LK85 - Deity, 5CCC+, Civ=TBD

Preturn: we have 19 ICBM's. :rotfl:

(1)1852AD: raze Leptis Minor. Raze rusicade.

I build a settler so we claim the silks on Carthage island.

I safely steal Nuclear Power from Carthage.

(2)1854AD: raze Rusuccuru.



(3)1856AD: raze al-Kaf, Luteria, Pompeii.

(4)1858AD: raze Cuello with Leonard's.

(5)1860AD: I decide to found two cities Karasjok and Tromoso right now so we could build an MA army. Raze Uaxactún and Lagartero. We can build another city now.

(6)1862AD: Raze Bonampak. Capture 4 artillery. Raze Kaminaljuyú.

Safely steal Miniaturization from Maya.

I use ICBM to sink several Carthagian boats.

WW has risen to 50% and I raise lux to 40.

Elite marine kills TOW and we get another leader. This is going to replace our tank army.



(7)1864AD: Raze Sulcis, Rusaddir.

IBT Maya and Carthage sign peace.

(8)1866AD: we safely steal from Maya and take Superconductor. We raze Piedras Negra and Maya is destroyed.



WW drops to 15 and we lower lux to 10.

(9)1868AD: I found Vadso to claim the silks and rush harbor.

I use two ICBMs to sink two Carthagian battleships. Now it's got only a TOW, an MI and a worker.

(10)1870AD: with the 8th lux we can lower lux to 0 and make 1045gpt.

This is what's left with Carthage.

 
Signed up:
LKendter (currently playing)
Gozpel (indefinite skip)
Kaiser_Berger (on deck)
6thGenTexan
Microbe

I don't know if another city really matters, but I should still post this.

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
City #14 was placed.
Previous players credit toward city #17: 8
Addition credit toward city #17: 8 + Leptis Minor, Rusicade, Rusuccuru, al-Kaf, Lutetia, Pompeii, Cuello,
Uaxactún, Lagartero
Credit toward city #18 - 0 + Bonampak, Kaminaljuyú, Sulcis, Rusaddir, Piedras Negras
Final credit toward city #18= 4
City #15, #16 and #17 were built.



We must count the number of cities we raze. When the number of razed cities exceeded the number of cities we have we may build another city. After that the razed city count resets to zero.
For example:
We razed 6 cities. We build our 6th city. We must then raze another 7 cities (total of 13) for the right to build the 7th city.
Our city count can't ever exceed the amount allowed for even a millisecond.
 
http://www.civfanatics.net/uploads9/LK85-1890AD.zip

1874 AD
I haven't seen the global warming message in a long time.


1876 AD
Saldae is razed for $123 and 1 worker. An empty Vitoria is razed for $154.


1878 AD
Gades is razed for $459.



1890 AD
It is time to make it official. I declare on Spain and hurling a bunch of nukes.
I don't expect any nukes from Spain.



==========================


Summary:
The fleet is at the southeastern tip of the island. I only left the armies on-board so that you can decide what type of units you want for the final war.

Signed up:
LKendter
Gozpel (indefinite skip)
Kaiser_Berger (currently playing)
6thGenTexan (on deck - if even needed)
Microbe

I don't know if another city really matters, but I should still post this.

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Previous players credit toward city #18: 4


We must count the number of cities we raze. When the number of razed cities exceeded the number of cities we have we may build another city. After that the razed city count resets to zero.
For example:
We razed 6 cities. We build our 6th city. We must then raze another 7 cities (total of 13) for the right to build the 7th city.
Our city count can't ever exceed the amount allowed for even a millisecond.
 
Preturn- This is a thing of beauty.

T1 1892

Move fleet.

T2 1894

Marines raze two undefended Spanish cities. Our forces land.

T3 1896

Use our last ICBM on the Spanish capitol, and then raze it. Raze two other cities.

T4 1898

Go on a razing spree, in which a marine flawlessly killed a healthy MI. It is very fitting that this is the final blow, considering our amphibious Berserk heritage.



That leads to this, naturally.



We win in 1900 on the dot.




Great game all, now our Mongolian friends may rest in peace, as they have been avenged.
 
:dance:
Always happy to add another win. I will run another of these at some point. At the moment I want to cut a couple games before I start another.
 
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