bonafide11
Worker
Wow, they look really fun and unique to play. More fun than most of the seafaring civs. I do suspect they may have to tone down some of those yields though, their early game bonuses seem a bit too high.
Is this the first real two UIs? (I know that the Khmer are also basically that).
Oh my, the ways they find to nerf England again and again!
So, nice to see starting techs back into the franchise, a warm welcome!
And what style - to start on water!
Future rulers of the water maps, for sure
But honestly, those canals through city centre in ~4000 BC, even before monument is built, seriously?
Yeh they have to change that, it's a small thing but silly.But honestly, those canals through city centre in ~4000 BC, even before monument is built, seriously?
Some powerful abilities, no resource harvesting and no writers GP will hurt though.
Only Mountains.Then what features aren't passable?
This is probably what they meant by having options in the livestream on which direction you want to go in the ocean, since you won't be able to settle their city on the first turn.Can I just say how impressed I am with their starting out in the ocean - that alone is brilliant.
So pleased to see more creativity in the GS Civ uniques so far compared to RNF - long may it continue!
Yeah, that's definitely a big deal. It also limits district placement.
Volcanoes, natural wonders, those come to mind but idk what elseThen what features aren't passable?
Sorry, how is this not a better version of the legion?
Combat strength: Same.
Can build a fort: Both yes.
Enemy gets -5 combat strength: Only Toa.
That is very important. You could have a tile with 4 or 5 mountains around it that is ripe for a Holy Site or Campus. But if there is a forest there, you can't clear it. So there are definitely some downsides for the Maori. But they still look like loads of fun to play.
Not only, as ice and some natural wonders are also impassable.Only Mountains.
Then what features aren't passable?