LS Civilization Set

Your Sioux is still good! Worry not. And I kind of liked the revision you did to the Literature Night where it had another slot as its main thing - you're going to be pumping out writers like crazy with the Durrani, so more places to put their things is nice!

Anyway on the Hashshashin, so Spy stuff isn't very feasible to do, it seems. Is it possible to increase their starting level or make levels higher than 3 attainable? And I had a better plan for the General, instead of making a Spy on being burned, would a Delegate work better, or is that also really hard-coded?
 
I have just updated set IV (2-3 hours ago) so any further changes will be definitely delayed in time.
Spoiler :
Durrani changes:
Literature Night is now generating units over time if slot is filled (I am definitely overusing "generating units", it is at least 3rd civilization :P, but it is more thematic than extra defense).
Trait: Mountain provide +1.5 point of GW instead 1.
Not much, I will just let them be ordinary civ with no fancy stuff.

Ashanti's changes in previous post.
Added Strategic View and Civilopedia support, and music for Durrani (Prince of Persia soundtrack :crazyeye:).


Well, I made Sioux, because of civ II sentiment. Not really feel into changing leader. Great or not great, XML trait is a little below my possibilities.

Anyway on the Hashshashin, so Spy stuff isn't very feasible to do, it seems. Is it possible to increase their starting level or make levels higher than 3 attainable? And I had a better plan for the General, instead of making a Spy on being burned, would a Delegate work better, or is that also really hard-coded?
I can make them have get two spies per era (since reinassance) or in general "extra spies" under condition.
Increasing starting level is tied to this National Agency Building, so:
1) It may be not possible.
2) If possible, all spies will have increased level.

Delegates are easy stuff.

I was actually thinking about them some time ago, could't came out with anything interesting.
 
Updated Set II:
Spoiler :
pEcN5Ft.jpg

Bugs Fixed:
  • Bonus from garrisoned Swiss Guard sometimes weren't removed properly.

Traits:
  • Kingdom of Jerusalem

    Unique Ability: Holy Land
    • +1 Trade Route available for each controlled Holy City.
    • Cities enter 'We Love the King' if you control the Holy City of religion followed by them.

    Unique Unit: Crusader (longswordsman)
    • -25% Production cost
    • +33% Combat Bonus near Holy Cities.

    Unique Building: Templar House (bank)
    • Is available at Chivalry.
    • Caravans and Cargo Ships originating from this city has a chance to not be destroyed if plundered.
    • Trade Routes visiting Holy City or Holy Site grants one-time Gold bonus.
  • Sioux

    Unique Ability: Happy Hunting Ground
    • Founded cities can work neutral tiles.
    • Founded cities may occasionally claim enemy territory in working radius.
    • Cannot acquire tiles with Gold.

    Unique Unit: Zuya Wicasa (Cavalry)
    • Can once merge with another Zuya Wicasa:
      Spoiler :
      • Second Zuya Wicasa is disbanded.
      • Unit is completely healed.
      • Gain +6 Combat Strength.
      • Gain every promotion of second Zuya Wicasa.
      • Level and experience are set to the highest value of both units.

    Unique Building: Tipi Camp (stable)
    • If possible, creates one Tipi improvement on city's continent, which generates mounted units over time just like Barbarian Camp. Those units can enter rival territory.
 
Next is Set VIII with changes to Romania and Tibet.
Spoiler :
pI10WgM.jpg


Then I am gonna update Polish duo, nerf Bulgaria and Gallia, add some magic to Vietnam and I left something special for Scotland. It should be everything before August. Eventually, Assassins if traits are gonna be provided. ;I hope that model from ACreed will be fine in this case, couldn't truely find anything proper to made a leaderscreen from.
 
Hello LastSword, is there a bug in set 5? because it does not work on my game.
 
It should be okay yeah. Really though you can probably find like...any bearded guy in a hood and do photoshop magic to make it work though.

Lemme try this again!

The Hashshashin

Leader: Hassan-i Sabbah

Colors: Icon: 0.8, 0, 0.2, 0 (Shows up as burgundy on map and text, but transparent on units, a cool effect, and a first for civs, using alpha levels!) Background: 0.9, 0.9, 0.9 (if too similar to Japan, make a darker gray)

Icon: Assassin logo, of course

Unique Ability - Furusiyya: Civilian and Trade Units return to the Capital when defeated instead of being destroyed. Upon stealing a tech, Spies destroy any units in that city.

