Well, in this case, you would got Pantheon in one turn.Just tried Israel. UA is kind of meh. Idea is nice but +1 per tile is really small. Maybe +5?
Ok, I attached .rar with previous abilities. Simply replace files with uploaded ones. I am currently in mood for removing 'on capture' bonuses. Especially, because I haven't seen Haida successing in it.Not a huge fan of Haida changes. My favourite bits were the +1 culture per GG/GA on the totem pole and the 'scalping' culture on city capture.![]()
Replace Diplo and DoM from Haida folder with attached ones.LS, does Haida still have the same leader screen. I'm normally not fussed if a leader screen is a less-than-Firaxis-level-rendering, but that leader screen with the doll entirely prohibits me from playing against Haida in game, because it seriously freaks me out.![]()
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I think I would notice my game crashing.I haven't played with your mods for a long time because my game becomes super unstable and due to my large collection of mods I am having an hard time finding the culprit, and yet playing with all JFD, CL, PG, Tom, MC and GE mods doesn't crash my game at all.![]()
Thanks a bunch.Ok, I attached .rar with previous abilities...
Lol I didn't even think about moving the starting settler! Silly me.Well, in this case, you would got Pantheon in one turn...
I was thinking about additional bonus: when settler settle a city in better place than original place. But how value settling plot? Overall yield available/resources/river.