LS Civilization Set

It is a passive ability.
It takes place on Barbarian turn (consideration of Cargo Ships' movement is required) and affects Cargo Ships within two radius (though only one per turn can be plundered). Requirements:
~Cargo Ship cannot be in a city
~There can't be other unit on this plot (so Great Corsair will not plunder Cargo Ship on the same tile)
Plunder results in:
~creating Barbarian unit
~increasing value of Corsair's treasure (by 100 Gold)
~diplo penalty with Cargo Ship's owner
~triggering ability if you are playing as Caribbean

Maybe I should made it more clear in game. "During barbarian turn, Great Corsair may plunder nearby..." and some notifications.
 
I had made next revision of my civilizations and this time it resulted in only two overhauls.

(not so) New Timurids:
  • Terror and Fear Capturing enemy Capital results in defragmentation of the fallen empire. Part of it joins City-States or Barbarians. Resistance time halved.
    • The issue was lack of bonus for the player. I actually wanted to make new city-state out of the fallen empire (and make it befriended with Timur), but it seems that I can't code. Reduced resistance time is quite thematic and not strong ability. Part of the fallen empire can join nearby City-States instead turning into Barbarians (for flavour)
  • Siege Engineer - Trebuchet replacement; melee unit, can destroy Walls, Castle and Arsenal in adjacent enemy city.
    • So now it can also destroy Arsenal. However, since Siege Engineer interrupts ranged line (Catapult -> Cannon) I have made it properly replacing some promotions (Drill - Barrage, Shock - Accuracy).
  • Madrasah - University replacement; +1 Happiness, +1 Science per technology behind the leader.
    • Replaced espionage bonus with yield bonus.
  • Art overhaul.

And Vietnam can now proudly hold LS tag:
  • Nam Quoc Son Ha Lost cities remain in resistance until war is over. Land units will heal every turn in your own territory.
    • Removed Golden Age points from kills.
  • Huochong, musketman replacement, Starts with Drill I promotion. Huochong is available at Metal Casting, but you can't train them if you have already at least two Huochongs. This restriction is removed once you discover Gunpowder.
    • Note that you can freely upgrade Longswordsman into Huochong.
  • Water Puppet Theatre amphitheatre replacement; 2 Culture; City attacks generate Culture and Great Writer, Musician and Artist points if you have adequate Guild.

So at last I have once more a defensive civilization. Meanwhile I nerfed Spartan ability (cover bonus reduced from 33% to 15%).
 
Was bored and made some old concepts.

Shortly:
Stealing Luxury on Trade Route plunder.
Great Admiral plundering neutral Cargo Ships and granting a Treasure Gold Bonus, which you can find upon completing Archeological Dig.
Privateer-Musketeer hybrid.
Your Trade units have attached Luxury resource (bonus for delivering it to City requesting this luxury).
Harbor making non-coastal cities coastal (though Trade Routes are not working, seems that info is stored on city found).
Crossbowman attacking while embarked.
Fishing boat replacement.

Actually, Minoans are quite boring. Some work is needed (I thinking about "visiting" coastal ancient ruins by UU).

For details you can download Beta.
 
Did I miss something?!

Click on the pirate shibe. ;)

Oh and the Minoans? lets just say getting a religion with Papal Primacy guarantees world power on larger maps with a whole lot of city states but being me means I am awful at speeds faster than Marathon and I fell behind in science, now that's not so bad I can always recover especially with all those bonuses but when you meet Morocco on another continent with 16+ cities and 9+ wonder it is time to call it quits.
The UU is pretty mah compered to the other aspects of this civ but I guess that's how balancing goes, overhaul the Minoans requires you to stay neutral, build cultural wonders and explore to world for city-states winning the game with either diplomacy or tourism.
 
