LS Civilization Set

LS explained it to me a few pages ago because I was confused about it too (and still am :crazyeye:).

Current owner different than original, must be currently at war with current owner.
Other than that, Hetman can build Citadel without disappearing.
It seems that tags do not match, help description will be fixed sooner or later.
 
Ok so here is LS Set I.
I may have gone a bit overboard with the emotes for Suryavarman II, but you know... anyone who makes that many giant temples can't be stable. And he always acts like a massive dick in my games :P
 

Attachments

So I was wondering, would you mind if I make some changes to the Imbangala? I'd like to make them... less OP.
 
Thanks for the answers! also is the trade route part with the UB is it a bug or a feature? ;)
I can only imagine the level of disappointment when discovered that trade route system doesn't care about new coastal cities.
Neither bug or a feature; just how the things are.

Liberty mechanics are quite simple, you see a warmonger Shaka conquering poor Lisbon, you declare war, move Hetman to Lisbon territory and Boom.
You annex the city, because you were lying about liberation. Basically, city is acquired by you and you can decide to (annex, puppet, liberate, raze).
I changed strategy text a bit. Anyway, I am gonna check through mechanics-related text and clarify things if needed, don't worry.

Amazing job. I was rather imaginaging Suryavarman as source of eternal balance, but whatever. :crazyeye:

@Template
In UA text you cut </row>.

In Leader replace (two tags):
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS
with
<Row Tag="TXT_KEY_LEADER

Great, I managed to make text in set I work.
 
Amazing job. I was rather imaginaging Suryavarman as source of eternal balance, but whatever.
Thanks! If you did have any specific requests then let me know, otherwise I'll just take the four lines you've written and riff off that.

@Template
In UA text you cut </row>.

In Leader replace (two tags):
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS
with
<Row Tag="TXT_KEY_LEADER
K, noted.
 
Gahh back to bad mod interactions, Genoa game crashed way too much so I quit, booting up Civ 5 every 5 minutes wasn't all that fun so instead I disabled all my other custom civs and activated the rest of yours expecting the game being more stable well I got quite the opposite.

Mods enabled are:
Spoiler :

LS Sets I-XII
Aggressive and expensive AI
Historical religions
More luxuries
More pantheon - addon
More great works
More great musicians
City state diplomacy
Civ IV diplomacy
DLL - various mods components
Diplomacy - CivIV features
Diplomacy - City states
InfoAddict
Gibraltar, Reef, and Krakatoa fix
Less warmonger hate
Feudal ranks
Krajzen's buff collection
Faster aircraft animations

Any way I can help you find the issue?
 
If game crashes only with my sets than I would start with disabling them.
Then I would start enabling single sets (1,3,4,5,7,9,10,11), play full game and then enable next one. I have listed less... "code" heavy ones, so if they will work you can start trying (2,6,8,12). Methodically.

If your games crash normally, but not every 5 minutes, it may mean that you have too low memory. It is actually quite unusual to have crash, reload and go through the crash moment.

From the list, I am using More Great Works and Less Warmonger Hate.

@Other stuff
I finally managed to fix Sioux bug on CityCapture (it should be also helpful in Tatar code).

TheStartIneverGot
WideAndFuriousButNoReligion
MinoansTooStrong
 
Thanks, also those crashes aren't really crashes a better term would be a freeze it mostly occurs when a new turn begins, also after I reload the game the freeze will not occur on the same turn. (rerolling the map crashes the game so getting a better spawn required rebooting Civ 5 :cry:)

Those screenshots are great but remind me that Solomon is an awful pick for a militaristic leader, Saul and Joshua are better picks and the Shofet should probably be a great general that is unable to produce citadel but instead can be consumed to tell a prophecy which gives X amount of faith and a few turns of increased combat strength e.i. Clausewitz Legacy.
 
