Discussion in 'Civ6 - General Discussions' started by bite, Dec 4, 2018.
Ucayali River, Inca much?
I understand not being able to harvest resources, and I agree that is a steep yet balancing penalty. However I don't understand why they can't have great writers? I mean, beyond just trying to balance the civ. Is there any cultural reason the Maori can't have great writers? Beyond the fact they never wrote anything before the arrival of europeans? But if that is the only reason that could apply to most Native Americans too right? But they are able to get great writers? Just a little confused.
Having a civilization that have a unique gameplay is kind of hard. Kongo was one, but others were merely similar in their starts.
You start in the ocean !
In the frakking ocean !
How could it be more gamechanging than that? Really?
Hungary were great, because you have to look after rivers and geothermal fissures, and a new way to gain envoys. But Maori are far more flavorful !
If each civilization in GS is such "extreme" in their gameplay, this extension promises to be the best ever.
Can I just say how impressed I am with their starting out in the ocean - that alone is brilliant.
So pleased to see more creativity in the GS Civ uniques so far compared to RNF - long may it continue!
Love the music.
Looks fun to play. I wonder if Norway is going to get a revamp now since Knarr is certainly less impressive than Mana. Maybe for Norway you can raid without declaring war? Just get grievances for it?
They look strong as hell, I'm super excited!
Production from woods and rainforests can definitely be powerful in the early game, as well as the culture building that gives culture to passable tiles. I'm not sure about the UI that needs to be built on a hill and gives defense.
I'm also not so sure about gaining culture and science each turn before you settle your first city, the sooner you settler the better IMO, although the free builder is top notch. I like their OST though, it really stood out.
The Legion can clear features from tiles, so they can chop for an economic boost.
Toa trade off the Legion's harvesting ability for the Varu's combat strength aura.
I guess you're going to have to shoot those guys with arrows so you aren't next to them.
Oh my, the ways they find to nerf England again and again!
So, nice to see starting techs back into the franchise, a warm welcome!
And what style - to start on water!
Future rulers of the water maps, for sure
But honestly, those canals through city centre in ~4000 BC, even before monument is built, seriously?
Balance patch incoming
This Civ is OP... And looks very fun to play. I guess they might be the first to try
Woods, rainforests, reefs, marsh
They leave a tip....probably Incas next time, cause that river, is in Peru.
Exactly what I thought. Kongo-like civ that plays in a special way, this time it is with no writers (delayed tourism). The water start surprised me, and I think it's a huge advantage. Not chopping features is a minor dis (for me). It certainly plays into the GS theme.
But with these disadvantages, I wonder: What are the Maori to do, when not getting GW and improving the lands? Except war, probably...
Then what features aren't passable?
The Kongo get Great Writers, while the Maori can't.....
Lots of aesthetic character with the unique palace/city set, two UI, and the special embarked model.
I'm a weirdo who doesn't like chopping all that much (even if it means I'm playing "sub-optimally"), so not too bothered by that restriction except that it makes district and wonder placement problematic.
Overall, though, this feels like a super feature rich civ. Hard to tell how balanced they are, but they certainly seem like they get more than any one civ is due.
I mean, it's not like the Maori get a kickstart to their economy from starting with a free builder, an extra population, and a free production from at least half of the tiles you'll be working in the early game, right?
Oh, nevermind, they do.
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