Unique Unit - Fida'i: Replaces the Longswordsman. Available from Iron Working, but unable to be produced or bought with Gold, and must instead be upgraded from a level 3 Swordsman (or bought with Faith). It is invisible, does not require Iron, ignores terrain cost, has +2 Movement and +4 Combat Strength, can move after attack, and may choose to Assassinate units garrisoned in Cities directly.

Unique Unit - Rafiq: Replaces the Great General. Can once Recruit from enemy cities, spawning three Swordsmen (this does not expend the unit) and once heal adjacent land units like a Great Admiral (this does not either). Upon being expended to build a Citadel, provides +1 Delegate to the World Congress.


Spy Names:

Spoiler :


Altair
Al Mualim
Malik
Kadar
Rauf
Rafik
Swami
Abbad
Darim
Maria



City List:

Spoiler :


Alamut
Masyaf
Rusafa
Hir
Al-Kahf
Al-Qadmus
Khawabi
Atan
Sarmin
Quliya
Garmaroud
Sefid Ab
Ulayqa
Zavarak
Hasan Abad
Maniqa
Varbon
Avirak
Baghdasht
Abu Qubays
Parch Kouh
Shahrak
Madan
Safarin
Jabal al-Summaq
Lat
Dikin
Vargil
Sefid Ab
Venash-e Bala



Dawn of Man

Spoiler :


Your disciples stand ready at your command, Grand Headmaster Hassan-i Sabbah, leader of the Hashshashin Order. Taking interest from a young age into science and religion, you converted to the growing Ismaili movement, your devotion and wisdom attracting the attention of many. Traveling the land as a scholar and missionary, you incurred the wrath of oppressive armies in the region, and fled into the mountains of Persia. There, you took control of the fortress of Alamut, and began the Hashshashin movement, sending your devoted followers to publicly execute the corrupt and infidel. Though your influence and holdings grew, you found greater solace in the world of study and prayer, and spent your days translating texts and sharing the teachings of the Quran.

Despite the skill and might of your loyal warriors, eventually the Hashshashin were conquered by the expanding yoke of the Mongol empire, and those who remained taken over by the Mamluk sultanate. Yet your legacy is strong and the Hashshashin became romanticized heroes fighting greed and corruption in the eyes of the West. Now, the world is full of those who would seek power and wealth at the cost of those below them. Will you and your followers rise again to spread the light and wisdom of God, and free the people from their subjugators? Will the legend of the Hashshashin rise again to the forefront of the imagination? Can you build a civilization that will stand the test of time?



Will all of this hopefully work?
 
Unique Ability: Holy Land
+1 Trade Route available for each controlled Holy City.
Cities enter 'We Love the King' if you control the Holy City of religion followed by them.

Does this mean they go into one 'We Love the King' day upon holy city capture,
or are in permanent 'We Love the King' day so long as you control their holy city(!)?
 
Does this mean they go into one 'We Love the King' day upon holy city capture,
or are in permanent 'We Love the King' day so long as you control their holy city(!)?
Oh, somebody is reading it after all. Permament. I was sceptical, but I heard people maintain 'perma' WLTK anyway (I am not so pro), so I am gonna see how gamebreaking it will be. In worst scenario, I will find better way to represent mass migrating to Holy Land.


QgFgchr.png
MoUUduZ.png

http://i.imgur.com/clE6Obh.jpg
Crusaderstates.jpeg

Well, according to mighty wikipedia, the assassin controlled the white area near center of image.
You can also make a diplo text.
 
Actually they also controlled a series of fortress, largely centered around the Alamut region in northern Iran - that little blotch on the map is their later capital of Masyaf and its surroundings. I like the second icon more, the first looks very much like the Huns.

