Ok after looking through your save I realize I was doing a lot better than I was giving myself credit for!
First off, you did very well here in terms of getting the settlers out. In fact, I think you beat my date in both cases. Actually not sure how your first city was settled faster unless you simply did not build two warriors.
Don't have much time here right now, but I'll try answer these best I can.
Oh...from first post above. No ..settle your city. I'm just saying if you have a road in place the route will be instant. Like in my case the settler was on the hill ready to settle while the worker could complete the road on that turn. Point is to complete the road first.
So I can see that when I first couldn't figure out what to do with my worker I should've roaded to connect where future cities would be going so that they are connected ahead of time. I see that you settled the pigs, gold, marble city first before the fish city closer to the capital when I did it the other way around. Is that super relevant or more of a preference?
Well, gold/pigs is a great site. If this was a more hotly contested area I'd probably be grabbing that with first city...in fact in hindsight it probably should have been settled first. The key here is the gold especially combined with a super food resource. That early commerce is huge.
Cities to the E of Moscow are basically "backfill" in the sense that the map ends there, but fish spot I like for a quick Library to get those scientists running, especially since Moscow is not good for that.
Any, Pigs/gold is a pretty ideal spot here for a Bureau cap if playing the long game here.
You skipped agri completely and went fishing instead. I thought that agri would be super important for St. Petersburg since you can't improve any of it's important tiles without it?
Actually, not really important at all for a couple of reasons. The Pete spot is not really a super early city but it's functional enough and with copper reveal can share that early. Dry rice is really not that great and the city as FPs to use early at 3F1C vs. 4F. There is no other agri resources scouted.
Fish stood out to me because of the great spot below Moscow, especially with a CRE leader that gets the fishies fast and the library fast. So scientists asap there. I chose to grab both fish with the idea of using the pigs for another city 3S of Moscow, but your spot is not bad as the other fish can feed horse city. I just resigned myself to horse city being a "resource city" grabbing the horses and eventually all the furs.
So Fish for that food and to unlock POT instead of using AG to unlock POT. Yeah, I coulda grab AG too for the bonus but felt it a diversion at that point as the tech was not of much value here. I teched it like in 1 turn not long after Writing.
So really those decisions boil down to a key piece of advice: "Play the map"
You only have two workers as well so I guess I was very wrong on how many workers I needed at this point. Someone once told me that I needed 1.5-2 workers per city so that's where I was coming from with that idea.
Yeah, 1.5 or something along those lines has been written before, but it is more about good worker management. Granted more workers are nice, but it also depends on how you settle your cities and what needs to be done.
Anyway, I soon had 5 or 6 workers not long after but at the time it was sufficient.
Fogbusting was something I did not do. Can someone explain to me how one goes about doing that properly? I've read about it a few times and have tried my hand at it but usually still end up with barbs showing up somehow anyways.
A unit busts a 5X5 tile area from the tile he stands on, so you can bust a pretty nice area. Visible tiles do not spawn barbs, ofc, but "dark areas" (not fog) can spawn. So setup your units accordingly. If you have something more specific in mind though let me know.
I also didn't swap into slavery which is mostly due to being too focused on trying to replicate your worker and settler movements. Would you go slavery right away or wait until a settler is on the move first?
I think I switched to slavery when the 2nd settler was moving to its spot so that new city never feels the anarchy. BW was not in yet before the first city was settled.
Last two questions before I call it a night and since I have bombarded you with questions in this post and my last.
1) Why did you place rostov with the 2 fishes instead of with the fish and pig?
I noted this above. Your spot was not bad at all, I just went with the idea of make 2 cities in that corner. And actually you can still do so. Technically, you split the 2 fishes and pigs into essentially 3 cities, with one actually grabbing horses too (on wine). And all very close to the cap. So that is a good thing.
2) Why are you chopping out a barracks in the last save? I don't see the benefit currently and have a feeling it has something to do with overflow (which I also don't fully understand).
!
The chop had nothing to do with the barracks. i had queued the barracks simply for growth, as opposed to building...say..more warriors which I had plenty of at that point. I would build one axe later just for handling any frisky barbs. I want Moscow at size 4 soon to work more good tiles. The chop woulda gone into a settler. (If ..say..I had discovered POT or Writing I'd build using a granary or Library instead).
Anyway, one thing I'd point out about your last save is too many roads, yet one road on either tile 1W of Pete's would have connected Rostov. The roads on cows and ivory are unnecessary at this stage. Only 1 road need S of Moscow to connect river.
Rostov should have a worker there already.
Worker 1 is taking a very odd path down S there. Think about your movements. Might as well send him due N to some chopping. You are building 2 more workers.
Pete's does not need MP. These units could be out spawnbusting.