Lunar Mod - pre Alpha thread

I have confirmed CTD's if I know alot of new terrain of a sudden as in after a map trade.

An extractor which wasn't connected by track, but worked by the nearby base didn't play its thing. But I do have to check if that wasn't due to my tinkering with minimum graphics and animations.

It is normal that resource plots which are worked but not yet have an improvement on them deliver food?

Darn, this is addicting... session 3...

The geomodder plays, the more glaring bugs are found(OUCH). now the question is whether we ignore these bugs and release the alpha or wait till the bugs are fixed.
 
Mmm, I'm guessing that its the large craters that causes my comp to freeze. :(

O yes, I have the white flag problem in this mod, meaning that on units the decal doesn't show the civs' colors.
I've had it with other mods as well thus it isn't only on this mod.
 
JBG said:
After discussion with Belizan it seems we might have more content than originally hoped. Can someone start reskinning a unit to become... a Great AI? and also we'll need a Great General. The latter shouldn't be too hard, but how to skin an AI is the £64,000 question! And as my best grahpics editor is Microsoft Word (yes that IS how I made all the flags and leaderheads) there's no hope I can help! :borg:

I think Kael is using the Engineer for a Commander, which is close.

I'll see who I can be made to look machine (for the AI) if no one else can.
 
Mmm, I'm guessing that its the large craters that causes my comp to freeze.

I doubt it is the large craters that are causing the crash. It is most likely related to one or more of the resourse graphics.(Especialy since you are getting pink resourses.) Can you check wether or not your copper resourse is pink.(My brother has the same resouce problem and both his copper and oxygen are pink.)
 
matthewv said:
The geomodder plays, the more glaring bugs are found(OUCH). now the question is whether we ignore these bugs and release the alpha or wait till the bugs are fixed.

I've never traded maps. Hmmm. I'm not concerned about the white flag or a couple of pink dots. Maybe GeoModder's computer is on the lower end of graphical capabilities? (since he's mentioned something like that).

I'm sure there are some resource/improvement issues. I've been mentioning them, but that's why this is Alpha. No one can truly complain if they play an Alpha version!
 
Soon I think we'll need to start looking at the [MODCOMP] section and see if anything in there will work for us since we have a functioning Mod.
 
None of my resources are pink, but the Helim3 derrick has stopped moving. However, THIS IS NOT MAJOR. None of the AI civs have so far consented to letting me trade maps, but starting the World Builder (which reveals the whole map) does not cause any problems. There are occasional cohesion errors with terrain, but again, this is not a major, crippling, oh-my-god-we-can't-play-this-mod error.

And I don't think its a problem that unworked resources provide food. Even if it dosen't make realistic sense, it's an added incentive to build near resources, for we do need an early form of getting food.

One thing I noticed was that the glasshouse improvement can't be built without Solar mastery or somesuch - even though the glass working tech says it lets you build them. I've got a decent crop of screenies, and on a side-note, I've swapped the colours for ASEC and UBI because that way, they fit better with the flags.

And Francoise Renaudot, you are a b****! You razed Herschel!
 
JBG said:
None of my resources are pink, but the Helim3 derrick has stopped moving. However, THIS IS NOT MAJOR. None of the AI civs have so far consented to letting me trade maps, but starting the World Builder (which reveals the whole map) does not cause any problems. There are occasional cohesion errors with terrain, but again, this is not a major, crippling, oh-my-god-we-can't-play-this-mod error.

And I don't think its a problem that unworked resources provide food. Even if it dosen't make realistic sense, it's an added incentive to build near resources, for we do need an early form of getting food.

One thing I noticed was that the glasshouse improvement can't be built without Solar mastery or somesuch - even though the glass working tech says it lets you build them. I've got a decent crop of screenies, and on a side-note, I've swapped the colours for ASEC and UBI because that way, they fit better with the flags.

And Francoise Renaudot, you are a b****! You razed Herschel!

Are you sure about glasshouses? That would tick me off! Let me check into the XML.

edit - it looks fine. Are you using an engineer or a military engineer?

And I agree about nothing else being a crippling bug.
 
One thing I noticed was that the glasshouse improvement can't be built without Solar mastery or somesuch - even though the glass working tech says it lets you build them.