So I played the first ~200 turns (on epic, immortal) as the Minoans:

- I was ~popular with most other civs in the early medieval era, and that's pretty serious because I didn't have parthenon or sacred sites or any of that stuff.
- I didn't get to the +20 resting points patronage policy, but presumably this makes me friends with every city state (and at the cap 10 points shy of ally?)
- I had a bunch of those 8 strength fishing boats and was disbanding new ones. Is the AI clever enough to do this (I think maybe with Smart AI, but I don't know)

In short they seem to go very strongly for culture and diplomatic victory at the same time, with little additional effort. It's too strong, basically.

The Ashanti lost their starting great work and had it moved to currency, but these guys get their's before they leave the ancient era (and two more in the classical). Perhaps it should be moved back, so that it starts at ~currency?

Also, those early theming bonuses will still be strong. Perhaps don't replace the museum? I was thinking maybe the mint? With 1 slot and no requirements, +mints have good interaction with some policies so it is not such a huge nerf.

I think the fishing boat is a bit boring, visiting coastal ruins with a trireme sounds like a really nice bonus! I would encourage you to change to UU to that.


I've been really stoked for the Minoans ever since I saw this (http://i.imgur.com/1D7HcT4.jpg) on the OP of More Civs. So count me excited!


Also, I've been meaning to say: if you wanted someone to go through and check/correct the game text, and/or write some civopedia entries, I'd be up for that. Seems a shame not to have the (admittedly superfluous) game text not as good as the rest of the mod.
 
AI build it only if there is something to improve. Then it will probably upgrade it into Trireme and Caravel.
I remember times when you were a friend with every city just after picking Consulates. Though I think that reducing radius of effect may be interesting.
Ashanti actually have the ability to easily shut down a Culture runaway if you are aiming CV.

Anyway, Minoans are gonna be completely changed once I got at least decent idea for them. Current UB is actually stronger version of my Venetian Palazzo available at Guilds, therefore I was sceptical about it from the beginning. I would probably go with Peace, Cultural, Diplomatic, Naval theme. There is always an option to replace Colosseum with Bull leaping. Fishing Boats replacement upgrading into Trireme is historically adequate, all I need to do is made it a valid option for first build. Overhaul will also spare my time on making those unique minoan works of art.

Of course you can write any text you want as long as you will have a joy from doing this. Though so many people declared their help and yet I haven't received a single civilopedia text :crazyeye:. After all people realise that they are not opening civilopedia anyway.

Fix for Minoan leaderscene:
1. Open MODINFO file.
2. Change:
Code:
    <File md5="2551291F7AA5C5A96E16D78BA9E202C2" import="[COLOR="Red"]1[/COLOR]">Minoan/Minoan_Leader_Scene_LS_Mod.xml</File>

Olmec New Art:
1. Download.
2. Replace current files in set V, common and olmec folder.
Spoiler :
FsDSehk.jpg
 

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I didn't like the pose, spear, clothing and background. It was also very brash (?) in comparision with official leaderscenes (I sometimes reveal whole map during testing or when losing interest in game, then I have an occassion to quickly compare leaderscenes and Olmec's one was just significantly different). If you like current one, then before you update set V in future you should make an art backup.

And Bulgarian is the best one, no doubts. /personalopinion
 
I wasn't speaking about the current one, I was speaking about the one with the shield and temple(?) behind Po Ngbe, you also added that crazy hat during that version.
 
And Bulgarian is the best one, no doubts. /personalopinion
For me it's Durrani.

How do you want me to send you the text files?
I think I'll use the Napoleonic France text (obv only for 1 leader) as the template and start with SetI and work my way through.
 
I quite like the idea of the Minoans being able to visit coastal ruins with boats or so, kind of like a more exploration-based version of what Haida does. I played as them and yeah, I was starting to make headway into a cultural victory into the Classical era which is kinda way too soon. If I'd gotten the Parthenon and Cathedrals and rushed to Guilds as my plan was, I'd likely have done it before Renaissance.

Also something strikes me as off about the Caribbean...namely that a civ just called 'Caribbean' seems a bit weird to me, since that's more a geographical name than a cultural one. But you can't just go with Buccaneers again since that's a UU...I dunno, maybe just go with The Pirates as a name?
 