Had good fun with these ones.
I've never played Set III, so if anyone could tell me how those guys behave, that would be great. In the mean time I'll move onto Set IV
 

Attachments

Finding a typo after I've attached the file:
ae47GKl.gif


Instead of attaching I'll upload all the ones I've done to this dropbox:
https://www.dropbox.com/sh/3eaomdop0rez6cw/AADzoGty2SP_se_nTsnCkQn1a
 
Those screenshots are great but remind me that Solomon is an awful pick for a militaristic leader, Saul and Joshua are better picks and the Shofet should probably be a great general that is unable to produce citadel but instead can be consumed to tell a prophecy which gives X amount of faith and a few turns of increased combat strength e.i. Clausewitz Legacy.
I don't see a point in making militaristic Israel. Cultural-Religious-GreatPeople theme works fine. Faith bonus is just enough to found religion without a stress, and the GP bonus for wide empires is something I wanted to do for some time.

Instead of attaching I'll upload all the ones I've done to this dropbox:
https://www.dropbox.com/sh/3eaomdop0rez6cw/AADzoGty2SP_se_nTsnCkQn1a
Don't worry about typos. Not playing set III, humm... Pygmalion can be a crazy artist if you want, Musa is pious and wealthy, while Timur doesn't give a care about anything, because he is so great.
Amazing job once again.
 
The inuits are out :O
No new text for a while now (currently 8/33 done) :D

In other news, my ideas for the minoans:
I'd really love to see these guys be the best they can be, so let's talk about it!

UA: Thalassocracy
Each great work in the empire increases the resting influence with city states by 2, up to 30. Militaristic city states grant Great Artists, rather than units.

UB: Anaktora
Replaces the Mint. Requires a plantation.
+1 food, +1 gold from plantation resources
1 great work of art slot
(apparently they had some pretty advanced farming techniques)

Then the difficult one. One from:
UU: Pentecoter
Replaces the Trireme. Has the Nau's exotic goods ability to promote early scouting and city state buying. Probably most historically accurate, though we don't know very much about the minoan military.

UU: Minotaur (cool armoured guys, not really a minotaur :D)
Replaces the Swordsman. Killing enemies grants influence with the nearest city state, like how it currently works if you kill barbarians near a city state, but for all units and further away. Maybe 5 tiles? I know you enjoy making snazzy new code.
 
I'm cutting down the number of custom diplomacy lines for each leader. It was just taking too long.

Anway, just finished the Olmec! First civ with the reduced number of lines. Po is like an angsty Suryavarman: should be good. Scotland next and then back to set III.
 
It seems you forgot to upload Olmec text.

Anyway: new version of set XII.

I am gonna rethink Great Corsair, because I am too lazy to write AI for him. Minoan building might be also changed in future. It is sometimes good to have something generic so official civs don't look so bland in comparision.
 
About finding what causes my game crashes, yeah I won't find the issue soon due to my lack of time but I managed to play a game up until start of the common era with no crashes with the "lighter" sets.
 
Re: New minoans
I'm a really big fan of the Cretan Diet UA! Really cool stuff there.

Penteconter: Does this work by generating its own ruins? Sometimes I would sail past coastal ruins and they would stay there. Other times I would get the notification when I was in snow/ice, where goody huts can't spawn. Was a bit confused.

Anaktora: Still think this should replace the mint, but whatever :D Perhaps take the hotel bonus down to 25% and make it active at Architecture? Just to differentiate it from all the other civs that start generating tourism at flight. Has an interesting interaction with the UA.

Good stuff!

I also love the labarynth icon, that's really sexy. The feather headress on Minos... not so much.
 
About finding what causes my game crashes, yeah I won't find the issue soon due to my lack of time but I managed to play a game up until start of the common era with no crashes with the "lighter" sets.
What is common era?

Dropbox sync doing its own thing :S

Scotland up now as well.
I have one important question. Do you remove diplo text randomly or made reduction to the template? Because I will have to remove reference to this text (otherwise you may see TXT_... in game). If you don't remember, that is fine, I will check it by myself.