I did a LOT of diplo text, largely with the framework of JFD's Belgium. Sooooo

Spoiler :

<!--First Greeting messages from AI leaders-->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_FIRSTGREETING_1">
<Text>Welcome to our fortress. I am Hassan-i Sabbah, the one who guides the Hashshashin in our quest for truth and justice. No need to introduce yourself, my operatives have known of you for years.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_FIRSTGREETING_2">
<Text>Show wisdom, for you come upon the stronghold of the light. Tell me of your insight on this world&#8230;maybe it will be enough for us to see you as a worthy ally.</Text>
</Row>
<!--Defeated messages from AI leaders-->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_DEFEATED_1">
<Text>I feared this from the outset. Though our mission was just, and our disciples fearsome&#8230;it simply wasn&#8217;t enough. Hopefully&#8230;the world does not grow corrupt under control of the selfish&#8230;</Text>
</Row>
<!-- Human repeats an action too much, gets the following responses -->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_REPEAT_TOO_MUCH_1">
<Text>My time is too valuable to be wasted like this.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_REPEAT_TRADE_TOO_MUCH_1">
<Text>The Hashshashin Order will not be cheated like that.</Text>
</Row>
<!-- Greetings -->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_HOSTILE_HELLO_1">
<Text>One wrong move and my disciples will end your life.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_POLITE_HELLO_1">
<Text>A friend to the Hashshashin shall be rewarded greatly. Welcome!</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_HOSTILE_HUMAN_AT_WAR_1">
<Text>Do not come to us expecting help in your war: we might have engineered it, after all...</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_HUMAN_AT_WAR_1">
<Text>My friend, know that my disciples are doing all they can to help you in your conflict. Behind the curtain, of course.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1">
<Text>My students are trained to leave no survivors in case of invasion&#8230;and your movements look much like one.</Text>
</Row>
<Row Tag="TXT_KEY_HASSAN_I_SABBAH_GREETING_HOSTILE_AGGRESSIVE_PLOT_BUYING_1">
<Text>It seems you have claimed land we have our sights on. You should know in advance that those you assign to run that land will come into&#8230;problems.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_AGGRESSIVE_PLOT_BUYING_1">
<Text>I am concerned about your growing expansion, and must warn you against it.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_HOSTILE_AGGRESSIVE_EXPANSION_1">
<Text>Belgium has some serious concerns about your continued expansion. I would ask that you heed my concern as a warning against your actions.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_AGGRESSIVE_EXPANSION_1">
<Text>The Hashshashin, above all, free the downtrodden from oppression and tyranny. In such immense empires as yours, much can go unnoticed&#8230;you can see our concerns.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_FRIENDLY_STRONG_MILITARY_1">
<Text>My warriors are pleased to know that they can walk safely amongst your armies.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_FRIENDLY_STRONG_ECONOMY_1">
<Text>The wealth of your nation is unrivaled. I trust you are earning that through honest means.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_HOSTILE_HUMAN_FEW_CITIES_1">
<Text>You are unwise to make an enemy of us &#8211; for we have corroded far larger states than your puny domain.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_HOSTILE_HUMAN_SMALL_ARMY_1">
<Text>Our warriors excel at obliterating armies of overwhelming numbers&#8230;I am fortunate my enemy somehow has one smaller than mine.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_HOSTILE_HUMAN_IS_WARMONGER_1">
<Text>The Hashshashin Order was founded precisely to rid the world of tyrants like you.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_TOO_SOON_FOR_DOF_1">
<Text>An alliance with the Hashshashin is a valuable thing indeed: too valuable to just give away.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_DENOUNCE_1">
<Text>I know now your true face, and so I will risk exposing our public image to tell the world of your crimes.[NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR])</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_DENOUNCE_2">
<Text>God has deemed you corrupt infidels, and it is my duty to cleanse the world of such people.[NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR])</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_RESPONSE_TO_BEING_DENOUNCED_1">
<Text>No matter. If your diplomats begin disappearing, you will know the reason why.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_HUMAN_DOFED_FRIEND_1">
<Text>{1_CivName} is a beacon of good in this world, and I am glad you stand behind them.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_HUMAN_DOFED_ENEMY_1">
<Text>Know that your allegiance to {1_CivName} is a crime against the innocents of this world.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_HUMAN_DENOUNCED_FRIEND_1">
