SupremacyKing
Prince
- Joined
- Jun 19, 2014
- Messages
- 564
I am amazed at how Maddjinn has almost no military units whatsover and is still alive for so long.
If you've played BNW it's not actually very surprising if AI aggressiveness is similar.
Some AI are more aggressive like Bismark that can DoW you on T50 but I've played some BNW game on deity where I made 1 archer all game long.
So far what Madjinn shows just feel a lot like BNW to me. I'd wish the AI was more aggressive though actually.
Something important I have been taught by Mad Djinn: get the damned tech that makes your workers immune to miasma for crying out loud or watch your workers die constantly when you forget to micromanage them.
I do think the AI should be more aggressive too, especially since he is playing "deity".
Although, Maddjinn did have an alliance with KP that had cities between him and PAC which created a neat buffer zone to protect him. But at the end of this stream, PAC DoW anyway but couldn't really hurt him because KP was in the way.
I must have had a lot of bad luck then because when I've played BNW, the AI has frequently DoW me if my military was too weak.
Something important I have been taught by Mad Djinn: get the damned tech that makes your workers immune to miasma for crying out loud or watch your workers die constantly when you forget to micromanage them.
Another thing: once you get the supremacy points to get orbital coverage from Firaxite, you can find it on the map using the orbital coverage.
I think MadDjinn is a master of manipulating the AI diplomacy. I'm halfway through his India deity videos and it's really amazing. He is about to reach industrial era, has a massive warmongering neighbor, but he has only built three war elephants and gone to war once (back when the elephants were relevant). Its really showing that he knows a whole lot about what can affect AI diplo positively and negatively, and he's really taking advantage of it to turn his neighbors against one another. And he makes it look so easy. But I know that it isn't.
I was originally hoping there was still that (I don't know what it's called) auto-go-to feature that tabs you through all of your idle units every turn, so you don't miss any, like there was in Civ V. I imagine it must still be there.
OTOH, seeing MadDjinn play without it, it does give me the idea that turning it off might be a nice extra little challenge. Playing against your own inattention, as it were.
Something important I have been taught by Mad Djinn: get the damned tech that makes your workers immune to miasma for crying out loud or watch your workers die constantly when you forget to micromanage them.
Or, y'know, check your workers in between turns instead of checking the stream the entire time.
If you have a huge expansive empire I'd understand missing workers/scouts in miasma, but with only a couple workers/cities? I think that was mostly the result of MD reading the chat.
Maddjinn, i've got a question :
Why are you ignoring the new spying system ?
I've not watched the whole playthrough yet, but in part 4 he seems to get stuck into the spy stuff:
https://www.youtube.com/watch?v=Na28C3bkQkc&list=UUV36HP_m14ozVU0Q6kndAQA
Spy Agency seems to finish at 11:45ish (turn 175)
Spy Window open at:
11:50
13:00
18:15
35:40
39:30
48:00
52:20