Re: New minoans
I'm a really big fan of the Cretan Diet UA! Really cool stuff there.

Penteconter: Does this work by generating its own ruins? Sometimes I would sail past coastal ruins and they would stay there. Other times I would get the notification when I was in snow/ice, where goody huts can't spawn. Was a bit confused.

Anaktora: Still think this should replace the mint, but whatever :D Perhaps take the hotel bonus down to 25% and make it active at Architecture? Just to differentiate it from all the other civs that start generating tourism at flight. Has an interesting interaction with the UA.

Good stuff!

I also love the labarynth icon, that's really sexy. The feather headress on Minos... not so much.
At the game start, Minoans randomly mark coastal tiles, once Penteconter enters it you receive Ancient Ruin bonus. So far, it is limited by:
a) the number of normal Ancient Ruins (divided by 2)
b) the number of valid coastal plots (divided by 15 now; planning 20)
I am planning:
c) one Penteconter can only find 3 (2?) hidden Ancient Ruins
Since, there will be probably only one Minoan player, having such big number of exclusive Ancient Ruins is a bit too strong :). It will also encourage to build more than one Penteconter.

Heh, I was thinking a lot about Anaktora; considering Granary, Library, Stone Works, Mint, Museum and Circus. I think I have made it Stone Works, because I managed to copy XML stuff, before I got doubts (then I decided that there is no need to delay it, because UB is the least interesting anyway). As I write, I may do a change to it.

I also like UA, but it is probably, because I have a weakness for random elements. Will I get this Pantheon or not? Wasn't sure about name, but reading about Minoan agriculture was truely inspiring (at first I wanted to make some bonus for Food diversity).

Yes, the old icon was simply bad. Great progress was made in this area. About Minos's feather, I was designing him on this, but you are right. I am looking on him without feathers right now and it's better. It shall be changed in next version.


I was too lazy to describe changes yesterday. Minoans got overhaul, Genoa was simplified a bit (mechanics unchanged), some tweaks to Caribbean was made. I got a bit scarried that Privateers may capture the Great Corsair. uccaneer is no longer abusable (like having extra movement promotion from Privateer on Musketman; it is now properly stored, but not available while being land unit).
Oh, I have also discovered that I can't force Cargo Ship to establish trade route, so there will be no AI support for Genoa (of course, their will obtain bonus if luckily manage to deliver Trade Route to proper city).


I have also got some requests to made Akbar, so I am considering leader change.
Spoiler :
mcFTHK6.png
 
At the game start, Minoans randomly mark coastal tiles, once Penteconter enters it you receive Ancient Ruin bonus. So far, it is limited by:
a) the number of normal Ancient Ruins (divided by 2)
b) the number of valid coastal plots (divided by 15 now; planning 20)
I am planning:
c) one Penteconter can only find 3 (2?) hidden Ancient Ruins
Since, there will be probably only one Minoan player, having such big number of exclusive Ancient Ruins is a bit too strong :). It will also encourage to build more than one Penteconter.

Yeah I think that I was finding too many ruins with my 1 ship. Your idea sounds good.

I have also got some requests to made Akbar, so I am considering leader change.
That leaderscreen really does it for me. Cool stuff.

If you're looking at leader art, I think Purea of Tahiti needs a slight face-lift. Iirc her forehead extends abnormally far, given she is wearing a headdress-thing.

edit: I just saved over Mali with Phoenicia :O :''( I'm an idiot.
 
Oh that's just a fancy way to say A.D., oh and by the way your Timur and Tom's Timur don't like each other activating both seems to mess up the text

Edit: the settler given by the collective rule policy doesn't receive the eternal fire promotion, in case there is no workaround this problem you could you change it so it gives the promotion for settlers around the city for 1 turn once this policy is adopted.

Edit2: You lose the promotion if the settler is caught by barbs. :(
 
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