<Text>The Hashshashin support the deeds of {1_CivName}. And yet you declare yourself against them...</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_HUMAN_DENOUNCED_ENEMY_1">
<Text>{1_CivName} is indeed an axis of evil in this life, so know you have made the right decision.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_HUMAN_DOF_SO_AI_DOF_1">
<Text>So you see {1_CivName} in a good light. My Order has reconsidered its view on them&#8230;</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_HUMAN_DOF_SO_AI_DENOUNCE_1">
<Text>I hold that your alliance with {1_CivName} is a blight on this world, and must be punished.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_HUMAN_DENOUNCE_SO_AI_DENOUNCE_1">
<Text>I understand your convictions towards {1_CivName}, as I see it the same way.</Text>
</Row>
<!-- General Diplo Text -->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_DEC_FRIENDSHIP_1">
<Text>Your actions have proven yourself a worthy friend to our Order. Accept our offer, and you shall see how much your lot improves.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_DEC_FRIENDSHIP_2">
<Text>The Hashshashin are humbled, and wish to swear alliance with your noble people.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_AGGRESSIVE_MILITARY_WARNING_1">
<Text>Be wary where the feet of your soldiers tread.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_PLOT_BUYING_WARNING_1">
<Text>The rise of mighty empires brings with it corruption, and our concerns grow.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_PLOT_BUYING_SERIOUS_WARNING_1">
<Text>We are extremely alarmed at the rate of your forcible expansion. Cease, or we will do our best to reverse your efforts.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_EXPANSION_SERIOUS_WARNING_1">
<Text>Your imperialism is now one of the greatest threats to peace in this world. Be cautious how you tread from here on out, else you may make us your enemy.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_EXPANSION_WARNING">
<Text>Be wary of your expansion.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_RETURNED_CIVILIAN_1">
<Text>I could have sworn all of our people knew the art of how to escape custody&#8230;these must have met some horrible fate.</Text>
</Row>
<!--Public Declarations-->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_DECLARATION_PROTECT_CITY_STATE_1">
<Text>{2_MajorCivName:textkey} announces to the world that it is now protecting {1_MinorCivName:textkey}. Attacking the City-State will greatly damage relations and may lead to war.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_DECLARATION_ABANDON_CITY_STATE_1">
<Text>{2_MajorCivName:textkey} has taken back its guarantee of protecting {1_MinorCivName:textkey}.</Text>
</Row>
<!-- Human is asking the AI for something -->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_DONT_SETTLE_NO_1">
<Text>These settlements are to become bastions of peace in our grand mission. We cannot simply abandon that.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_DONT_SETTLE_YES_1">
<Text>I understand. Greed is the root of tyranny, after all&#8230;</Text>
</Row>
<!--Deal Offers and related-->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_LUXURY_TRADE_1">
<Text>Our people require this resource to advance our goals. I trust this offer is reasonable.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_OPEN_BORDERS_EXCHANGE_1">
<Text>My disciples are having trouble with operations in your territory. We ask that our border guard be lowered, so that we may greater ensure the masses are treated fairly.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_RESPONSE_REQUEST_1">
<Text>We have entered dire straits. Please, we require assistance, your help would be lauded as an act to change the world.</Text>
</Row>
<!--AI Attacked by Human - Strong and Weak also include the default response sets-->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_ATTACKED_HOSTILE_1">
<Text>Cursed infidels! You will pay for your actions dearly. You have cost yourself everything.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_ATTACKED_EXCITED_1">
<Text>Finally! We can make our intent to crush your wickedness known to the world!</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_ATTACKED_SAD_1">
<Text>Sometimes, with our mission comes hardships. Though I regret it, you must be taught justice for the greater good.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_ATTACKED_BETRAYED_1">
<Text>&#8230;We&#8217;ve&#8230;been betrayed! Call back our operatives! We must defend ourselves at all costs!</Text>
</Row>
<!--AI Responses to a human peace offer-->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_TOO_SOON_NO_PEACE_1">
<Text>Hah! A fool if I have ever seen one.</Text>
</Row>
<!--AI Responses to a discussion mode topics-->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_BAD_1">
<Text>You have made a mistake.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GOOD_1">
<Text>You have done many great things for the world.</Text>
</Row>



