I rather get them as center building from ancient tech, on cities near a body of water or coast, than from turn 1 just for settled.
According to Ed:
Expectations: Please Firaxis give me Canals. I've never wanted anything so much.
Reality: I take it back, those graphics are horrible and wouldn't look that way. This isn't immersive at all.
Me: Well those canal cities literally are one now.![]()
My understanding is that Maori can't chop wood or harvest wheat. Of course, they can still build districts on forest tiles for example. It would be ridiculous if they could not.
I like this one - I see it (along with the extra food from the fishing boats) as getting food from the tiles adjacent to the sea resource that other civs can't get, so the Maori get to claim those tiles for themselves.Also, it has to be said … another culture bomb? seriously?
Chopping is different from harvesting - the bulldozer vs the scythe in the UI. So you can't harvest bonus resources as the Maori, but I'm pretty sure you'll still be able to take out forest and rainforest.My understanding is that Maori can't chop wood or harvest wheat. Of course, they can still build districts on forest tiles for example. It would be ridiculous if they could not.
Now, will we be able to create national parks that include water tiles? How about a different orientation besides diamond?I'm thinking that with the coastal bias and incentive to keep forests (at least for a while?) there's a good chance Maori lands will have high appeal and be ripe for seaside resorts and national parks.
Not hills.Also oasis, hills and floodplains.
Same goes for the Kongo, they never wrote before the Europeans arrived. Yet they get increased GW generation.....I understand not being able to harvest resources, and I agree that is a steep yet balancing penalty. However I don't understand why they can't have great writers? I mean, beyond just trying to balance the civ. Is there any cultural reason the Maori can't have great writers? Beyond the fact they never wrote anything before the arrival of europeans? But if that is the only reason that could apply to most Native Americans too right? But they are able to get great writers? Just a little confused.
Nope, only in Mesoamerica did true writing systems existed.Native Americans did have forms of writing before the arrival of the Europeans though, didn't they?
My first impression is that they are likely a Tier 2 civ. T3 might be appropriate as well, once all the other leaders are released, but these guys are only situationally strong. On a fractal or islands map, they will be a beast. The amount of food they can grow with fisheries is very powerful like someone else mentioned. You would have to turn off the Improved Sea Resources mod if you want to play with them or against them. They may also be quite strong on a Continents or even Pangaea map if they start on a corner off the coast.
They will be good for early game domination. Their strong start is alot like taking the game difficulty down a notch. A deity game is going to feel like an Immortal or Emperor game. With those extra hammers, you could rush those warriors out and some archers and swallow the closest neighbor with more breathing room than usual. If they take the forge pantheon, it will be even nastier. A real pain train indeed like Sumeria.
They might be geared towards culture victory, but that will be a slow one with no writing. I think you can forget about a Turn ~200 culture victory with no writing. Culture victories need accumulated tourism as early as you can get it. One reason why Kongo and Russia are so good at culture victory is because they get writers very fast and often. The Maori extra tourism modifier of +2 comes only at flight. That's too late to be worth the lack of great writings. I suppose you could go to war at take other people's writings but you can do that with all other civs.
Wait, that’s their solution? That seems like their bonuses are really gonna contradict each other. You get bonus yields from rivers, but you want to build things that negate tile yields? Hopefully they improve the percentages on the ability as well...I think they mentioned Egypt is getting bonus fertility from floods? (needed and it suits them). Maybe Norway could get increased efficency from Sea trade?
Oh, we will - I mean - we WON'T find anythingOkay time for me to sleep, please don't find any game shattering detail that we missed while I am gone
Love that they start the game in the ocean. That is super unique and quite unlike anything else in the game so far.
It could be a fairly easy way to balance some civs.I hope they won't stay the only civ that comes with techs researched at the beginning. I think Egypt could easily be buffed when giving them pottery and irrigation for example.
Would be funny if they started in an inland sea on a pangea map.
Or being able to work floodtiles even if it has a wonder on it.I hope they won't stay the only civ that comes with techs researched at the beginning. I think Egypt could easily be buffed when giving them pottery and irrigation for example.
It could be a fairly easy way to balance some civs.
So the Maori will never have environmentalist as their secret agenda then one hopes!
You ever play as Indonesia on an inland sea map? Some of the craziest starts I've ever gotten.