I wasn't speaking about the current one, I was speaking about the one with the shield and temple(?) behind Po Ngbe, you also added that crazy hat during that version.
There was a contrast in quality between "crazy hat" and rest of body. What is more, the temple pyramid was too "modern", more fitting to Aztecs.

For me it's Durrani.

How do you want me to send you the text files?
I think I'll use the Napoleonic France text (obv only for 1 leader) as the template and start with SetI and work my way through.
PM or attach file to the post, whatever is more convienent for you.

I quite like the idea of the Minoans being able to visit coastal ruins with boats or so, kind of like a more exploration-based version of what Haida does. I played as them and yeah, I was starting to make headway into a cultural victory into the Classical era which is kinda way too soon. If I'd gotten the Parthenon and Cathedrals and rushed to Guilds as my plan was, I'd likely have done it before Renaissance.

Also something strikes me as off about the Caribbean...namely that a civ just called 'Caribbean' seems a bit weird to me, since that's more a geographical name than a cultural one. But you can't just go with Buccaneers again since that's a UU...I dunno, maybe just go with The Pirates as a name?
Uhm, I forgot that Haida War Canoe actually can visit Ancient Ruins. Nooow, I am gonna have to do some very weird magic for Penteconter. +1 Sight.

It is settled that Minoans will be completely changed. :)

@Caribbean
In this case I prefer to go Firaxis style. I would be extremely unhappy with 'Pirates'.


I am currently playing Scythians. It will be no longer possible to return Workers stolen by Herdsman during Barbarian action. Too easy source of influence. In return, unit's cost will be scalled properly to technology. Other than that, Ability and Unit are lovely. Will see how UB is working.
 
Not super interested in the pirates, but I think Buccaneers is probably what they should be called. Rename UU to Galleon? Or Corsair? Not really fussed.

In other news: is this format ok for the GameText file? Did I miss anything? Are the tags correct? (attached)
 

Attachments

Alright begun a game with Genoa but I have a few questions.

1) Do both the sending and receiving cities of the trade get the luxury? in case a CS requests a luxury, do I need to send the trade route to the CS?

2) Does the UB enables ships to pass on flat land tiles?

All those mechanics make me rather confused but this seems like an interesting civ to play with ,Anyways the game is Marathon and the real fun only begins in the renaissance so until so don't expect any reports today or tomorrow.

Edit: well this is both amazing and terrifying, I spawned on an big island completely alone! problem is there is only 5 unique luxuries and no one to trade with.
 
Not super interested in the pirates, but I think Buccaneers is probably what they should be called. Rename UU to Galleon? Or Corsair? Not really fussed.

In other news: is this format ok for the GameText file? Did I miss anything? Are the tags correct? (attached)
Browsing Civilopedia I found one mistake. For 'Lived" it should be:
Code:
<Row Tag="TXT_KEY_LEADER_LS_KOYAH_LIVED">

Other than that, I have to click twice Quick Replace so it is fine. By Napoleonic France you mean mod? Official Napoleon has quite different text.

I am actually exhausted after 15 minutes of database browsing. :)


1) Do both the sending and receiving cities of the trade get the luxury? in case a CS requests a luxury, do I need to send the trade route to the CS?
Only receiving city is considered.
So if you send Caravan with Gold from Genoa to Hong Kong and Genoa demands gold then nothing happens.
If Hong Kong demands gold:
1) We Love The King starts in Hong Kong.
2) You receive extra Gold.
3) Influence within Hong Kong is increased.

(For foreign player you receive Golden Age points instead Influence)

2) Does the UB enables ships to pass on flat land tiles?
Yes, but cannot be part of naval trade routes.
 
Other than that, I have to click twice Quick Replace so it is fine. By Napoleonic France you mean mod? Official Napoleon has quite different text.
yeah idd.

Ok well if that's all snazzy then i'll try to finish set 1 today. Then one set a day means I should have it all covered by the end of next week!
:)
It's quite fun reading about these more obscure characters
 
How does the Hetman liberty ability work?
Do you use it on enemy occupied cities, your own, or both? Does this declare war or anything? (I've never played as them)
 
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