Hopefully there's not...like...problems with that o.o
 
Oh, somebody is reading it after all. Permament. I was sceptical, but I heard people maintain 'perma' WLTK anyway (I am not so pro), so I am gonna see how gamebreaking it will be. In worst scenario, I will find better way to represent mass migrating to Holy Land.

At first glance it seems like it will be OP. I'll put KoJ into my games and see if they regularly run away with it. Perhaps, if it doesn't work out, return to the Golden Age as it was before, but have it last longer the more cities you own following that religion? Perhaps that doesn't fit in with migration to the holy land though? :)

Anyway, love the leaderscreen!
 
Actually they also controlled a series of fortress, largely centered around the Alamut region in northern Iran - that little blotch on the map is their later capital of Masyaf and its surroundings. I like the second icon more, the first looks very much like the Huns.

I did a LOT of diplo text, largely with the framework of JFD's Belgium. Sooooo

Spoiler :

<!--First Greeting messages from AI leaders-->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_FIRSTGREETING_1">
<Text>Welcome to our fortress. I am Hassan-i Sabbah, the one who guides the Hashshashin in our quest for truth and justice. No need to introduce yourself, my operatives have known of you for years.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_FIRSTGREETING_2">
<Text>Show wisdom, for you come upon the stronghold of the light. Tell me of your insight on this world…maybe it will be enough for us to see you as a worthy ally.</Text>
</Row>
<!--Defeated messages from AI leaders-->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_DEFEATED_1">
<Text>I feared this from the outset. Though our mission was just, and our disciples fearsome…it simply wasn’t enough. Hopefully…the world does not grow corrupt under control of the selfish…</Text>
</Row>
<!-- Human repeats an action too much, gets the following responses -->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_REPEAT_TOO_MUCH_1">
<Text>My time is too valuable to be wasted like this.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_REPEAT_TRADE_TOO_MUCH_1">
<Text>The Hashshashin Order will not be cheated like that.</Text>
</Row>
<!-- Greetings -->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_HOSTILE_HELLO_1">
<Text>One wrong move and my disciples will end your life.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_POLITE_HELLO_1">
<Text>A friend to the Hashshashin shall be rewarded greatly. Welcome!</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_HOSTILE_HUMAN_AT_WAR_1">
<Text>Do not come to us expecting help in your war: we might have engineered it, after all...</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_HUMAN_AT_WAR_1">
<Text>My friend, know that my disciples are doing all they can to help you in your conflict. Behind the curtain, of course.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_HOSTILE_AGGRESSIVE_MILITARY_WARNING_1">
<Text>My students are trained to leave no survivors in case of invasion…and your movements look much like one.</Text>
</Row>
<Row Tag="TXT_KEY_HASSAN_I_SABBAH_GREETING_HOSTILE_AGGRESSIVE_PLOT_BUYING_1">
<Text>It seems you have claimed land we have our sights on. You should know in advance that those you assign to run that land will come into…problems.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_AGGRESSIVE_PLOT_BUYING_1">
<Text>I am concerned about your growing expansion, and must warn you against it.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_HOSTILE_AGGRESSIVE_EXPANSION_1">
<Text>Belgium has some serious concerns about your continued expansion. I would ask that you heed my concern as a warning against your actions.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_AGGRESSIVE_EXPANSION_1">
<Text>The Hashshashin, above all, free the downtrodden from oppression and tyranny. In such immense empires as yours, much can go unnoticed…you can see our concerns.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_FRIENDLY_STRONG_MILITARY_1">
<Text>My warriors are pleased to know that they can walk safely amongst your armies.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_FRIENDLY_STRONG_ECONOMY_1">
<Text>The wealth of your nation is unrivaled. I trust you are earning that through honest means.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_HOSTILE_HUMAN_FEW_CITIES_1">
<Text>You are unwise to make an enemy of us – for we have corroded far larger states than your puny domain.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_HOSTILE_HUMAN_SMALL_ARMY_1">
<Text>Our warriors excel at obliterating armies of overwhelming numbers…I am fortunate my enemy somehow has one smaller than mine.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GREETING_HOSTILE_HUMAN_IS_WARMONGER_1">
<Text>The Hashshashin Order was founded precisely to rid the world of tyrants like you.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_TOO_SOON_FOR_DOF_1">
<Text>An alliance with the Hashshashin is a valuable thing indeed: too valuable to just give away.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_DENOUNCE_1">
<Text>I know now your true face, and so I will risk exposing our public image to tell the world of your crimes.[NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR])</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_DENOUNCE_2">
<Text>God has deemed you corrupt infidels, and it is my duty to cleanse the world of such people.[NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us! NOTE: You are not at war.[ENDCOLOR])</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_RESPONSE_TO_BEING_DENOUNCED_1">
