i_imperator
Imperator
Welcome to the 70th edition of the Lonely Hearts Club for BtS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one ): starting in isolation....
Our next leader is Zara of the Ethiopian Empire, whom we last played in 56 and before that in 3.
His UU:
His UB:
I share R_rolo1's viewpoint on this UB, its nice that you can get some extra culture from it, but is'nt zara creative already??? And of course its a culture modifier that obsletes with Astronomy.
The Start:
Man thats a nice start, despite the tundra of course! I thought i'd be nice to ye and give ye a good food and a bit of gold to make up for LHC Churchill, wich was that last map i played. SIP looks like a no-brainer here!.
Also i apologise for the 2 month absence from hosting this series, exams got in the way and i've been busy with other stuff (including the earth challenge!).
I've added a Deity play to expand the series learning potential and to allow the pros to show us how to play this in isolation. The map is'nt a fractal, but a hemispher's with islands and high sea level. Hopefully its balanced enough, and now for a standerd cut and past.
You will find the zipped saves below. Choose your level then choose your level (more precisely) then choose your speed and get underway. Suggestions for updates are:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
Finally, a thankyou to r_rolo1 and all those that came before him in this series' initial run and to TheMeInTeam for the map creation guides, and to Hrun for co-hosting this series. Enjoy!
Our next leader is Zara of the Ethiopian Empire, whom we last played in 56 and before that in 3.
Spoiler :
Zara start's with Mining and Hunting, mining can be helpful in a situation where you want early production, normally for rushing but this is isolation so you will be building. Hunting is normally not great, but can be usefull if you need archery for barbs/fogbusting and extra happiness from deer and ivory.I wrote in the first time we played Zara in the LHC that he was probably the one of the leaders that people liked more to play and at the same time one of the leaders that people hated more to see in the hands of the AI That opinion of mine had not changed much: indeed Zara has as trait combo Cre/Org, that are traits that give both discounts to important buildings ( like libraries and courthouses, things that you will build in most cities ), but also traits that give direct bonuses that are pretty straightforward to use ( Cre culture and Org reduction of fees ). That , in a hand of a AI that is not too much fanatical of anything in particular, can give easily some monster empires ( a similar thing happens with Gilgamesh IMHO ), and to say the truth, it is the same in the hands of a human that knows what he/she is doing....
His UU:
Spoiler :
The above is a qoute from LHC 56, and it speaks for itself. The Oromo is probally the best UU replacement for the musket and can be used to great potential if you can get to gunpowder before the AI's. Im not a huge fan of musket replacements, as they obslete too quickly, but it is a good UU nevertheless.A real monster in non isolated starts, due to the possiblity of having drill IV musket units with 5 XP ( even barbs fights will do ). I believe that even wtih a isolated start this unit will have a nice place in the show, giving us the possiblility of fending a renaiscence outside attack with some easy, and maybe even some action overseas
His UB:
Spoiler :
A building made for the culture lovers. A cheap, early culture multiplier... too bad it obsoletes with Astro. That poses a problem to to the player that wants a culture victory in this kind of starts: playing without astro in isolation is a high-risk move, but +25% is not neglectable..... Let's see if someone tries it
I share R_rolo1's viewpoint on this UB, its nice that you can get some extra culture from it, but is'nt zara creative already??? And of course its a culture modifier that obsletes with Astronomy.
The Start:
Spoiler :
Man thats a nice start, despite the tundra of course! I thought i'd be nice to ye and give ye a good food and a bit of gold to make up for LHC Churchill, wich was that last map i played. SIP looks like a no-brainer here!.
Also i apologise for the 2 month absence from hosting this series, exams got in the way and i've been busy with other stuff (including the earth challenge!).
I've added a Deity play to expand the series learning potential and to allow the pros to show us how to play this in isolation. The map is'nt a fractal, but a hemispher's with islands and high sea level. Hopefully its balanced enough, and now for a standerd cut and past.
You will find the zipped saves below. Choose your level then choose your level (more precisely) then choose your speed and get underway. Suggestions for updates are:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
Finally, a thankyou to r_rolo1 and all those that came before him in this series' initial run and to TheMeInTeam for the map creation guides, and to Hrun for co-hosting this series. Enjoy!