the game.


On the Songhai front I am glad to continue here the word razed cities, new workers and a cannon was a nice bonus. We are really light in bombard units.
 
One more thought - I think we should go to mainly stealing techs. I would only buy techs if we can get a major deal such as the MPP with Babylon giving us nationalism for only $32/turn.
 
I think the risk of Persian units is small enough until we get rid of the MPP in a few turns. Our rep has most likely already been hurt and I don't want to trash it further. I have moved units up to deal with it. If the Persians show up, we can decide then to make peace and take the risk.

Stealing techs is fine. I would rather get spies in before we start that as our primary means of gaining tech.
 
Stealing techs is fine. I would rather get spies in before we start that as our primary means of gaining tech.
I think it is time for self-research on espionage. I think a huge chunk of money will stop going to France shortly.
 
One more thought - does the MPP with Babylon still exist? I have noticed that sometimes the MPP goes away after a AI peace treaty.
 
I checked it each time through diplo and it is still there. We are currently researching Communism. We are about 10 turns into it on minimum research. Do we want to swap and or finish it?
 
I suspect a trade route may have been cut when China turned upon us. It is likely we then had no way to move stuff to Mongolia.

As to research, I thought we could afford to put one scientist on something we were not likely to ever buy or steal within the next fifty turns.

In case we can get industrialization out of the Songhai, we will need to use our money to get factories going. If we ever drop out of mbilization, we will need to build markets/culture, also not something that would help our self research.
Thus I could not see us going to self research for quite some time yet, as we dop not even have libraries in most of the cities.

Grimjack

PS, Exactly what is the difference between spies stealing, and using our diplomats ? ( Besides the former can be used during wartime. )
 
1130 AD (3)
When I reload, the MPP is gone. Persia wants 200g for peace. I make peace with Egypt and Persian peace drops to 140g. I then make happy with Argentina. It costs 200g total but I make happy with India and Persia. I then sell WM around and recover the peace costs.
(I) Babylon and India make happy. Australia and France follow suit. Venezuela and France ally against the Songhai. The Songhai must have gotten horses somewhere. The Brazil lands a Horse and Pike behind our lines. We loose one Cav to counters. China and Venezuela ally against Russia. The Indians and Mongols decide to get along. Venezuela and China ally against Egypt. China and Australia sign peace. The Chinese start US.

1140 AD (4)
Take a shot at Timbuktu killing three rifles but a forth is there. Move other units up. Kill off 5 rifles and 2 Songhai Cav. Kill a Brazilian Pike and Horseman that were landed. Start a couple of Hospitals. Start a Courthouse in Umtata.
(I)The Mongols and India ally against America. Australia and France sign an MPP. The Songhai drag Argentina into war with us. Songhai makes peace with America. The Babs and Iroquois follow suit.
 
If we cannot take the Songhai capitol, can we disconect it so they cannot trade resources ?

Grimjack
 
Meldor said:
make peace with Egypt and Persian peace drops to 140g. I then make happy with Argentina.

Meldor said:
It costs 200g total but I make happy with India and Persia.

I can't tell you how long I reread the reports to make sure our alliances were gone. The phrase India peace scared me until I caught India / Mongols make peace.

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Can we ally with India vs. Russia? We need to keep the top three dogs fighting like crazy. If nothing else we want the time to cleanup Africa and control the Suez choke point.

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With the peace treaties we have demobilized. Please reset all those borders cities back to temples. We need the cultural boast to start increasing our percentage of the world.
 
I tried to check and double check every time I went to make peace with anyone. Our rep is already shot and making the game a lot harder than it already is. We don't need to drag it dwon any lower.
 
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