<Text>No matter. If your diplomats begin disappearing, you will know the reason why.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_HUMAN_DOFED_FRIEND_1">
<Text>{1_CivName} is a beacon of good in this world, and I am glad you stand behind them.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_HUMAN_DOFED_ENEMY_1">
<Text>Know that your allegiance to {1_CivName} is a crime against the innocents of this world.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_HUMAN_DENOUNCED_FRIEND_1">
<Text>The Hashshashin support the deeds of {1_CivName}. And yet you declare yourself against them...</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_HUMAN_DENOUNCED_ENEMY_1">
<Text>{1_CivName} is indeed an axis of evil in this life, so know you have made the right decision.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_HUMAN_DOF_SO_AI_DOF_1">
<Text>So you see {1_CivName} in a good light. My Order has reconsidered its view on them…</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_HUMAN_DOF_SO_AI_DENOUNCE_1">
<Text>I hold that your alliance with {1_CivName} is a blight on this world, and must be punished.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_HUMAN_DENOUNCE_SO_AI_DENOUNCE_1">
<Text>I understand your convictions towards {1_CivName}, as I see it the same way.</Text>
</Row>
<!-- General Diplo Text -->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_DEC_FRIENDSHIP_1">
<Text>Your actions have proven yourself a worthy friend to our Order. Accept our offer, and you shall see how much your lot improves.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_DEC_FRIENDSHIP_2">
<Text>The Hashshashin are humbled, and wish to swear alliance with your noble people.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_AGGRESSIVE_MILITARY_WARNING_1">
<Text>Be wary where the feet of your soldiers tread.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_PLOT_BUYING_WARNING_1">
<Text>The rise of mighty empires brings with it corruption, and our concerns grow.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_PLOT_BUYING_SERIOUS_WARNING_1">
<Text>We are extremely alarmed at the rate of your forcible expansion. Cease, or we will do our best to reverse your efforts.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_EXPANSION_SERIOUS_WARNING_1">
<Text>Your imperialism is now one of the greatest threats to peace in this world. Be cautious how you tread from here on out, else you may make us your enemy.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_EXPANSION_WARNING">
<Text>Be wary of your expansion.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_RETURNED_CIVILIAN_1">
<Text>I could have sworn all of our people knew the art of how to escape custody…these must have met some horrible fate.</Text>
</Row>
<!--Public Declarations-->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_DECLARATION_PROTECT_CITY_STATE_1">
<Text>{2_MajorCivName:textkey} announces to the world that it is now protecting {1_MinorCivName:textkey}. Attacking the City-State will greatly damage relations and may lead to war.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_DECLARATION_ABANDON_CITY_STATE_1">
<Text>{2_MajorCivName:textkey} has taken back its guarantee of protecting {1_MinorCivName:textkey}.</Text>
</Row>
<!-- Human is asking the AI for something -->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_DONT_SETTLE_NO_1">
<Text>These settlements are to become bastions of peace in our grand mission. We cannot simply abandon that.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_DONT_SETTLE_YES_1">
<Text>I understand. Greed is the root of tyranny, after all…</Text>
</Row>
<!--Deal Offers and related-->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_LUXURY_TRADE_1">
<Text>Our people require this resource to advance our goals. I trust this offer is reasonable.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_OPEN_BORDERS_EXCHANGE_1">
<Text>My disciples are having trouble with operations in your territory. We ask that our border guard be lowered, so that we may greater ensure the masses are treated fairly.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_RESPONSE_REQUEST_1">
<Text>We have entered dire straits. Please, we require assistance, your help would be lauded as an act to change the world.</Text>
</Row>
<!--AI Attacked by Human - Strong and Weak also include the default response sets-->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_ATTACKED_HOSTILE_1">
<Text>Cursed infidels! You will pay for your actions dearly. You have cost yourself everything.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_ATTACKED_EXCITED_1">
<Text>Finally! We can make our intent to crush your wickedness known to the world!</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_ATTACKED_SAD_1">
<Text>Sometimes, with our mission comes hardships. Though I regret it, you must be taught justice for the greater good.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_ATTACKED_BETRAYED_1">
<Text>…We’ve…been betrayed! Call back our operatives! We must defend ourselves at all costs!</Text>
</Row>
<!--AI Responses to a human peace offer-->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_TOO_SOON_NO_PEACE_1">
<Text>Hah! A fool if I have ever seen one.</Text>
</Row>
<!--AI Responses to a discussion mode topics-->
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_BAD_1">
<Text>You have made a mistake.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_HASSAN_I_SABBAH_GOOD_1">
<Text>You have done many great things for the world.</Text>
</Row>