I played a couple of turns yesterday(A short break from debugging) and I was able to build glasshouses once I had the glass working tech.(I think it was glass working anyway.)
 
I'm still sore about my capital colony, but I agree. I can look into the XML right now (checks XML)

The Solar Meteorology tech has the <bIrrigation> boolean checked. the Glass Working tech doesn't! That (according to the Civ 4 Modding Wiki) is it. I'll change the booleans so it's there in my update.

And Geomodder, try going into the Art/defines/civ XML and checking all the flags have the boolean checked. Alternatively go into the interface/colour XMLs and make sure all's well with the colours (that the right player colours have the right game colours defined, that I haven't spelt the word colour the correct (British) way, that I haven't accidentally missed anything out, &c, &c).

I haven't got any decal problems - or are you playing as the ISA? Their colour is White, so that might explain it...
 
I need Meteorology as well to construct glasshouses.
Going to check that XML file after a few screenshots. I suspect that what I call "pink" is really as intended.
And yes, my graphic card is very lowend for Civ4, only 32 VRAM. So on the graphic glitches I report you shouldn't bother too much.
Last game I started was as UBI, and those are pretty dark I thought.
 
JBG said:
The Solar Meteorology tech has the <bIrrigation> boolean checked. the Glass Working tech doesn't! That (according to the Civ 4 Modding Wiki) is it. I'll change the booleans so it's there in my update.

Yeah, I didn't mess with too many booleans. That's post-Alpha! :p
 
GeoModder said:
I need Meteorology as well to construct glasshouses.
Going to check that XML file after a few screenshots.

That could be the difference between building it near Dust Sea and not. So most likely it is an irrigation boolean cock-up!
 
There is no Art\Defines\ folder path in my Art folder. Is this the complete path?

I dont know the correct path of the top of my head put I pretty sure that path is incorrect.
 
I've swapped the UBI and ASEC colours. The UBI flag is not the lightest one out there. It's supposed to be a gold/dark yellow hexagon on a dark blue field, with the letters UB in the middle, flanked by two vertical gold/dark yellow bars. Hang on.

Right. I've attatched an image. The UBI flag should look like this:
Flag_13.JPG


As for your art/defines folder, I meant your CIV4ArtDefines_Civilization.xml. Sorry about that (cross-wired somewhere) :crazyeye:
 
Wait one, I see 2 playercolor.tga files in my folder, and those are just white inside. Now, are these .tga's created by the game for it could not use the .dds files, or were they inthere?

Edit: No joy, in my backup folder those .tga's already exist.
I'm gonna take a few screenies first to let you guys see what I see.
O yes, it is normal that the civflags show in the diploscreen? I see no leaderheads but their flag when I contact them.
 
GeoModder said:
O yes, it is normal that the civflags show in the diploscreen? I see no leaderheads but their flag when I contact them.

Yes, there are no people LHs yet.
 
TGAs? There should be **no** TGAs anywhere! They should be *.dds files! WTH, GeoModder?

Here, this is what should be in your assets/art/interface/TeamColor folder:
15x *.dds file, one for each civ. And there are actually two *.tga files in my folder. I know what the problem is, however.

The game will have created them for use with the Lunar Federation and Orbital Limited civs. For a long time somewhere along the line there was a ****up with their names.

Go into your CIV4ArtDefines_Civilization XML and find the Orbital Limited and Lunar Federation sections.

Where it asks for the location for artwork, the Orbital Limited references end with /OL.dds in the corrupted versions. In both cases it should be /Orbital Limited.dds. For the Lunar Federation, both entries end in /Federation.dds. Change this to /LF.dds.

Or, if you're feeling lazy, go into the assets/art/interface/teamcolor folder and rename Orbital Limited.dds to OL.dds, and LF.dds to Federation.dds, then do the same in the buttons folder.

But it's interesting to know that the game creates its own TARGA files when it can't find flags... I wonder if that could be hexploited in any way?
 
But it's interesting to know that the game creates its own TARGA files when it can't find flags... I wonder if that could be hexploited in any way?

lol, I'm afraid I must take the blame for those tga files.;) the game did not create them. you should be able to delete them without affecting the game.

@JBG
I hope you are able to post the official alpha before you go to bed. I need to relax tonight and colonize the moon:D
 
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