Hopefully there's not...like...problems with that o.o

Personally, I use Lenin as my template, as with some I intentionally leave out important responses (in Albert's case, there are no unique DoW reponses, as he's intended never to DoW.) This is why you may occasionally see one of my older civs talking about the cause of the revolution :lol:
 
At first glance it seems like it will be OP. I'll put KoJ into my games and see if they regularly run away with it. Perhaps, if it doesn't work out, return to the Golden Age as it was before, but have it last longer the more cities you own following that religion? Perhaps that doesn't fit in with migration to the holy land though? :)

Anyway, love the leaderscreen!
Thanks.
Golden Age had to be gone, because I am using another civ with similar trait. I was thinking about this WLTK thing and it is actually very bad. Not only, it is potentially imbalanced (Food is second most important resource), but it can be also a penalty, when you face uncontrolled growth of less important cities. Right now, I am testing this: '+10% Food during WLTK if you control the Holy City of religion followed by city'. I will give it some time (maybe something better comes up).

Updates:
  • Vikings - I have actually played them recently and they turned very well. Not as funny as alpha version, but still I could conquer some unprotected cities within two turns with only 3 berserkers. Longship wasn't rescalled to Optics unit (production, combat strength). I would be fully satisfied if AI would use double-attack. Changes:
    • Longship cost reduced by 25%, Base and Ranged Combat Strength by 1.
    • Unit created by Longship receive Sentry promotion. (I was also thinking about linking experience between units, so Longship would receive all XP of created unit, but civ is already strong enough. Maybe, I am gonna reuse this idea some day.)
    • Berserker Combat Strength reduced from 14 to 13.
    • Added Strategic View support.
  • Polish Empire - at first, link will be added to OP. Secondly, I played Casimir and I have to admit that I had never been so wrong about the strength of ability. It's actually meh and weak. Game was fun, I lost after the Deluge of combined Swedish and Cherokee (:mad:) forces, adding Egyptian backdoor it was a partition. Changes:
    • Wladyka is now a knight replacement. Effects are untouched, but removed bug related to movement. New polished icon.
    • Stephen Bathory received Casimir's flavours.
    • Noble Host is now working only for founded cities.
  • Set VI (balance)
    • Bulgarian Trait extra culture is now based on number of tech known by second side of Research Agreement instead of Culture per turn. Precisely it is floor of ((num tech known) divided by 3).
  • Set IX (balance)
    • Barbarians created with Gallic trait are now weaker (removed some tags from empowering promotion).
  • Set VIII
    • Romania has new leader: Michael the Brave.
    • Hajduk is replaced with Painted Monastery (temple), providing 5 Culture for the empire and 5 XP to unit each time new land military unit is visiting city.
    • Kumbum is providing extra 1 Culture and additional 10 Culture per turn against Tourism Influence (which cannot be used on Border Expansion or new Social Policy)
    • Added Strategic View and Civilopedia support.

@Edit 17.07
  • Set II
    • Kingdom of Jerusalem new trait:
      • +1 Trade Route for each owned Holy City.
      • Become founder of religion upon conquering Holy City if you have no religion yet. (old founder looses the bonus)
    • Any Cargo Ship or Caravan originating from a City with Templar House returns to city after being plundered.
  • Set X
    • Spartan trait cover bonus reduced from 50% to 33%.
    • Archagetai is not damaging non-combat units anymore.
    • Fire Lancer received extra 25% Combat Bonus after the discovery of Gunpowder.
    • Water Puppet Theatre (Garden):
      • +2 Culture.
      • +5% faster generation of Great Artists, Writers and Musicians in the empire.
      • Requires river.
 
Whoa, that's a pretty cool thing for Jerusalem. Normally with them I focus on actually having my own Holy City since I presume your own religion counts for the trade routes, but here it looks like a more 'get this crusade on the road already' outlook works better.

On Tahiti, I wonder, now that the UA's a bit simplified, maybe you should put the Tipairua's abilities in there and bring back the Marae? Maybe that could have the old culture effect for first landmass city the UA used to have, only it's delayed what with it being a Colosseum and all.

So pretty much, UA: First coastal city on each landmass gets 15% food. Settlers can immediately embark, but before Astronomy, starting turn on Ocean will transport it to a random coastline.

UB: Replaces Colosseum. +1 Golden Age Point for every city owned. If built in the first city on a landmass, provides +3 Culture and Faith.

UU: Replaces Trireme. Can build fishing boats and change port.
 
Whoa, that's a pretty cool thing for Jerusalem. Normally with them I focus on actually having my own Holy City since I presume your own religion counts for the trade routes, but here it looks like a more 'get this crusade on the road already' outlook works better.
Your own religion counts for the trade routes.

On Tahiti, I wonder, now that the UA's a bit simplified, maybe you should put the Tipairua's abilities in there and bring back the Marae? Maybe that could have the old culture effect for first landmass city the UA used to have, only it's delayed what with it being a Colosseum and all.
(...)
Pros: Settler as unique is quite meh.
Cons: Tipairua has art; balance (basically, you are adding new extra unique to a civ).
I will consider it during next "wave" of updates.

Will you be updating the dropbox link on the OP soon with the updated sets? :D
I would like first to update set III (one bug fix, SV icons, leader flavours, nothing serious) and set V (in this case, I want something out of box for Scotland... the problem with "out of box" is that ideas rather comes up by their own instead being think up). I can risk that soon is correct.
Right now, newest Vikings and Hungary are linked in OP.
 
I would like first to update set III (one bug fix, SV icons, leader flavours, nothing serious) and set V (in this case, I want something out of box for Scotland... the problem with "out of box" is that ideas rather comes up by their own instead being think up). I can risk that soon is correct.
Right now, newest Vikings and Hungary are linked in OP.

Sounds great! I'm happy to wait a bit then :).

Btw, I was wondering if I could use your old leader art for Mindaugas for my upcoming Kingdom of Lithuania re-release? My old art is... less than perfect, haha.
 
If you ever feel like updating the Imbangala, I'd suggest getting rid of the extra starting Gonzo (1 is enough from what I've seen), and replacing the Kinguri with:

Yijiko: Cheaper to purchase than the Worker it replaces, earns more Influence when traded away to a City State and can be traded away to other civs as a resource.

Yes, it's a slave... kinda. Imbangala social system was complex and... weird. So they could change of family lines, become and unbecome slaves and other odd things.

That'd make a good deal of balancing them, I believe.
 
I haven't been blessed with any idea, so I am gonna just upload all mods:
<<<download>>>

  • Set III
    • ???
  • Set IV
    • So, I detected a bug in my last game, made some changes during this opportunity.
    • Kente Loom produces +1 Gold per civilization influented.
    • Literature Night now has two slots of literature and filling them speed up generation of Great Writers (generally: +1.5 point per mountain, +1 point per filled slot of Literature Night)
  • Set V
    • UA - Flower of Enlightenment - +2 Tourism and +1 Happiness each time you discover (non-ancient) technology first. Cost of Industrial technologies reduced by 20%.
    • UI - Clan Castle:
      • Available at Chivalry.
      • Can be build on Hills and Marshes.
      • +1 Gold, +1 Production.
      • +1 Science after discovering Scientific Theory.
      • Extra culture based on archaeological value of tile.
      • If Artifacts are discovered under Clan Castle, the Archaeological Dig will be created automatically as long as you have adequate slot.

I found it the most interesting from the things I thought up. Second concept was about Reformation, stealing beliefs and followers. I am gonna do some wonders now. ~Leonardo's Workshop, Magellan's Expedition, Marco Polo's Embassy, Adam Smith's Trading Post
~King Richard's Crusade, Copernicus' Observatory, Sun Tzu's War Academy
 
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